X3 Reunion - Bonus Pack 3.1.07

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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B-O'F
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Post by B-O'F » Wed, 17. Oct 07, 17:16

Hi ncc386,

Collect Astronauts is one of my sick ones, to go with the Drones Plus, and all my other sick scripts - for proof of sickness, look at my sig.

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jlehtone
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Post by jlehtone » Wed, 17. Oct 07, 17:26

Sick? "Rather obvious", I would say, since there already are:
- collect ware
- collect rock
- collect satellite/drone/squash/lasertower

'Collect Stations' would be a bit too much, maybe. :wink:
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Carlo the Curious
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Post by Carlo the Curious » Wed, 17. Oct 07, 17:48

Eek! 50+ CAGs to restart.

A manager's work is never done! :p

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Lucike
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Post by Lucike » Wed, 17. Oct 07, 17:55

Carlo the Curious wrote:Eek! 50+ CAGs to restart.

A manager's work is never done! :p
The CAGs restart automatically. Don't touch the CAGs. (Also the CLS-Pilots)

jlehtone
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Post by jlehtone » Wed, 17. Oct 07, 17:57

Lucike wrote:The CAGs restart automatically. Don't touch the CAGs. (Also the CLS-Pilots)
They certainly do. I have "Notify when ready" on on every single one of them. Spammers. :shock: :wink:
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Lucike
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Post by Lucike » Wed, 17. Oct 07, 18:00

jlehtone wrote:
Lucike wrote:The CAGs restart automatically. Don't touch the CAGs. (Also the CLS-Pilots)
They certainly do. I have "Notify when ready" on on every single one of them. Spammers. :shock: :wink:
I hope you have a good keyboard. :p

Gruß
Lucike

jlehtone
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Post by jlehtone » Wed, 17. Oct 07, 18:13

I have.

For some reason you do not receive any of this type of "Incoming messages" while you are in Kha'ak sector. Therefore, I did update and jumped immediately into Unknown Enemy sector. 40 minutes later, on my return, there was this bli-bl-bl-bl-bling of most of them. :wink:
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Carlo the Curious
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Post by Carlo the Curious » Wed, 17. Oct 07, 18:15

I think your out of comms range in kha'ak sectors.

I was in the middle of an XT mission - nothing like a bit of spam mid-fight! :p

xxbluedragonxx
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Post by xxbluedragonxx » Wed, 17. Oct 07, 18:46

Do I just download it and install it? Don't have to uninstall the old one?

B-O'F
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Post by B-O'F » Wed, 17. Oct 07, 18:56

jlehtone wrote
'Collect Stations' would be a bit too much, maybe
Now there's an idea, have to think about that.....

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Carlo the Curious
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Post by Carlo the Curious » Wed, 17. Oct 07, 19:00

I hve visions of a giant version of that rocket that ate spaceships (or was it satellites) in some James Bond film.

exogenesis
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Post by exogenesis » Wed, 17. Oct 07, 20:20

Excellent, thanks for the continuing releases.

But the *new* in the OP doesn't tell you what else has changed:
I think it might help if new versions of existing scripts were highlighted:

From the the ReadMe.xml:

New scipts:
Attack Rocks
Cartel Capture Passengers
Collect Astronauts
Defend Position
Mobile Mining / Mineral Collection Software

Updated versions of scripts:
Commencial Agent
Commodity Logistics Software MK1 & MK2
Missile Defence Mosquito

Unchanged scripts:
AfterBurner
Cartel Shield Hacker
Dockware Manager
Explorer Software
Fleet Support Software
Group Hotkeys
Group Management System
Manual Trade Commands
Remote Transporter Device
Scrap ships at Player HQ
Station Manager

jlehtone
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Post by jlehtone » Wed, 17. Oct 07, 20:25

Some of these "Unchanged" did actually receive minor bugfixes too. (Mainly preventing the Fighter Drones to show those commands.) No version change, but the date in ReadMe.xml is later than the date of previous Bonuspack.

Kor'ah
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Post by Kor'ah » Wed, 17. Oct 07, 22:26

Lucike wrote:
Carlo the Curious wrote:Eek! 50+ CAGs to restart.

A manager's work is never done! :p
The CAGs restart automatically. Don't touch the CAGs. (Also the CLS-Pilots)
Good thing I bothered to read that. It's XI time in my current game.

The "defend position" script is going to be a huge help in defending that rimes complex in montalaar that comes under pirate attack ever 3-4 hours. There's alot of Xenon traffic through that system this game and I want to kill/cap them myself.

EDIT: I didn't need to restart mine. All active CAG/CLS pilots returned to homebase and then went on about their work without me needing to restart them. The script did update as I have a new "CAG on standby..." displayed now.

Rapier
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Post by Rapier » Thu, 18. Oct 07, 00:05

Indeed, in the past they have stopped and restarted automatically. If they are set to report when action complete they will report, but will also keep going.

On the other hand though, I've just spent some time tweaking my CAG script for better behaviour with Docks and Trading stations. Guess I'll have to do that again (unless that's what the update has done).
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philip_hughes
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Post by philip_hughes » Thu, 18. Oct 07, 03:18

Dumb question time:

XTM compatable?
Split now give me death? Nah. Just give me your ship.

GlorfindelX
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Post by GlorfindelX » Thu, 18. Oct 07, 03:59

Updated versions of scripts:
Commencial Agent
Commodity Logistics Software MK1 & MK2
Missile Defence Mosquito
Where can I find exact details of these updates? I've checked Lucike's CAG thread, for example, but the last update seems to be a month or so ago.

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moggy2
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Post by moggy2 » Thu, 18. Oct 07, 06:09

philip_hughes wrote:Dumb question time:

XTM compatable?
you'd have to ask XTM that.

The Bonus pack is tested against the latest version of X3. We try to account for every possibility but only XTM will be able to tell you for sure if it works with their mod.

Nathansalyer
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right one

Post by Nathansalyer » Thu, 18. Oct 07, 06:49

I love knew patches time to continue my addition. Keep up the good work

Dungeoncrawler
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Post by Dungeoncrawler » Thu, 18. Oct 07, 08:16

Thanks to everyone involved! Quick question: last time I updated I had to revert to an earlier save; should I disable all AI before upgrading to the new bonus content? Thanks. It's a pleasure to be talking with everyone again.

Dc

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