[Guide] The TC Main Plot Walkthroughs.

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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zyriel
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Post by zyriel » Mon, 7. Sep 09, 09:08

i used some excel sheet downloaded from forums, but i believe the russioan site is more accurate
the Kariudo might be left out of the game and only exists on the data sheet

irR4tiOn4L
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Post by irR4tiOn4L » Mon, 7. Sep 09, 09:09

apricotslice wrote:I think that ends that discussion. Its established that that gun is available only in 1 FF mission.

If you want to continue with the discussion, please take it to its own thread.
Its relevant to a walkthrough of the Final Fury missions to warn that there is a once-only gun there to pick up, dont you think?

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apricotslice
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Post by apricotslice » Mon, 7. Sep 09, 09:11

Yes and thats been done. Your discussing the gun now and what to do with it.

This thread is about the guide and missions, not game play in general.

Move on please.

irR4tiOn4L
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Post by irR4tiOn4L » Mon, 7. Sep 09, 11:12

apricotslice wrote:Yes and thats been done. Your discussing the gun now and what to do with it.

This thread is about the guide and missions, not game play in general.

Move on please.
I was not discussing how to use it! I posted a question, clarified it and barely got an answer before you were postings its now 'settled' and we should stop discussing it. Not everyone is as well informed on the particulars of the game as yourself, it may take some time before they come to understand where this laser can be found. Also, incorrect answers considerably slow and cloud this understanding;
apricotslice wrote:You have checked if these ships do mount that gun ?

Assuming yes, they should be sold in the sectors for the ship race.
Its also something very relevant to a walkthrough of the Final Fury missions. Could this perhaps be incorporated (briefly) into the actual walkthrough for that mission? Something to the effect of 'this is your only chance to get the PALC'? It was very difficult finding any information on it whatsoever with the poor search function. Having said that, the PALC, while fairly powerful, doesnt feel right. It doesnt look like it was 'finished' and is largely vapourware.

The only reason im posting all that here is because this is stuff that can only be got in Final Fury and some people will want to know. Hopefully now they will

GregoryHouseMD
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Post by GregoryHouseMD » Sat, 12. Sep 09, 13:02

How come I'm delivering 450.000 ore and that kind of shipment isn't mentioned???

edit: Just noticed that I'm delivering the ore instead of the 250.000 crystals

edit2: I was near the end of the Ore shipment and now it asks for 500 nividium and again no one is mentioning nividium :)

synctrance
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Post by synctrance » Sat, 12. Sep 09, 15:25

It was edited out, dunno why.
These are complete requirements:
HUB V2.1:
Computers = 400
Microchips = 500

Repair 3 capacitors

Teladium = 150,000
Ore = 450,000

Nividium = 500
Crystal = 250,000

Preists Pity 15,000,000Cr

Silicon 400,000
Microchips = 75,000

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apricotslice
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Post by apricotslice » Sat, 12. Sep 09, 15:52

The Hub plot requirements change every patch.

The guide was written for version 1.4 from memory and its changed several times since then.

I obviously didnt notice just how much its been changed.

They have been tweaking this plot every single patch, and its going to be tweaked again for 2.5.

GregoryHouseMD
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Post by GregoryHouseMD » Sat, 12. Sep 09, 16:11

2.5???
I know it's not a Q to be asked here but when is that suppose to get out??

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apricotslice
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Post by apricotslice » Sat, 12. Sep 09, 16:13

Anytime now.

tidurlagi
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Post by tidurlagi » Wed, 16. Sep 09, 07:23

How to pass jumpgate while towing ship? In Aldrin plot, where we need to tow Mobile Mining Base ship to Aldrin 2.

My M6 can pass through jumpgate but the mining ship stop just before the gate. So, i boarding it. Transfer over the JD and ecells then jumped it to Aldrin 2. Mission over.

Im just curious how to tow that ship. :?

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apricotslice
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Post by apricotslice » Wed, 16. Sep 09, 09:08

You just tow straight through the gate. On the other side, you wait for the towed ship to appear and then start towing again.

It helps if you drop a sat or leave a ship on the other side of the gate, so you can monitor the towed ship.

If the tow length is too long, it may break as you go through. In which case you have to go back, reattach the tow as close as possible and do it again.

tidurlagi
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Post by tidurlagi » Wed, 16. Sep 09, 10:16

Hmm, gotta try that again next time i try Aldrin plot. Thx apricotslice.

Doc Quixotic
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Post by Doc Quixotic » Sun, 20. Sep 09, 15:11

Okay, I just tried to start the terran plot as non-terran for the first time. I escorted the Scabbard to the defence station, I talked to the Terran girl (over the radio, not by docking), the mission disappeared from the list and I got ATF astroid belt access. However, the story doesn't seem to progress. Did I forget something?
Non est ad astra mollis e terris via

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apricotslice
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Post by apricotslice » Sun, 20. Sep 09, 15:20

You should have a mission listed to go to Uranus. And with guidance turned on, yellow arrows pointing to the north gate.

If you dont have a mission listed, then in all likelihood, you accidently didnt accept the new mission. In which case, you need to go back to the previous save and redo the dialog and make sure you accept the new mission.

This is one dialog where you do have to accept the mission to continue. In other words, you do have to say you want to work for the Terrans now.

If the mission is listed, turn guidance on and follow it to Uranus.

Doc Quixotic
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Post by Doc Quixotic » Sun, 20. Sep 09, 15:51

I reloaded twice now. Each time I restarted the mission from scratch, finished it, and talked to the Terran after the scabbard docked. I picked the option with the 'blue book', which should be the correct one... No new mission is listed though.
Non est ad astra mollis e terris via

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