[TC] Terran Campaign : Walkthrough

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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pjknibbs
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Post by pjknibbs » Mon, 2. May 11, 07:23

dirkpitt45 wrote:I have to say I was immensely enjoying x3tc until I decided to start this campaign... I've spent all weekend trying to plant the bug on the elephant and escape in that dumb caiman tanker.
Why didn't you put a jumpdrive in the tanker? Allows for a 10-second escape from immediate trouble!

Hubert99
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Post by Hubert99 » Wed, 11. May 11, 12:31

It's not that bad. I actually sent the mission six freighter to the closest family equipment dock, it was a simple Caiman, I maxed it's engines, put some software, bought Turbo Boost MK1, transfered some Mosquitos from another ship, activated Missile Defence Mosquito, ordered it to jump back to Family Zyarth, and only than I did enter it. The mission carried on, and I boosted away towards the nearest gate at a whopping speed of 333 m/s. All the time Pearle waited in my Nova Raiders cargobay, and the Nova being landed on my Boa.

This game rewards thinking. Bugs only show up because so many things can change ... all the more reason to think. It's hard to get by in a sandbox. ;)
Thereshallbewings

Hubert99
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Post by Hubert99 » Wed, 11. May 11, 12:36

mas99 wrote:Hey,
...........
I must admit, I thought that the first campaign would be a tutorial and introduce concepts and info rather than drop me into it.
...........
Reminds me of elite. (God I'm old)
The only thing they needed was to make the game put up a big red: READ THE MANUAL and THE COMMUNITY FORUMS ! text as it begins.

Otherwise you might waste precious invested gametime.
Thereshallbewings

SenReality92
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x3tc

Post by SenReality92 » Tue, 17. May 11, 23:45

Heh I restarted the missions, got back into the game after awhile - after doing the stupid mission to save some ATF undercover guy, went back to heretics end, orbital defence station - it said mission complete when I docked but, I just cant find mark jackson anymore, he's not on the comms list in the station, I have no missions, I cant find him lmao so ... dont really know what to do. I saved in prep to do the mission, so I cant return to an earlier save before this mission; thus I have no idea what to do.

Nanook
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Post by Nanook » Wed, 18. May 11, 00:03

You simply need to wait a while. Eventually, you'll get a call, but it can take a while. Meanwhile, go about whatever other business interests you. They'll undoubtedly interrupt you right in the middle of you doing something important/dangerous/profitable. :mrgreen:
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

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Badbone34
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Post by Badbone34 » Sat, 9. Jul 11, 21:44

i have a problem or bug i believe.. i am on mission 5 i believe it is. and i did everthing at military sector m 148 or whatever it is and i picked up the suits and took them to heretics end and it now says i dont have them and i cant continue at all... how do i fix this issue

Gold Dragon
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Post by Gold Dragon » Sat, 9. Jul 11, 21:51

Did you have Cargo Life Support installed? Often a mistake...
-- GD

Badbone34
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Post by Badbone34 » Sat, 9. Jul 11, 21:58

yes i made sure i have life support system and plenty of room and jumpdrive... way points all said head to heretics end and that i picked up suits.. so is there a way to pick them up again or do i need a restart

Alan Phipps
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Post by Alan Phipps » Sat, 9. Jul 11, 22:06

@ Badbone34: What ship were you flying when you picked up the suits? Did you ever see the characters shown in the manifest as being aboard your ship after picking them up? If it was a TP for any reason, the plots and missions sometimes don't recognise built-in CLS as opposed to bought ones.

If you have left or lost them, they could either be at a station back in M148, or more likely flying in suits along the slow route to Heretics' End.
A dog has a master; a cat has domestic staff.

grendelrt
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Post by grendelrt » Tue, 12. Jul 11, 16:38

I just started the game and picked terran defender since I read it was a good easy starting point. I did the first training mission and the first patrol mission. I picked up the Rapier, am I better off selling it and upgrading the starter ship, the opposite or keep both?

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heratik
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Post by heratik » Tue, 12. Jul 11, 16:42

Don't rush into selling either and upgrading yet, do a couple more plot missions and see what comes...... :)

grendelrt
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Post by grendelrt » Tue, 12. Jul 11, 16:50

heratik wrote:Don't rush into selling either and upgrading yet, do a couple more plot missions and see what comes...... :)
Ahhh that sounds good =) Unrelated question, I read on a couple faqs to start the terran defender campaign if you are noob like me. But everywhere I look people are starting as humble merchant then choosing a campaign later. Am I better off doing what I am doing or starting humble merchant? Also if you start terran defender am I stuck only using certain ships?

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heratik
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Post by heratik » Tue, 12. Jul 11, 17:00

grendelrt wrote:
heratik wrote:Don't rush into selling either and upgrading yet, do a couple more plot missions and see what comes...... :)
Ahhh that sounds good =) Unrelated question, I read on a couple faqs to start the terran defender campaign if you are noob like me. But everywhere I look people are starting as humble merchant then choosing a campaign later. Am I better off doing what I am doing or starting humble merchant? Also if you start terran defender am I stuck only using certain ships?
The only difference between the two is that in Humble merchant you are started over the other side of the universe map with a different starting set of ships, you can still access all the same plots and ships etc in the end...

You are doing well as you are, the Terran start is good for first timers because it kicks you of into the Terran plot straight away and as you are reailsing there are essential goodies up for grabs that will help you get your feet....

grendelrt
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Post by grendelrt » Tue, 12. Jul 11, 17:01

Cool thanks!

bolnuevo
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Post by bolnuevo » Mon, 7. Nov 11, 12:17

how do you get into venus without being blasted

DaMuncha
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Post by DaMuncha » Sun, 29. Jan 12, 11:28

You would expect this to have been fixed by now, and I've screwed up my whole game because mission 6 hasnt been fixed yet. How many years has this game been out? This killed the game for me. Realy. I dont want to start the boring campaign again so theres no point playing any more.

I rescued the two Astonaughts, took them to the Orbital Defense Station and game says Mission Complete, evey time. Game Over.

pjknibbs
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Post by pjknibbs » Sun, 29. Jan 12, 18:04

If it's saying Mission Complete, what's your problem, exactly? There's a gap between then and when you get contacted for the next mission.

Scorcher24
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Post by Scorcher24 » Mon, 5. Mar 12, 05:28

I am going crazy on the Mission where you have to plant the bug on the Elephant. I do it and I can't get away.
They kill me before.
I sent my M3 after them, but they smoke it pretty quick and me afterwards.
I changed to my Nova Attacker before planting, same result.
I even bought a Zentaur loaded with Weapons and Missiles and asked him defend me, same result. My Ship was gone before he even attacked and then I watched them destroying my Zentaur while I was in the Spacesuite.

Seriously, Egosoft, how can you send 5 deadly combat ships after the player when you expect him to sit in a defenseless freighter which goes by 99m/s???


Any input is appreciated.

whiteraider
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Post by whiteraider » Mon, 5. Mar 12, 05:43

Scorcher24 wrote:I am going crazy on the Mission where you have to plant the bug on the Elephant. I do it and I can't get away.
They kill me before.
I sent my M3 after them, but they smoke it pretty quick and me afterwards.
I changed to my Nova Attacker before planting, same result.
I even bought a Zentaur loaded with Weapons and Missiles and asked him defend me, same result. My Ship was gone before he even attacked and then I watched them destroying my Zentaur while I was in the Spacesuite.

Seriously, Egosoft, how can you send 5 deadly combat ships after the player when you expect him to sit in a defenseless freighter which goes by 99m/s???


Any input is appreciated.
Jumpdrive...
Bring back the TS Pirate Ship, I miss my liberated fleet runing around the universe :twisted:
Maybe a fleet of liberated Pirate Ship Super Freighters :roll:

"Priests Dukes Compliments... Here is ship!"
"Teladi now show you how to fight... Ship all yours! Dont kill Teladi!"

clint945
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Post by clint945 » Tue, 12. Jun 12, 09:36

Mission 3 is impossible for me due to a... Sort of bug...

A few days before i started the Terran plotline a large Kha'ak force arrived in the Circle of Labour system, i was able to ignore it and reroute my transports so that it wasn't a problem .

However, in the patrol mission, it's included the Kha'ak ships in the mission objective. Along with the usual Xenon ships...
The Xenon were not really a problem cause most of them were P's and went down like pizza at a drunken party, but the Xenon have like 3 clusters, multiple clouds of random ships (15+ per cloud) as well as 1 destroyer and 2 carriers as far as i can make out.
It's a MASSIVE attack....

And until i can defeat ALL of that, i can't progress to the next part of the patrol.....

any tips on how i can remove those guys? or will i just have to ignore this plotline for now and raise myself an army...

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