jjz- wrote:The issue with that is, it is investing time into something that may or may not take off. I have no intention of wasting my time.
Also, when did I mention interest? I mentioned understanding.
Time spent trying something new is never wasted. If you wait for the aproval of others before you start, then you are doomed, because the validity of your project depends on the opinion of others, not your own.
You are the only person who should be deciding whether your idea has value, and you should most definatelly be prototyping, or hacking up some scripts, playing with the idea. There is nothing to lose, only new knowledge to be gained.
I'm a bit jaundiced about 'I have this idea' type things, which I realise does colour my responses. It's been my experience that the people to really pay attention to are the ones who not only have ideas, but have something, an actual design written up, or some code, anything that shows its more than just a vague concept. Concepts are easy, actually working on them rarely is.
I have a 'great' idea for a distributed p2p based system that an X game could slot into, and be very similar to much of the present sandbox game. However all I have is the design for the underlying distribution system, and about 1/4 of the code written for just that, no game code.
So to anyone else but me it's a worthless concept, even though something exists, because it's far too complex for someone else to hack about with, unlike scripts. Even if I get it done, it may still be worthless, no-one may want it, or care about my 'cool' thing.
I don't care though, because distributed coding rocks bells, and I'm enjoying the challenge. Basically it's win win for me.
That's the attitude you need.
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli