The beta testing build of the next version of the savegame manager is now available for download. The download link is on the first post of this thread.
This release is for
testing only. Please don't use it on your current set of campaigns, or your current active campaign.
Plese refer to entry 8 of the savegame manager FAQ (second post in this thread) for the guidelines before running any testing release. Really, this is
important..
This testing release adds a new feature and will update the current campaign info.xml files from version 1.0 to version 1.1, which contains new elements. Version 1.1 cannot be loaded by the current stable release of the savegame manager, so you must not let it update your main campaigns folder.
Well enough of that, on with the actual reason for this testing release...
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This testing release includes a new logfile feature which improves on the original, somewhat basic, campaign descriptive text.
After your initial description on creating the campaign, you can now add decent, incrementally numbered, log file entries.
The default logfile entry format is pretty basic, but you can edit it. There are two tokens available for you to use which will add the log number where you want it, or the current date and time in short format.
The current logfile entry template is
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Log entry: <lognum>
Day:
Which, when a new logfile entry is made (lets assume its the second logfile entry), becomes
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Log entry: 2
Day:
If you wanted to go ahead and have the date in there, you could change the template to
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Log entry: <lognum>
Date: <datetime>
Which would become, when a logfile entry was made
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Log entry: 2
Date: 2009-06-06:20-27-14
Updating the logfile of the active campaign is achieved in the same way as it is in the current stable version. Click
edit active campaign text . The new logfile manager will appear.
[ external image ]
Clicking '
New Log Entry' will add the logfile entry template to the current logfile text, and you can then add to it as required. To save the new logfile entry, click '
Save'
Altering the logfile template is done by clicking the
edit log template button' in the logfile viewer. This brings up the following dialog:
[ external image ]
Using this you can alter the basic template in any way you wish, then either save your changes by clicking '
Save and Exit', revert to to the default version by clicking '
Reset to default', or if you decide not to make any changes, click '
Exit without saving'
I decided to add this because it seems to me, with this DiD thing, and the X3TCsmp idea, that some players may have a use for a log of their gameplaying experience.
Personally I don't need one for X3:TC, but I wish I'd kept one for my exploits in my first Elite game, since my memory of 1984 isn't too clear..
(oh dear, did I type that with my outside voice?...)
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli