BFWibble wrote:
Therefore I think it’s definitely a great idea to have your SPP as the front end of your economy. However the SPP can be enhanced by a few slow profit factories like Cahoona Bakeries, Cattle Ranches and Crystals, not necessarily a closed loop but selling reasonably to the local AI to improve the availability of crystals. I’m going to try and help the AI economy as much as possible, I’m sure if I can turn Kingdoms End into a crystal-manufacturing powerhouse then it will be possible for my SPP to have many seller ships.
Exactly, exactly, exactly!
That’s what I'm talking about. That is the key to this economy. And ONLY key mind you. Most people will be doing this, as it is the only sound way of making money. It's a shame however that you can't place any other factory at the front of your empire. But it just wouldn't work out if you did. They aren't profitable enough. That's what’s limiting the player's choice and economic freedom.
Now, back on topic, Solar Power Plants!
Now, I hate to say it, but by "looping" your SPPs and making free energy, doesn't really make you any more money. Maybe just a couple thousands here and there. Because all the factories use ratios to make and use stuff, the math works out that when you’re done the amount of energy you put into the other factories to make the crystals leaves you with just enough energy left over to make the same amount of money you'd have made with out the loop buying the crystals for average! (Give or take a couple thousand)
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To run a pure profit loop, it requires 492 Energy cells for every 8 crystals made (or 1 crystal Fab cycle). 8 Crystals will make you 1104 crystals.
1104 (Ecells made)
-492 (Ecells needed for loop)
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612 (Ecells left over that you can sell outside the loop)
612 * 18 = 11,016 * (7.5) = 82,620cr an hour
Cycles Per hour
Max Profit with a SPP in a pure profit loop: 105,570
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Is this worth it?
Lets look at the initial starting cost.
Crystal Fab: 629,000cr
Solar Power Plant: 250,000cr
Silicon Mine: 445,000cr
Bofu Lab: 990,000cr
Bio Gas Fab: 779,000cr
Transports: 1,200,000cr
Total Cost: 4,293,000cr
(And then there is the risk factor... ships destroyed)
Time until you make any profit: 40 and up hours
Profit amount afterwards: 80,000-105,000 an hour
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Err... I don't know about you guys, but I think I'll skip the profit loops for SPPs. They make about the same amount of money as a non-enclosed one. It's all due to these proportionate factory ratios.
I think it would be much better to help out the local economy (their SPPs don't need crystals) then to make your own mini economy. But I also only recommend you "fix" the local economy where they really need it, basically where your SPP is nearly always out of stock of crystals, and yet it's energy sells for top price constantly. Otherwise it would cost too much. More then always, Crystal Fabs will need the foodstuffs, as the Cycle times are a little off. However, if your thinking of fixing this, remember that the food stuff factories are not cheap.
As for Akeela's Beacon... I don't see how you could produce that fast anyway..... The only difference between suns is this:
Sun Light:
A sector's sunlight only changes the production time of your SPP.
100% Sunlight = CycleTime: 1:58 minutes
150% Sunlight = CycleTime: 1:46 minutes
200% Sunlight = CycleTime: 1:38 minutes
450% Sunlight = CycleTime: 1:30 minutes
So, in effect, you're only able to get 6 more cycles then the average %150 sun... that’s only 1656 energy extra energy cells an hour. 2 extra manta trips an hour. It does bring in a tidy profit if you can sell it at a high price (although there are already 5 solar power plants in that sector to compete with).
So, because of the good sunlight, I will put Akeela's Beacon on the list.