X3 Reunion - Bonus Pack 3.1.07
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- Carlo the Curious
- Posts: 16999
- Joined: Mon, 5. Mar 07, 22:03
I have.
For some reason you do not receive any of this type of "Incoming messages" while you are in Kha'ak sector. Therefore, I did update and jumped immediately into Unknown Enemy sector. 40 minutes later, on my return, there was this bli-bl-bl-bl-bling of most of them.
For some reason you do not receive any of this type of "Incoming messages" while you are in Kha'ak sector. Therefore, I did update and jumped immediately into Unknown Enemy sector. 40 minutes later, on my return, there was this bli-bl-bl-bl-bling of most of them.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
- Carlo the Curious
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- Carlo the Curious
- Posts: 16999
- Joined: Mon, 5. Mar 07, 22:03
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Excellent, thanks for the continuing releases.
But the *new* in the OP doesn't tell you what else has changed:
I think it might help if new versions of existing scripts were highlighted:
From the the ReadMe.xml:
New scipts:
Attack Rocks
Cartel Capture Passengers
Collect Astronauts
Defend Position
Mobile Mining / Mineral Collection Software
Updated versions of scripts:
Commencial Agent
Commodity Logistics Software MK1 & MK2
Missile Defence Mosquito
Unchanged scripts:
AfterBurner
Cartel Shield Hacker
Dockware Manager
Explorer Software
Fleet Support Software
Group Hotkeys
Group Management System
Manual Trade Commands
Remote Transporter Device
Scrap ships at Player HQ
Station Manager
But the *new* in the OP doesn't tell you what else has changed:
I think it might help if new versions of existing scripts were highlighted:
From the the ReadMe.xml:
New scipts:
Attack Rocks
Cartel Capture Passengers
Collect Astronauts
Defend Position
Mobile Mining / Mineral Collection Software
Updated versions of scripts:
Commencial Agent
Commodity Logistics Software MK1 & MK2
Missile Defence Mosquito
Unchanged scripts:
AfterBurner
Cartel Shield Hacker
Dockware Manager
Explorer Software
Fleet Support Software
Group Hotkeys
Group Management System
Manual Trade Commands
Remote Transporter Device
Scrap ships at Player HQ
Station Manager
Good thing I bothered to read that. It's XI time in my current game.Lucike wrote:The CAGs restart automatically. Don't touch the CAGs. (Also the CLS-Pilots)Carlo the Curious wrote:Eek! 50+ CAGs to restart.
A manager's work is never done!
The "defend position" script is going to be a huge help in defending that rimes complex in montalaar that comes under pirate attack ever 3-4 hours. There's alot of Xenon traffic through that system this game and I want to kill/cap them myself.
EDIT: I didn't need to restart mine. All active CAG/CLS pilots returned to homebase and then went on about their work without me needing to restart them. The script did update as I have a new "CAG on standby..." displayed now.
Indeed, in the past they have stopped and restarted automatically. If they are set to report when action complete they will report, but will also keep going.
On the other hand though, I've just spent some time tweaking my CAG script for better behaviour with Docks and Trading stations. Guess I'll have to do that again (unless that's what the update has done).
On the other hand though, I've just spent some time tweaking my CAG script for better behaviour with Docks and Trading stations. Guess I'll have to do that again (unless that's what the update has done).
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- philip_hughes
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right one
I love knew patches time to continue my addition. Keep up the good work
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