3D Models and Stats Viewer : Version 2.0.3.2 (12th Dec 2010)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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exogenesis
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Post by exogenesis » Wed, 11. Feb 09, 21:19

NeverSnake
I see, maybe there are some other 'common' objects, that could be put into a 'miscellaneous' selection-grid.
I might still do shields & wares stats-only grids.

exogenesis
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Post by exogenesis » Mon, 16. Feb 09, 15:43

New version 2.0.0.2, no new features,
but loads a lot quicker & copes with TC mods better (I think).

Please give any problems/functionality feedback if possible, cheers.

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BugMeister
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Post by BugMeister » Mon, 16. Feb 09, 16:15

Image

- Split say: "This very quickly working is..!!?" :roll:
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:

PabloRSA
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Post by PabloRSA » Mon, 16. Feb 09, 17:11

Split and Argon chip plants give me an invalid argument error while loading there pictures with stats.

I have vanilla install.

I will test all the others but so far 3 additonal ones with errors.

Please wait........

Ok it seems only to show if there has been a blank space selected.

exogenesis
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Post by exogenesis » Mon, 16. Feb 09, 21:08

:) It's wonderful what a bit of pre-indexing does for loading speed,
actually I was quite surprised to get the game-file load this quick
(1.692 secs on my old dog of a PC)

PabloRSA
That occasional 'invalid argument' error is random, still trying to track it down...

IvanC
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Post by IvanC » Tue, 17. Feb 09, 15:00

@ exogenesis, you're not lying about quick loading times with v2.0.0.2 :o . It also fixed problem with Plugin Manager having to be opened. Thanks again.

ianrobo75
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Post by ianrobo75 » Tue, 17. Feb 09, 15:11

exogenesis wrote::That occasional 'invalid argument' error is random, still trying to track it down...
I get 'An invalid argument was encountered' quite often but only when loading the ship models, never just the stats (not loaded anything other than ships). I just close the child window and select and open the ship from the ships sheet again and it works fine.
Vista SP1 - Viewer V2.0.0.2

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BugMeister
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Post by BugMeister » Tue, 17. Feb 09, 17:47

IvanC wrote:@ exogenesis, you're not lying about quick loading times with v2.0.0.2 :o . It also fixed problem with Plugin Manager having to be opened. Thanks again.
- that wee problem has cleared on my rig, as well..
- it fire's up straight away now.. :)
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:

exogenesis
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Post by exogenesis » Tue, 17. Feb 09, 20:42

A run of good news then :)

draffutt
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Post by draffutt » Wed, 18. Feb 09, 00:23

hello exogenesis:

i have further info on that glitch i had mentioned with the turret.

here are some examples:

here is an object floating in space in front of the ka'ak ship in game:
Image


now here it is in the viewer. as you can see instead of it floating in space; its inside the frame of the ship. (that is where i found the object)
Image

(different bug?) and another here is a xenon turret floating in space:

Image

and here in viewer you can see its attached to the hull supposely:

Image and also using this image as an example. (the original glitch) related even thou the viewer show the turrets pointing forward in my game they were pointing straight up


these are all changes i made. it almost as if for the turrets it reading the original location/position data instead of the player updated. for the first bug it appears there is a value switched somewhere.

would it be possible to have viewer remember its window position in a future update for those of use with 2 or more monitors?

[bug] with a ka'ak ship opened in view and show weapon beams active. when mousing over a kyon base weapon doesn't cause the greenish beam to flash blue on screen. also can you change the color for missile launchers (for the M8 class at least?) since that is the primary weapon.
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes

exogenesis
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Post by exogenesis » Wed, 18. Feb 09, 03:58


leesti
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Post by leesti » Sat, 14. Mar 09, 12:22

exogenesis, could you make available for download the old version 1.1.1.6 + 1.1.2.3 patch on your website again?

The new 2.0.0.2 version seems great but it is not compatible to the following installation:

1. X3 Reunion
2. 2.5 update
3. XTM 0.7.5
4. Open.Combat.System. - Apollo scripts
5. Combat mod 2
6. Military Hud MkII
7. Bonus pack
(installed on XP SP3 by the way)

The old version with the patch was working fine though.

Thanks for your great work, and I hope the new version will eventually become compatible to XTM but the old versions will suffice for now.

If you have paypal, I'd buy you a beer!

exogenesis
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Post by exogenesis » Sat, 14. Mar 09, 14:21

Hi leesti,

I know that 2.0.0.2 works fine with :
1. X3 Reunion
2. 2.5 update
7. Bonus pack
XTM 0.7a to 0.73

What problem did you find exactly?

Not 100% sure about :
3. XTM 0.7.5 - haven't tried this yet, suppose I should really.

Could you give a link to the below items (just to be sure we're talking about the same thing)

4. Open.Combat.System. - Apollo scripts
5. Combat mod 2
6. Military Hud MkII

(but just-script mods should have no effect on the viewer at all)

I'm specifically not going to attempt to support multiple old versions,
there's too much missing in them.

i.e. the current version will be made work with anything people
find it currently doesn't work with, if possible.

I just need to be informed if anything is found it doesn't work with,
like you just have :)

leesti
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Post by leesti » Sat, 14. Mar 09, 19:38

exogenesis, thanks for the quick answer!

The Open combat system (Apollo), Combat mod 2 version 1.10 and Military Hud MkII mod are found at http://www.thexuniverse.com/forum/showt ... adid=11418 and the mods have been installed in the order I've specified in the first post.

I know the old viewer+patch worked fine with all those installed (including XTM 0.7.5 of course).

The new version has the same problem I was experiencing with the old viewer without the 1.1.2.3 patch: it loads some cat files and then crashes to desktop without any message.

I followed your instructions to enable debugging and using CamStudio I was able to read the following:

2.0.0.2 starts stating "Reading game object files: Un-Modded Game"

It goes to "Reading ships:" and I can see some modded ships like Panther M1 being loaded. I see the Status as "Loaded OK".

It then goes to "Reading factories:" and again I see the Status as "Loaded OK".

Finally it goes to "Reading ware template file:" and the last file I see being loaded is Shield Prod. Facility 10GJ (objects\weapons\missiles\cyclone_ff.pbb)

That's the last entry I see before the crash.

Hope this helps.

Edited to add: through the entire process, the Viewer stated "Reading game object files: Un-Modded Game". That seems a bit strange.

exogenesis
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Post by exogenesis » Sun, 15. Mar 09, 01:26

Bear with me, I'm investigating.

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