Q: So what kind of choice does that leave players?
A: Not much. By having SPPs make the most money and having all other factories make the same lousy profit, the player is basically forced to take the same path and make the same choices as every one else playing the game. The freedom of enterprise is completely taken away, even though this game is all about freedom and economics. You’re basically always stuck building a SPP empire. Well unless you go into manual minning or capturing for a living, and never build a factory.
I'm sorry but ...............your just plain WRONG
. I just don't understand why you say " You’re basically always stuck building a SPP empire".
I could probally write 50 things on why you are wrong and spreading false information about this but i'll just say one. I have 83 factories and 12 of them are SPP's. I'm constantly withdrawing money from every single factory I own........and I have a lot of fun supplying the galaxy with goods other than energy.
As for other good locations for SPP's.....How could you possibly miss Akeela's Beacon? It's 450 sunlight!
I have 6 Mantas sellling energy and they can't sell it fast enough. ..........nuff said
Well, I thought this might ruffle a few new feathers, even though it's the truth, but I really wasn't looking for another debate on this topic. How X2's economy works has been disscused countless times through plently of topics.... this is a well known fact.
Look, read pacific_wings post again. You may be withdrawing cash from those factories, but the initial cost, resources needed, and cycle time all limit how much you make with every factory. Sure, you may have made 100,000 with your Wheat farm, but remember that it has taken you 7 hours to do so, and that you need to keep this pace up for another 60 hours in order to make any real profit.
Because the profit margins of all of the factories is basically the opposite of the pyramid in the manual, it heavly limits the player's choices on good economical situations.
Now, you still have the freedom of choice to build wheat farms and ore mines and all the other factories. However, if your baseing your choice on smart economic decisions, and you want to make good money then SPPs are the way to go.
SPPs can make the most money, by a long shot.
SPPs can make the most money in the shortest amount of time, by a long shot.
SPPs can pay their initial costs off in the least amount of time, by a long shot.
SPPs are one of the cheapest factories you can buy.
SPPs only really need one transport, lower risk costs.
SPPs have the largest market to sell to, by a long shot.
SPPs resources always sell at a steady 1684cr, making SPPs more profitable, once again, by a long shot.
This game is about thinking and doing your best to make money. If you are a good opportunist and are out to make money, you will use SPPs. The player has no choice in what he can excell at to make decent money.
The only way of making good money is using SPPs, as all other factories make the same, terrible profit and take hours and hours to pay off.
Now, with that in mind, ask yourself this. Would you want to work as an employee at a local fast food restaurant, or for a company that will pay you 100,000 a year, give you job security, and allow for the opportunity of pay raises and promotion? You have the choice to work at the fast food restaurant, but is it a good economical choice to do so?
I think what you are doing is just looking at supply and demand and thinking "Where there is a demand, there is money to be made!". In X2's current economic model, this isn't the case. Although supply and demand are a big part of the economy, it is not the entire picture.
If you're a smart player, and an opportunist, then you will end up using SPPs at the forefront of your empire.
The best advice I can give you is read pacific_wing's quote again, and check these topics for more info:
X2's broken Economy
Giskard's Factory Information (the first debate)
Oh, and as for Akeelas beacon, I'll check into it.
By the way.... it's not a very good idea to have 6 manta's selling your energy.... your actually making a lot less then what you think you are making. A lot less. For more info on 450% sunlight and why having multiple selling ships is a bad idea, check out the original post.