3D Models and Stats Viewer : Version 2.0.3.2 (12th Dec 2010)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Monkeyfister
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x3ap

Post by Monkeyfister » Sun, 14. Dec 14, 00:40

Best thing in the world for figuring out how to properly build your complexes to be neat and tidy.

StormMagi
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Post by StormMagi » Thu, 18. Dec 14, 10:46

I don't suppose there is any plan to make this compatible with X: Rebirth?
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Alan Phipps
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Post by Alan Phipps » Thu, 18. Dec 14, 12:37

@ StormMagi: The new and completely different game and engine would almost certainly require a major if not total rewrite of the code of this tool. Best to pursue that line of questioning by PM with the author as it is not really appropriate for this forum.
A dog has a master; a cat has domestic staff.

StormMagi
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Post by StormMagi » Thu, 18. Dec 14, 19:09

Sorry. Did not realize it was that different/much work. Will PM then.
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chrisyonggg
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Post by chrisyonggg » Mon, 6. Apr 15, 12:03

Hi, does anyone know if this works for Terran Conflict Xtended mod?

siddham
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Post by siddham » Mon, 6. Apr 15, 15:23

Well it seems to work on my instal of TC
So just try it and see

Solomon Short
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Post by Solomon Short » Mon, 6. Apr 15, 16:37

chrisyonggg wrote:Hi, does anyone know if this works for Terran Conflict Xtended mod?
Should work for any mod, you'll just need to check a few tabs to the right for the one you want.

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JSDD
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Post by JSDD » Thu, 16. Apr 15, 20:52

it works well with the Xtended mod, but therefore you have to "remove" the file XY.cat/dat\maps\waretemplate out of the cat/dat file because the program crashes when trying to load the waretemplate (dont know why)
simply create a folder named "maps" in your installation directory, extract the waretenplate in there and delete waretemplate from the cat/dat (using X3Editor2)

there is an issue with some ships with docking slots, meaning the program crashes when trying to load a specific docktype called "blabla_quicklaunch_bla"
To err is human. To really foul things up you need a computer.
Irren ist menschlich. Aber wenn man richtig Fehler machen will, braucht man einen Computer.


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patient zero
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Post by patient zero » Sun, 3. May 15, 18:24

edit: irrelevant info deleted
Last edited by patient zero on Fri, 4. Nov 16, 17:34, edited 1 time in total.
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RoverTX
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Post by RoverTX » Sat, 7. Nov 15, 23:02

Any chance there is a copy of the source code for this floating around? Hoping to make some changes to make it more friendly with X3AP.

My Microsoft Foo is weak, but I assume because the icon in the tray is MFC that it is written in Visual C++?

Alan Phipps
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Post by Alan Phipps » Sun, 8. Nov 15, 13:40

@ RoverTX: PM the author who is still an active poster here.
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Morkonan
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Post by Morkonan » Mon, 9. Nov 15, 09:13

RoverTX wrote:Any chance there is a copy of the source code for this floating around? Hoping to make some changes to make it more friendly with X3AP.

My Microsoft Foo is weak, but I assume because the icon in the tray is MFC that it is written in Visual C++?
I'm not sure, but I think most of it is written in Java. (I am not a code-monkey, so I don't know much about these things...:) )

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Geek
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Post by Geek » Mon, 9. Nov 15, 10:08

Given the libraries that comes with the install, RoverTX is more likely on the right track.
Right on commander !

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RoverTX
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Post by RoverTX » Mon, 31. Oct 16, 09:01

Just got around to this tonight, almost exactly a year later.

Changing it to target X3AP seems to be rather simple once I found the right line of code. The problem is at the moment I can't test it because I find myself unable to compile... Ruby guy with very little practice compiling anything...

Out to the original author, but if anyone else could provide some help in the mean time.

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