3D Models and Stats Viewer : Version 2.0.3.2 (12th Dec 2010)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Litcube
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Post by Litcube » Thu, 6. Jan 11, 06:55

@exo:

Yeah, I can see the meshes, and it's very will indicated visually where you've clicked. But when we're editing turrets, it'd be neat to see the P 0, or P 4, or whatever part we've clicked to tell which turret we need to edit.

An indicator at the bottom right of the screen like this would be slick:


P 12, X: -12333 Y: 12300 Z: 278888


It shows we've selected the 12th entry in the scene file, and the co-ordinates of that small brown dot in your screen shot, which is the center of the pivot point.

As an aside, your little app here has saved me countless hours as it is. So this isn't a complaint! You've done excellent work as it is.

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Litcube
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Post by Litcube » Thu, 20. Jan 11, 05:18

Just to add to the text scene modder's idea, it would be need to have a "refresh" hotkey. It loads the currently viewed ship again from the scene file, and keeps the current view position.

exogenesis
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Post by exogenesis » Thu, 20. Jan 11, 21:06

I like your 'show the sub-part P-index & XYZ point' when model is clicked-on, should be easy,
even though it would be purely for modders & probably meaningless to general players.

Reloading a model while it's being displayed would be a bit more involved, have to think about that.

Need to sort XTC stats out a bit as well (soonish)

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Litcube
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Post by Litcube » Thu, 20. Jan 11, 21:17

Thank you for the consideration exo.

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Roguey
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Post by Roguey » Thu, 20. Jan 11, 22:38

I just wanted to say this is a great program - Ive used to make many of my ship/station pictures with it. Big thanks and keep up the brilliant work!
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DerekBaker
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Post by DerekBaker » Sun, 13. Feb 11, 02:09

I get nothing in the 3D render window.

v. 2.0.3.2

X3:R 2.5

Vista 64 Home Premium
HD4870 Cat 10.12

exogenesis
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Post by exogenesis » Mon, 14. Feb 11, 21:33

cheers Litecube & Roguey, will get back to it some time.

Hi DerekBaker, not sure how many other Vista 64 owners use the viewer,
thought there were a few it was working for OK though.
Have you tried setting it to run in 'XP compatible' mode ?

Alan Phipps
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Post by Alan Phipps » Mon, 14. Feb 11, 21:36

Yep, it's fine with Vista x64 HP. No need for XP compat mode.
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LiNcK
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Post by LiNcK » Mon, 14. Feb 11, 21:40

Quick question, Can you edit ship sats with this?
Ive seen the options but its not clear really...

Thanks!! ;D

Alan Phipps
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Post by Alan Phipps » Mon, 14. Feb 11, 21:43

Nope, it is a viewer of info based on the gamefiles not an editor of those files.
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DerekBaker
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Post by DerekBaker » Mon, 14. Feb 11, 22:48

exogenesis wrote:cheers Litecube & Roguey, will get back to it some time.

Hi DerekBaker, not sure how many other Vista 64 owners use the viewer,
thought there were a few it was working for OK though.
Have you tried setting it to run in 'XP compatible' mode ?
Yep; no go.

If it's any sort of clue, on the version from the X3R 2.0 disc all I got was a small red square in the top right corner.

exogenesis
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Post by exogenesis » Mon, 14. Feb 11, 22:59

Cheers Alan, good to have confirmation.


The red square is supposed to indicate the viewer will load 'extracted'
game files (aka partly 'raw game files' mode).

If you're getting that without having selected that option specifically
(in the options menu) then something is seriously out of kilter, I'd more
likely expect a crash if it's going that wrong (which would be more useful
cos I could diagnose the problem from the crash log file).

Not sure what to suggest atm.

DerekBaker
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Post by DerekBaker » Mon, 14. Feb 11, 23:11

exogenesis wrote:The red square is supposed to indicate the viewer will load 'extracted'
game files (aka partly 'raw game files' mode).

If you're getting that without having selected that option specifically
(in the options menu) then something is seriously out of kilter, I'd more
likely expect a crash if it's going that wrong (which would be more useful
cos I could diagnose the problem from the crash log file).

Not sure what to suggest atm.
With the latest version I don't get the square, just a big black space. :)

Alan Phipps
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Post by Alan Phipps » Tue, 15. Feb 11, 18:40

Hello again exogenesis. Could I please trouble you to have a look at the following thread where I identify significant differences in function of the Sprayshop tool in the Viewer and the same facility in the PHQ in-game (for the Aran at least - it affects lit coloured panels and stripes). Thanks.
http://forum.egosoft.com/viewtopic.php? ... 65#3524465
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exogenesis
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Post by exogenesis » Tue, 15. Feb 11, 23:32

Well spotted.

Not got an Aran to test on, but looks like this is the 'offending' texture,
metal_argon_exhaust_trims_02_light.dds which changes to pink with a 270 hue 160 sat. setting
in the viewer, shrunk down a bit :

Image

Viewer's doing the right thing colour-wise, but maybe not with the right types of textures,
thought it was all correct last time I looked at this (quite a while back),
so don't know if in-game spray-shop behaviour changed for 'glowy' textures
between X3:R & X3:TC, or whether the viewer's always been wrong in that way.

Possibly not many ships use extensive glow like the Aran, but I can't remember exactly.

Will have to cheat myself in an Aran & other's to see what it's supposed to do now.

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