The Ultimate Guide for Everything! DON'T PANIC!
Posted: Sat, 7. Feb 04, 00:51
To alleviate the need on the difficult Search function... I'll collate some information and links on this thread. Feel free to add if you're feeling generous. Perhaps a mod can sticky this.
First, we'll have help on the Core Plot quests. There are several guides on the Internet, but if you can't find them, here's my personal favorite:
http://www.the-commander.com/x2mainstorypart1.htm - an excellent walkthrough of all parts of the story. VERY comprehensive, WITH pictures!
http://argonopedia.ppcis.org/ - another excellent site, well designed, with more information on the X-series of games than you can shake a stick at! A must read.
Added by BurnIt!:
A great list of Tips and Tricks for playing the X games.
http://www.egosoft.com/x2/forum/viewtopic.php?t=15557 - All the gameplay tips you need are here!
Added by CBJ:
A guide for new players starting out.
http://www.egosoft.com/x2/forum/viewtopic.php?t=24733 - Have a good read.
Added by CBJ:
A guide on using Capital Ships by Tsar_of_Cows...
http://www.egosoft.com/x2/forum/viewtopic.php?t=48060
...and another on M6s by Damar Stiehl...
http://www.egosoft.com/x2/forum/viewtopic.php?t=48085
...and another, also on M6s, by rustamk...
http://www.egosoft.com/x2/forum/viewtopic.php?t=66807
Added by The_Abyss:
Sector Planner by LordSuch
Basically SectorPlanner makes it easier to spot those lucrative areas in the X Universe for building factories and then helps you keep track of your factories, their effect on the surrounding economy and most importantly the profit they are making for you.
http://www.egosoft.com/x2/forum/viewtopic.php?t=44238
Added by Darshu:
Factory Loops by jester688
This guide lays out in exacting detail how to start and chain factory loops to produce goods at little to no recurring cost. Very well done!
http://www.egosoft.com/x2/forum/viewtopic.php?t=45851
Next, the link that will take you to the extremely comprehensive and informative Commander's Space Station:
http://www.the-commander.com/ - go here, you need to.
Here is a map detailing all of the sectors in the game, minus "secret" or "unknown" sectors:
http://www.hrh1000.com/x2/pics/X2MapUnspoiled200.jpg - before you ask for the secret sectors, just look on your in-game map sometime, any sector that has an "unknown" sector adjacent to it will have a line going off in one of the cardinal directions, and there IS a corresponding jumpgate usually hidden in plain sight, as it were.
Next, a table that lists all the ships and their relevant stats:
http://th.klammer.bei.t-online.de/x2/x2ships.htm - if you have any questions about how to interpret these stats, read the manual or look at this post:
http://www.egosoft.com/x2/forum/viewtopic.php?t=22493 - my favorite!
Next we have THE Source for all your scripting needs:
http://x2source.com/scriptguide.php - lots of good stuff here, that can really improve the gameplay experience.
Here is a thread by UNCC's Omicron that has some nice advice on how to do that most important of things, GET MONEY!
http://www.egosoft.com/x2/forum/viewtopic.php?t=25999
Added by CBJ:
And another by Creston which seems to have been missed off the list until now.
http://www.egosoft.com/x2/forum/viewtopic.php?t=27148
Added by CBJ:
A guide to capturing ships by Al (the original capture guru).
http://www.egosoft.com/x2/forum/viewtopic.php?t=44104
Momaw's Guide to Mobile Mining.
http://www.egosoft.com/x2/forum/viewtop ... sc&start=0 - VERY comprehensive, you'll feel smarter for having read it.
Added by CBJ:
TD's Guide to mobile mining.
http://www.egosoft.com/x2/forum/viewtopic.php?t=32910
- Another great mining guide.
TD's Guide to the World of SPPs.
http://www.egosoft.com/x2/forum/viewtopic.php?t=25472 - EVERYTHING you need to know on how to setup your basic interstellar empire.
Ravenlord's Guide to Capturing the Xenon K - added by Abyss
All you need to know about the various methods to get your hands on some serious Xenon weaponry
Lastly, the ultimate source for everything:
http://www.egosoft.com/x2/forum/search.php
Added by CBJ:
Search function not working?
http://www.egosoft.com/x2/forum/viewtopic.php?t=36751
Someone has kindly indexed some of the top topics!
Oh and as CBJ pointed out, an excellent post that lists pretty much ALL of the FAQ most encountered on this forum:
http://www.egosoft.com/x2/forum/viewtopic.php?t=32121
Now some general hints and tips:
-You currently cannot drop a mining fab on the Nividium roids. They can only be harveted with a mining kit and ore collector.
-The only ship that can dock with an M6 corvette is an M5 scout, most people generally prefer the Teladi Harrier for this.
-ALL fabs can make profit, SPPs simply do it the fastest. There are several good posts regarding the economy already going past 5 pages each...
-You CAN capture the ultra fast pirate ships that attack you in the "Transport the Boron" mission. It takes some doing though, your best bet is to get some Goner insurance and mount an APSG on the rear turret.
-You CAN buy every fab in the game, except for Shipyards and Wharf/Docks. There are also some unique stations, like the Boron Research Station that are not buildable.
1.4 - Now you can build Trade Stations and EQ Docks, there have been a few posts as to their usefulness, but they are currently best used as a resource drop-off, centralized HQ, and refueling station (EQ) for M6s.
-When hiring a TL for station deployment, all commands have to go through its Captain. Simply move within 8km, comm the ship and ask to speak to the captain.
-Advanced Sattelites do NOT have a video feed, this was a manual errata. The only difference is scanning range, and if you download the excellent ASEWS script from X2scripting, the advanced navsats will alert you to anyone Khaak incursions in a sector.
-Questions about scripts are best answered in the Scripting forum. Official scripts as of now are all executables, simply double-click to install. Non-official scripts/mods all have different install procedures, you MUST read the "Readme" files for in/uninstall directions.
-If you ask questions on the forum, for god's sake register your copy. Only fools do not, as this prevents them from getting OFFICIAL patches. There is no downside, and Egosoft does not ask for any marketing data. Without the "tickydisk" most people will make fun of or at least refuse to help you.
-Combat in a sector when you are not present is called Out Of Sector Combat, or OOS. The game does not render any sector except for the one you are in, which means ALL OOS combat is handled mathematically by the game, unless you watch it remotely via the sector map. Watching remotely can improve your odds of winning. And, unless you have patch 1.2 installed, the Khaak will cream you!
-Capturing ships takes effort and patience. You CANNOT capture anything above an M3 fighter, M6s and above are flagged "not capturable." There are various methods to use, look at our little guild post "the UNCC" for more information on a proven method.
1.4 - UNCC is now kind of defunct, so go to Al's capturing guide. M6 escorts in assassination missions are rumored to be capturable, but I have not yet personally been able to do so. Xenon M2s ARE capturable, but ONLY if they are spawned in a "Transport but watch out for Xenon" mission, and you need to be Combat Ranked at Ace of Aces 1st Grade.
-To switch ships, you either need to eject and fly to the other ship in your spacesuit while in space, have both ships at the same station and use the command "change ship" in the station menu, or be within 5km and use the Goner Transporter device.
-To collect bounties when killing pirates, khaak, and xenon, a few conditions must be met. First, you need to purchase a Police License from a given race's Trading Station. Second, you must be in a sector owned by a race to collect the bounty (i.e. hunting in Unknown or pirate controlled areas will net you nothing). Third, if you even accidentally shoot a neutral target in a firefight (such as a trade ship or some other sector defender) you instantly lose your police license. To check if you've lost a police license, go to your Personal Information screen. After a race's name under the race rating listing, there should be a bracketed l: [L]
1.4 - Your police license now will not be lost after the first shot of friendly fire, but it still only takes a few stray shots and its revoked.
-Another issue that pops up frequently is that of race relations, especially in guilds like UNCC who make it a habit of liberating cowardly pilots of their fine ships. Basically, ANY interaction with a race in THEIR sector will change your rep. Destroying Khaak/Xenon/Pirates in a race's sector will improve your rating, conversely, destroying a race's ships will have a negative effect. Capturing a race's ships (i.e. the Nova) has a lesser impact, especially if you DON'T shoot the pilot. Anytime you or one of your ships trades with an NPC station, your respective rating will go up, as will a NPC trader buying something from one of your fabs. A beneficial side effect of the Trade MK3 Software is that it makes hundreds of trades in a single sector, and this can skyrocket your rating. Put a Manta with TradeMk3 in each race's home sectors, and you can capture all day!
1.4 - Now, Assassination missions ONLY improve your rep, I've never seen a race rank drop since 1.4 even if I slaughter the escorts. With either the UT or Xai Galaxy Trader, your trading fleet of Boron Dolphins can easily pwn the X-Universe...
Feel free to add. If all else fails, ask on the forums, but remember to give the Search function a chance, or scroll through the first few pages even. There's a lot of helpful information on this forum right now.
1.4 - BTW, I'll try to update, but my job and R/L has kind of taken over my free time.
First, we'll have help on the Core Plot quests. There are several guides on the Internet, but if you can't find them, here's my personal favorite:
http://www.the-commander.com/x2mainstorypart1.htm - an excellent walkthrough of all parts of the story. VERY comprehensive, WITH pictures!
http://argonopedia.ppcis.org/ - another excellent site, well designed, with more information on the X-series of games than you can shake a stick at! A must read.
Added by BurnIt!:
A great list of Tips and Tricks for playing the X games.
http://www.egosoft.com/x2/forum/viewtopic.php?t=15557 - All the gameplay tips you need are here!
Added by CBJ:
A guide for new players starting out.
http://www.egosoft.com/x2/forum/viewtopic.php?t=24733 - Have a good read.
Added by CBJ:
A guide on using Capital Ships by Tsar_of_Cows...
http://www.egosoft.com/x2/forum/viewtopic.php?t=48060
...and another on M6s by Damar Stiehl...
http://www.egosoft.com/x2/forum/viewtopic.php?t=48085
...and another, also on M6s, by rustamk...
http://www.egosoft.com/x2/forum/viewtopic.php?t=66807
Added by The_Abyss:
Sector Planner by LordSuch
Basically SectorPlanner makes it easier to spot those lucrative areas in the X Universe for building factories and then helps you keep track of your factories, their effect on the surrounding economy and most importantly the profit they are making for you.
http://www.egosoft.com/x2/forum/viewtopic.php?t=44238
Added by Darshu:
Factory Loops by jester688
This guide lays out in exacting detail how to start and chain factory loops to produce goods at little to no recurring cost. Very well done!
http://www.egosoft.com/x2/forum/viewtopic.php?t=45851
Next, the link that will take you to the extremely comprehensive and informative Commander's Space Station:
http://www.the-commander.com/ - go here, you need to.
Here is a map detailing all of the sectors in the game, minus "secret" or "unknown" sectors:
http://www.hrh1000.com/x2/pics/X2MapUnspoiled200.jpg - before you ask for the secret sectors, just look on your in-game map sometime, any sector that has an "unknown" sector adjacent to it will have a line going off in one of the cardinal directions, and there IS a corresponding jumpgate usually hidden in plain sight, as it were.
Next, a table that lists all the ships and their relevant stats:
http://th.klammer.bei.t-online.de/x2/x2ships.htm - if you have any questions about how to interpret these stats, read the manual or look at this post:
http://www.egosoft.com/x2/forum/viewtopic.php?t=22493 - my favorite!
Next we have THE Source for all your scripting needs:
http://x2source.com/scriptguide.php - lots of good stuff here, that can really improve the gameplay experience.
Here is a thread by UNCC's Omicron that has some nice advice on how to do that most important of things, GET MONEY!
http://www.egosoft.com/x2/forum/viewtopic.php?t=25999
Added by CBJ:
And another by Creston which seems to have been missed off the list until now.
http://www.egosoft.com/x2/forum/viewtopic.php?t=27148
Added by CBJ:
A guide to capturing ships by Al (the original capture guru).
http://www.egosoft.com/x2/forum/viewtopic.php?t=44104
Momaw's Guide to Mobile Mining.
http://www.egosoft.com/x2/forum/viewtop ... sc&start=0 - VERY comprehensive, you'll feel smarter for having read it.
Added by CBJ:
TD's Guide to mobile mining.
http://www.egosoft.com/x2/forum/viewtopic.php?t=32910
- Another great mining guide.
TD's Guide to the World of SPPs.
http://www.egosoft.com/x2/forum/viewtopic.php?t=25472 - EVERYTHING you need to know on how to setup your basic interstellar empire.
Ravenlord's Guide to Capturing the Xenon K - added by Abyss
All you need to know about the various methods to get your hands on some serious Xenon weaponry
Lastly, the ultimate source for everything:
http://www.egosoft.com/x2/forum/search.php
Added by CBJ:
Search function not working?
http://www.egosoft.com/x2/forum/viewtopic.php?t=36751
Someone has kindly indexed some of the top topics!
Oh and as CBJ pointed out, an excellent post that lists pretty much ALL of the FAQ most encountered on this forum:
http://www.egosoft.com/x2/forum/viewtopic.php?t=32121
Now some general hints and tips:
-You currently cannot drop a mining fab on the Nividium roids. They can only be harveted with a mining kit and ore collector.
-The only ship that can dock with an M6 corvette is an M5 scout, most people generally prefer the Teladi Harrier for this.
-ALL fabs can make profit, SPPs simply do it the fastest. There are several good posts regarding the economy already going past 5 pages each...
-You CAN capture the ultra fast pirate ships that attack you in the "Transport the Boron" mission. It takes some doing though, your best bet is to get some Goner insurance and mount an APSG on the rear turret.
-You CAN buy every fab in the game, except for Shipyards and Wharf/Docks. There are also some unique stations, like the Boron Research Station that are not buildable.
1.4 - Now you can build Trade Stations and EQ Docks, there have been a few posts as to their usefulness, but they are currently best used as a resource drop-off, centralized HQ, and refueling station (EQ) for M6s.
-When hiring a TL for station deployment, all commands have to go through its Captain. Simply move within 8km, comm the ship and ask to speak to the captain.
-Advanced Sattelites do NOT have a video feed, this was a manual errata. The only difference is scanning range, and if you download the excellent ASEWS script from X2scripting, the advanced navsats will alert you to anyone Khaak incursions in a sector.
-Questions about scripts are best answered in the Scripting forum. Official scripts as of now are all executables, simply double-click to install. Non-official scripts/mods all have different install procedures, you MUST read the "Readme" files for in/uninstall directions.
-If you ask questions on the forum, for god's sake register your copy. Only fools do not, as this prevents them from getting OFFICIAL patches. There is no downside, and Egosoft does not ask for any marketing data. Without the "tickydisk" most people will make fun of or at least refuse to help you.
-Combat in a sector when you are not present is called Out Of Sector Combat, or OOS. The game does not render any sector except for the one you are in, which means ALL OOS combat is handled mathematically by the game, unless you watch it remotely via the sector map. Watching remotely can improve your odds of winning. And, unless you have patch 1.2 installed, the Khaak will cream you!
-Capturing ships takes effort and patience. You CANNOT capture anything above an M3 fighter, M6s and above are flagged "not capturable." There are various methods to use, look at our little guild post "the UNCC" for more information on a proven method.
1.4 - UNCC is now kind of defunct, so go to Al's capturing guide. M6 escorts in assassination missions are rumored to be capturable, but I have not yet personally been able to do so. Xenon M2s ARE capturable, but ONLY if they are spawned in a "Transport but watch out for Xenon" mission, and you need to be Combat Ranked at Ace of Aces 1st Grade.
-To switch ships, you either need to eject and fly to the other ship in your spacesuit while in space, have both ships at the same station and use the command "change ship" in the station menu, or be within 5km and use the Goner Transporter device.
-To collect bounties when killing pirates, khaak, and xenon, a few conditions must be met. First, you need to purchase a Police License from a given race's Trading Station. Second, you must be in a sector owned by a race to collect the bounty (i.e. hunting in Unknown or pirate controlled areas will net you nothing). Third, if you even accidentally shoot a neutral target in a firefight (such as a trade ship or some other sector defender) you instantly lose your police license. To check if you've lost a police license, go to your Personal Information screen. After a race's name under the race rating listing, there should be a bracketed l: [L]
1.4 - Your police license now will not be lost after the first shot of friendly fire, but it still only takes a few stray shots and its revoked.
-Another issue that pops up frequently is that of race relations, especially in guilds like UNCC who make it a habit of liberating cowardly pilots of their fine ships. Basically, ANY interaction with a race in THEIR sector will change your rep. Destroying Khaak/Xenon/Pirates in a race's sector will improve your rating, conversely, destroying a race's ships will have a negative effect. Capturing a race's ships (i.e. the Nova) has a lesser impact, especially if you DON'T shoot the pilot. Anytime you or one of your ships trades with an NPC station, your respective rating will go up, as will a NPC trader buying something from one of your fabs. A beneficial side effect of the Trade MK3 Software is that it makes hundreds of trades in a single sector, and this can skyrocket your rating. Put a Manta with TradeMk3 in each race's home sectors, and you can capture all day!
1.4 - Now, Assassination missions ONLY improve your rep, I've never seen a race rank drop since 1.4 even if I slaughter the escorts. With either the UT or Xai Galaxy Trader, your trading fleet of Boron Dolphins can easily pwn the X-Universe...
Feel free to add. If all else fails, ask on the forums, but remember to give the Search function a chance, or scroll through the first few pages even. There's a lot of helpful information on this forum right now.
1.4 - BTW, I'll try to update, but my job and R/L has kind of taken over my free time.