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Posted: Fri, 23. Nov 12, 21:31
by StoneLegionYT
Sorry if this question has been asked before. I did a lot of reading last time on some the guides. Starting to get into AP, I was wondering would any of these mods trigger a modded game and ruin my stats per game. I have not figured that one out anyways but when I do I hate to ruin it. Also is there a way to tell if your saved game is still fine from other mods or how can one tell there does not seem to have a system in place.

Posted: Fri, 23. Nov 12, 21:43
by TTD
Official BP scripts are vanilla safe.

Posted: Fri, 23. Nov 12, 21:46
by StoneLegionYT
TTD wrote:Official BP scripts are vanilla safe.
Thanks =)

Posted: Sat, 24. Nov 12, 00:38
by Carlo the Curious
Kane Hart wrote:Also is there a way to tell if your saved game is still fine from other mods or how can one tell there does not seem to have a system in place.
At the bottom of the pilot stats screen it will say *modified*.

If you want to make sure you're looking in the right place, enabling the script editor will flag your game as modified (remember to exit without saving).

Posted: Sat, 24. Nov 12, 00:39
by StoneLegionYT
Carlo the Curious wrote:
Kane Hart wrote:Also is there a way to tell if your saved game is still fine from other mods or how can one tell there does not seem to have a system in place.
At the bottom of the pilot stats screen it will say *modified*.

If you want to make sure you're looking in the right place, enabling the script editor will flag your game as modified (remember to exit without saving).
Thanks :)

Posted: Wed, 27. Mar 13, 04:26
by modisch
I installed the bonus pack for AP and only some of the scripts seem to work with ongoing games, while some work for new games, and others don't work at all.

Of the dysfunctional (for me) scripts, SEWN and turbo are the ones I'm most concerned about.

Turbo boost doesn't work. I can set the hotkey but I'm not able to configure the turbo boost under the plugin manager. I can select it but it has no options to modify. And with the module installed on my ships and the hotkey set, I cannot engage it -- even with spaceflies or energy cells.

SEWN doesn't seem to work at all, as well. It's not under advanced game options, plugin configuration, or any hotkeys.

What am I doing wrong? And how can I fix it?

Thank you!

-m

**Edit**: Turns out the hotkey and broken configuration for turbo booster came from installing the 1.1 version independently of the BP. Uninstalling it and re-installing the BP brings me back to a state I was in earlier where I simply had no signs of the turbo booster.

Also, a quick look turned up the CLS/CAS software missing from the game as well. Mk3 Blacklist Manager works fine, as far as I can tell. I can assign the command, select the sections and the automatic blacklist populates properly. So it seems like the only script from the BP that actually took affect was the Mk3 Blacklist.

Posted: Wed, 27. Mar 13, 09:23
by TTD
Assuming you are playing AP and have installed the latest BP for AP in the correct folder, I would suggest first doing a flie check with Steam,or just reinstalling from scratch.
Your saves will be safe.

When you have done that. Make sure you have the Turbo from the Split installed on the ship in question
(if the command is ghosted,it usually means that a command or upgrade is not installed on the ship.)

You have to be in the ship that has the Turbo,iirc.

Maybe it would be worth reading the PDF manual that comes with the BP, before the above, just in case you missed something.

Posted: Wed, 27. Mar 13, 19:21
by modisch
I guess I'll go about reinstalling for certainty. I was hoping to avoid that. But I suppose that's ultimately preferable to beating around the bush with other fixes that would be hamstrung by a bad installation.

Posted: Sat, 30. Mar 13, 16:29
by modisch
Back from a short vacation...

I uninstalled and re-installed X3AP and installed the plugin manager, cycrow's cheat package (for testing) and the bonus pack. Nothing from the bonus pack appears to be in and working on a new save (I didn't try an old save because I haven't yet re-installed all of the scripts I was using).

At this point I have no explanation or clue as to what's going on.

Any help is very, very welcome.

-m

Posted: Sat, 30. Mar 13, 16:32
by TTD
Beginning to sounds like a tech support question.

Are you sure you have installed the correct bonus pack in the correct folder?

There is one for AP and another for TC.

Posted: Sat, 30. Mar 13, 17:03
by modisch
TTD wrote:Are you sure you have installed the correct bonus pack

Code: Select all

X3AP_Bonus_Pack_5.1.0.0.exe
TTD wrote:in the correct folder?

Code: Select all

e:\games\steam\steamapps\common\x3 terran conflict\addon
I believe this is all correct.

-m

**EDIT/UPDATE**

I found the problem. And I hate myself for failing one of the most basic checks in troubleshooting. I was installing to the wrong steam folder/library. X3 is on F:, not E:.

:headbang:

Thanks for your help... It wasn't until I was reading my reply to you that I noticed the installation directory was wrong.

And while this is a shining demonstration of my intermittent airheadedness.... and fairly embarrassing... at least I now have the bonus pack working.

Thank you!

-m

Posted: Sat, 30. Mar 13, 17:16
by TTD
"Errors are human...it takes a computer to really mess things up !" ~ Annon

Glad you sorted it. :D :)

Posted: Sat, 30. Mar 13, 23:16
by modisch
"Don't be discouraged by a failure. It can be a positive experience. Failure is, in a sense, the highway to success, inasmuch as every discovery of what is false leads us to seek earnestly after what is true, and every fresh experience points out some form of error which we shall afterwards carefully avoid."

- John Keats

Posted: Sun, 31. Mar 13, 03:37
by Snafu_X3
Science is all about failures. Why else do scientists call things 'theories'? - because no one as yet has disproved them

Updated bonuspack in X3AP 3.0?

Posted: Mon, 6. May 13, 11:18
by lumbrius
It would be great if updated bonus pack will be (finally) signed in next AP 3.0 release if there are some significant updates present. :)

Posted: Mon, 6. May 13, 13:26
by X2-Illuminatus
**merged with BP discussion thread**


The Bonus Package is and always was seperate from the patches. So it won't be included in the upcoming X3AP 3.0 update. An updated version of the BP is however already be available in the L3 Script testing forum for testing purposes. When X3AP 3.0 is released, we will see what we can do for the BP.

Posted: Sun, 26. May 13, 02:17
by duncan41
I've been playing x3tc with the bonus pack and the MK3 Trading log has been working fine. I recently installed x3ap and the AP bonus pack, but I can't get the logging to work. So far I am only running one sector trader, but he is functioning correctly.

1- Is logging supposed to work with AP?
2- If so, are there any changes that need to be made?

Note: I have the steam versions.

Thanks

Posted: Sun, 26. May 13, 10:53
by Fantu
The TC bonus pack is compatible with linux native version with decompress of exe and copy the scripts files or I must wait the steam DLC about?

Thanks for any reply

Posted: Sun, 26. May 13, 12:33
by TTD
Bonus packs are usually downloaded from Egosoft, rather than from Steam.

So I expect you will have to wait for other than Steam.

Don't know if there is a work around for Linux, like there is for Mac OS ?

Posted: Wed, 26. Jun 13, 22:48
by Hexadecimal
Just to satisfy my curiosity (the rest of the threa didn't make much sense). Do steam achievements still get awarded after installing the bp, or does it prevent steam from giving them?