:X3: Online Complex Calculator version 2.5.5
Posted: Sat, 12. Jan 08, 21:45
Nov. 17, 2009 Update - Major update! I've added drop-down boxes for selecting races, sectors, and the choices influence the values for the SPP and Mine Yields!
Wow, this community is amazing. We now have a German version of the calculator, with much thanks to rohrbecka and his team (X-Trem, Bown, Han Zulu, zazie, Chrissi82) for translating. You can find the page at http://www.altanetworks.com/x3/x3tcoccg.html. The support page for the German version is available at http://forum.egosoft.com/viewtopic.php?p=2716376.
I know DEADBEEF. put a lot of work into converting my original X3 Online Complex Calculator into one that was updated for Terran Conflict, and he implemented something I had wanted to do for a long time - saving and retrieving the factory list - so many thanks to him.
Without further ado:
Edit [27th Dec 2018]: The website has been archived by the wayback machine, link below. X2-Illuminatus
X3TC: http://web.archive.org/web/201511070022 ... tcocc.html
X3AP: http://web.archive.org/web/201512301454 ... apocc.html
Edit [08th June 2016]: Now also outdated The domain altanetworks.com expired, the server is still there though. You'll find the server addresses below. X2-Illuminatus
http://66.39.35.164/x3/x3tcocc.html - X3:TC calculator
http://66.39.35.164/x3/x3apocc.html - X3:AP calculator
Please note that the "make shorter" feature doesn't work here anymore. When posting long complex plans in the forum, please use url-tags instead. X2-Illuminatus
Old / Outdated links
X3:TC Online Complex Calculator, English version 2.5.7 @ altanetworks.com
X3:TC Online Complex Calculator, German version 1.7.7 @ altanetworks.com
X3:TC Online Complex Calculator, English version 1.7.0 @ grangegame.co.uk
X3:TC Online Complex Calculator, English version 2.1 @ wolfsburg.de
X3:TC Online Complex Calculator, German version 2.1 @ wolfsburg.de
Also, still available:
X3 Online Complex Calculator
X3 Online Complex Calculator, French version
X2 Factory Loop Calculator
Enjoy!
Instructions
Starting at the top, is the 'Clear All' button, which clears all the selected factories. To the right is a drop-down select box to choose the race of the sector you plan on building in, and another drop-down select box that has the filtered list of that race's sectors, with sun output percentages.
Then, in each row of the table, there is a drop-down select box for 'Factory', 'Race', and 'Size'. Select the Factory, then the Race, then the Size. The wares that the station produces and requires is automatically shown at the bottom of the page, along with the profit and loss, total complex cost, Ancillary Cost field, a breakeven time, and the total station count. More on those later.
As you add additional factories, you'll notice that the Wares Produced and Used will change, showing you if you have a surplus of wares (in green), or a shortage (in red). The profit from selling the surplus is automatically shown in the 'Gross Profit' field, and the loss from buying resources is shown in 'Gross Loss'. Then, gross profit - gross loss is shown in 'Net Profit/Loss'
Changing the 'Buy' and 'Sell' prices will also change the profit and loss, but it will not let you set a price above maximum, or below minimum. And, if you want to see those min/avg/max prices, just move your mouse over the name of the ware.
'Leak' is probably something that you won't use much, but when checked, will include the profit from selling all of that ware produced at the 'Sell' price, and buying the needed quantity at the 'Buy' price.
Next, is the 'Ancillary Cost' field, which allows you to include extra cost items, like initial startup capital, ships, etc. The cost is included in the 'Total Complex Cost'. 'Breakeven' will show you how long the complex will take to pay itself off. Shorter is better!
And finally, the 'End Product' section. Certain wares, like weapons, shields, and missiles, can be sold to the NPC Equipment Docks, but also are used in the player's ships. By selecting one of the displayed end products, you are shown how the cost of the complex compares to just buying the product outright from NPC factories, at the 'Buy' price you have entered.
Anything I didn't cover, or didn't explain clearly enough? Feel free to tell me!
UPDATE HISTORY
--------------------
2.5.7 - Added 'a sunny place' sector and support for 450% sun sector
2.5.6 - Tweaked the behavior of the buy/sell prices for wares
2.5.5 - Added Terran Water Purification Plant, fixed Pirate PBG Forge, added Anarkis Crystal Free SPP, added Terran SPP back in
2.5.4 - fixed a rounding error in the Ore mine production calculation
2.5.1 - Adjusted the cycle times, production, and consumption of the SPPs
2.5.0 - New select boxes for races, sectors, sun yield, mine yield, made changes to loading and creating permanent links
1.8.1 - Implemented 'Grouped' factory select lists, split wares and factories into separate JS files
1.7.9 - made a few JS improvements, added L-sized Crystal Fabs
1.7.7 - tweaked end product calculations
1.7.6 - Minor grammatical changes
1.7.5 - changed Soja Husk requirement of Boron QTF, added menu for other pages
1.7.4 - sped up the loading of large saved complexes
1.7.3 - added links for common loops, US number formatting for Station and Total costs
1.7.2 - fixed the prices for the Cluster Flak and Flak Artillery Array wares.
Wow, this community is amazing. We now have a German version of the calculator, with much thanks to rohrbecka and his team (X-Trem, Bown, Han Zulu, zazie, Chrissi82) for translating. You can find the page at http://www.altanetworks.com/x3/x3tcoccg.html. The support page for the German version is available at http://forum.egosoft.com/viewtopic.php?p=2716376.
I know DEADBEEF. put a lot of work into converting my original X3 Online Complex Calculator into one that was updated for Terran Conflict, and he implemented something I had wanted to do for a long time - saving and retrieving the factory list - so many thanks to him.
Without further ado:
Edit [27th Dec 2018]: The website has been archived by the wayback machine, link below. X2-Illuminatus
X3TC: http://web.archive.org/web/201511070022 ... tcocc.html
X3AP: http://web.archive.org/web/201512301454 ... apocc.html
Edit [08th June 2016]: Now also outdated The domain altanetworks.com expired, the server is still there though. You'll find the server addresses below. X2-Illuminatus
http://66.39.35.164/x3/x3tcocc.html - X3:TC calculator
http://66.39.35.164/x3/x3apocc.html - X3:AP calculator
Please note that the "make shorter" feature doesn't work here anymore. When posting long complex plans in the forum, please use url-tags instead. X2-Illuminatus
Old / Outdated links
X3:TC Online Complex Calculator, English version 2.5.7 @ altanetworks.com
X3:TC Online Complex Calculator, German version 1.7.7 @ altanetworks.com
X3:TC Online Complex Calculator, English version 1.7.0 @ grangegame.co.uk
X3:TC Online Complex Calculator, English version 2.1 @ wolfsburg.de
X3:TC Online Complex Calculator, German version 2.1 @ wolfsburg.de
Also, still available:
X3 Online Complex Calculator
X3 Online Complex Calculator, French version
X2 Factory Loop Calculator
Enjoy!
Instructions
Starting at the top, is the 'Clear All' button, which clears all the selected factories. To the right is a drop-down select box to choose the race of the sector you plan on building in, and another drop-down select box that has the filtered list of that race's sectors, with sun output percentages.
Then, in each row of the table, there is a drop-down select box for 'Factory', 'Race', and 'Size'. Select the Factory, then the Race, then the Size. The wares that the station produces and requires is automatically shown at the bottom of the page, along with the profit and loss, total complex cost, Ancillary Cost field, a breakeven time, and the total station count. More on those later.
As you add additional factories, you'll notice that the Wares Produced and Used will change, showing you if you have a surplus of wares (in green), or a shortage (in red). The profit from selling the surplus is automatically shown in the 'Gross Profit' field, and the loss from buying resources is shown in 'Gross Loss'. Then, gross profit - gross loss is shown in 'Net Profit/Loss'
Changing the 'Buy' and 'Sell' prices will also change the profit and loss, but it will not let you set a price above maximum, or below minimum. And, if you want to see those min/avg/max prices, just move your mouse over the name of the ware.
'Leak' is probably something that you won't use much, but when checked, will include the profit from selling all of that ware produced at the 'Sell' price, and buying the needed quantity at the 'Buy' price.
Next, is the 'Ancillary Cost' field, which allows you to include extra cost items, like initial startup capital, ships, etc. The cost is included in the 'Total Complex Cost'. 'Breakeven' will show you how long the complex will take to pay itself off. Shorter is better!
And finally, the 'End Product' section. Certain wares, like weapons, shields, and missiles, can be sold to the NPC Equipment Docks, but also are used in the player's ships. By selecting one of the displayed end products, you are shown how the cost of the complex compares to just buying the product outright from NPC factories, at the 'Buy' price you have entered.
Anything I didn't cover, or didn't explain clearly enough? Feel free to tell me!
UPDATE HISTORY
--------------------
2.5.7 - Added 'a sunny place' sector and support for 450% sun sector
2.5.6 - Tweaked the behavior of the buy/sell prices for wares
2.5.5 - Added Terran Water Purification Plant, fixed Pirate PBG Forge, added Anarkis Crystal Free SPP, added Terran SPP back in
2.5.4 - fixed a rounding error in the Ore mine production calculation
2.5.1 - Adjusted the cycle times, production, and consumption of the SPPs
2.5.0 - New select boxes for races, sectors, sun yield, mine yield, made changes to loading and creating permanent links
1.8.1 - Implemented 'Grouped' factory select lists, split wares and factories into separate JS files
1.7.9 - made a few JS improvements, added L-sized Crystal Fabs
1.7.7 - tweaked end product calculations
1.7.6 - Minor grammatical changes
1.7.5 - changed Soja Husk requirement of Boron QTF, added menu for other pages
1.7.4 - sped up the loading of large saved complexes
1.7.3 - added links for common loops, US number formatting for Station and Total costs
1.7.2 - fixed the prices for the Cluster Flak and Flak Artillery Array wares.