Bemused wrote:
Deserves a *Bump*
The "Search disabled" is making it hard for noobs (like me) to use this forum.
This is a fantastic post - great to see some detailed and intelligent work set out for all to use.
Hope it makes others think about their approach to gaming as much as it did for me.
Thanks. Sterling work.
Thanks!
Rambletripe wrote:I haven't read the whole thread but if over the next few patches the economy's SPP problem is 'fixed' alot of people will have to restart!
Sorry made me smile thinking about it
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Very true. Well, unless they have made as much money as I have with my SPPs... then they should have more then enough money to "adjust" to the new economy. However, I will most definitly restart my game anyway. If they do fix the economy, I'll want to start from the beginning and explore it from the start. It'd be a totally different game, and a new (and much better might I add) adventure! A fresh new beginning.
Just thinking about it gets me excited.
BoomAM wrote:Can someone explain whats happening at my SPP.
I have these settings at my SPP;
ECs sold at = 20Cr (changed to 19 before i quit X2)
Crystal Buy Limit = 1684
Max Jumps = 3
Funds at SPP (when i went on x2 about 2 hours ago, i pumped more cash in so it was 100k summit, then before i went to do some bulletin missions, it was at 180k) = 148k
Trade with other races = yes.
ECs in stock = 4968.
What does this mean?
Does it mean that im making more than im selling? Should i assign my "dormant" Mk3 trading Boran Dolphin, upgraded with the Mk2 trade thing, and set that to sell?
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On a side note. I was doing a transporting mission, "Rolks drift" to "The Wall" in 20mizueas, with a payment of 31.5k, me in a pegasus, with a max speed of 1009m/s. Just got to "The Wall", and i got a message saying that i was too slow! Is that a bug or summit?
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Oh, and the khaak M3/M5 that was flying around Rolks Drift, cot completely annihilated by a Boran Ray!. I zoomed in to watch, and neither khaak ship got a single shot in before they were destroyed in a barrage of weapons fire from the Ray!.
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Well, first your SPP made money. Then, it's transport bought some crystals, and you lost a little money. Your stocks of Ecells however are at their max, so I definatly suggest using that dormant TS to sell the energy. Make sure that the Dolphin has a good amount of Cargo Bay upgrades and Engine tunnings. The more Ecells you can take in one trip, the more money you will make. Be careful though, and keep an eye out for the TS here and there. A TS with cargo bay extensions are pretty expensive, so if you lose it to the Khaak, it could set your SPP back several hours.
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Could be bugged. I've heard a couple of reports on bugged BBS missions, and if you were going straight to the wall in a maxed Pegasus, I think you should have won. Maybe you needed a ship with a jumpdrive to jump there directly, as the time limit was so short.
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Very Cool. Thats why I love Rolks Drift. (That and my most profitable SPP is there!)
Naranek wrote:It's been interesting reading (most) of this thread - I'd set up a solar power plant and a silicon mine, partly because the silicon mine factory was relatively cheap. But of course until I'd got them set up I hadn't appreciated how many energy cells were needed to get a unit of silicon wafers out. If I was lucky, and a local plant was totally out of wafers, I might make say 500 credits profit per wafer. Whereas the solar power plant, although more expensive to get running, was clearly capable of making 500 profit as a bare minimum based on average crystal prices; the only potential limiting factor being availability of crystals and travel time required to get them. But once you have a surplus stock that's not an issue of course. It does surprise me that solar power plants are completely out on top - I thought perhaps weapons factories might end up on top for per-unit profit, but then as people have observed the start-up costs are massive.
In terms of tips to get started - don't knock scavenging. If Khaaks are still around it's tricky, but selling a few hornet missiles early in the game really helped out; between that and free cargo if you can dodge Khaaks and pick up the pieces it's well worth it... Oh, and also, look out for stations that have absolutely no energy cells (or other resource) left. The bulletin board should allow you to make a nice extra profit on any resources you've just carried in which they're out of. Just take the mission to get the resources, hit escape, then return, and you'll have done the mission in record time (!) and gotten the bonus. I don't know if there's a script that can do that, but if you get lucky trading manually it's useful free credits.
Scalvaging is great! Thats how I started off. Only I did a little more in station cargo container scalvaging. A few Laser Towers/Squash Mines/Hornett missiles saved me up enough to fix my TS and buy my ship new equipment.
Missions that request energy are great- these are what really really got me started off in the game. You can easily make 150,000-200,000 with them. And if you have your own SPP in the same sector, these missions can be even more profitable!
As for the economy, yes, it caught me off guard as well. I really didn't understand why high end factories weren't profitable, and why SPPs were the only real "good" factory in the game. If your still interested in X2's economy, and what to know why it's economy is flawed, here is the original topic that started it all:
http://www.egosoft.com/x2/forum/viewtop ... c&start=30
If anyone's got any questions feel free to post 'em here and I'll be sure to answer them. Also if anyone would like to do more sector rating's for SPPs, post them here, and I'll add them to the list and give you credit for them. Just make sure you use the same format as in the originals.
If I have time tonight, I'll add some of my own Sector Ratings to the list.