I know that Ego increased the amount of energy required to fire the GPSG, and I think they may have decreased the damage across the board, but not by much.Ronin44 wrote:Do PSG's still have the same effect in in the latest patch, 1.2. I thought this was "fixed".
If you think about it, the concept of the weapons means that they would make excellent anti-cap weaponry. The ONLY way I could see to fix these would be to give the shockwave an overall, arbitrary damage cap, each corresponding version (A,B, and G) could have a TOTAL damage output of say three to four times that of its HEPT cousin.
Now before you flame, this would allow the weapon to still be an effective fighter deterrent, like it was supposed to be, and if it is used against cap ships/stations, then when the wave's total damage output is used up, it dissipates, doing no more damage.
Although they may be cheesy, and I don't use them (the Osprey is my one weakness hehe) their concept and execution makes sense in that an expanding wave passing through a station would of course do more damage than a single bolt from a HEPT.
The other alternative would be to make shields of any object cause the shockwave to mold with it, so rather than the wave passing through the object, it envelops the target, doing damage to the outside, instead of magically passing through to the middle, bypassing shields and then expanding through the enemy craft.