Amen to that.Nafensoriel wrote:I don't know what the obsession is with assuming that all games must be online to be very profitable. Games of X's genre actually do worse statistically when they are multi-player. All it has done according to history is add development cost and reduce feature sets. And do not compare a game like "Freelancer" to X. One is a limited combat simulation with liner controls to ensure it actually "works". The other is a multi-layered simulation with progressive "persistent" elements the player controls. X has more in common with games like Galactic Civ and Moo2 than with most flight/space sims.
TNBT will most likely be an entirely new IP with a new storyline built on what Egosoft knows that works. It will probably therefor retain it's persistent elements, its massive randomized environment, and it's 4 factor(think build fight trade). Egosoft isn't a "big" studio. They would be close to insane to waste manpower on a feature that is untested, untried, and largely unwanted by the player base that currently keeps them in business. If they wanted to expand to multi-player the best path would be via patch after initial release if the community pushes for it.
/rantoff
I personally don't get why friends of MP games try to push good SP games to MP. Maybe friends of X series like the game because it's NOT MP? I don't run around EVE/WoW/whatever MP games' forums to tell them to convert their games to SP. They are designed to be MP and maybe that's why they work well as MP? X series is designed to be SP and converting it to MP is impossible without changing the game mechanics greatly, it wouldn't even be same game anymore. If next 'X' will be MP, Egosoft can say bye bye to my money at least (and many other users it seems.)