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M2 question, plus a bit more

Posted: Tue, 23. Jan 07, 00:30
by slip.
Ok, heres my first main question... I just bought a Python, which I want to use to clear out the Xenon section below Z'rt Dominion (I am setting up a sector in the unknown sector beside it and i dont want my ships to get blasted as they go through there)

I switched into the Python from my M7 and went into the Xenon sector... right by the jump gate there were 2 Js which I engaged. I dropped the first J real easily, but then as I engaged the second one my ship stopped firing. I would assume I ran out of energy, but I got no message saying so, and with the Pythons almost 5k regen rate, wonder if thats even possible.

Here is my loadout:

Front Turrets: GPPCs ( 8 )
Up Turrets: GPPCs (4 i think)
Down Turrets: AFLAKs (2)
Back Turrets: AFLAKs (6)
Left Turrets: BFLAKs (4)
Right Turrets: BFLAKs (4)

Does it sound like this loadout would make me run out of energy so quickly, and if so what should i change? And if not, what are the problems?


Also, what ships would people recommend for reverse engineering? I am doing the Hyperion right now, and then the Eclipse... what else is recommended?

[edit] is there any way to set the HQ to no trading? I want to just use it to store/reverse engineer right now, until I get a clear idea exactly what materials ill want to be using in it

Thanks a ton.

Posted: Tue, 23. Jan 07, 01:14
by slip.
b to the ump

Posted: Tue, 23. Jan 07, 01:20
by western
Forget the eclipse, go for the LX, far FAR better ship.

You will lose your M2 pretty quickly if you come up against 2 Xenon caps close together.

Far better clearing the sector in your M7 and then guarding the gates with either Elephants or M7's on sector patrols

Posted: Tue, 23. Jan 07, 01:38
by slip.
so, whats the point of a M2? or are they obsolete with M7s?

and, was I running out of energy?

Posted: Tue, 23. Jan 07, 01:43
by Sam L.R. Griffiths
slip. wrote:so, whats the point of a M2? or are they obsolete with M7s?

and, was I running out of energy?
An M2 will kill other capital ships quicker than the M7 on the whole but the M7 is better at staying out of trouble. M2s require a style change, where as M7s can pack a real punch using M3/M6 tactics.

Posted: Tue, 23. Jan 07, 02:58
by slip.
swapped AFLAKs for the GPPCs on the up turret and its fine now

Also using protect ship on all turrets but the front one, seems to be working well - still cant figure out if its working for missile defense though

does "Missile Defense" attack enemies and missiles, or is that protect ship?

Posted: Tue, 23. Jan 07, 04:32
by darkson02
both setting will shoot at enimies but missle defence will switch to incoming missles then back to emeny fighters
:)

Posted: Tue, 23. Jan 07, 04:40
by larrylo
Protect Ship is mainly for freighters. If shot hits then shoot back.

Missile Defense sucks in my mind cos the turrets do not do anything unless there are missiles being fired at you. I found that during my assault my turret with this command was very quiet. This option is suppose to shoot enemies when there are no missiles.

I would recommend you use Attack My Target on your Front and Top. Attack All Enemies on all others. Buy a load of Mosquito missiles and Set Mosquito Missile Defense. So make sure you target... your target...

Personally I would keep aFAAs on Top because 8 gPPCs on Front should be adequate.

Posted: Tue, 23. Jan 07, 04:44
by strude
larrylo wrote:Missile Defense sucks in my mind cos the turrets do not do anything unless there are missiles being fired at you. I found that during my assault my turret with this command was very quiet. This option is suppose to shoot enemies when there are no missiles.
The turret will stay dead until a missile is fired at you. After shooting at the missile the turret will only then track enemy fighters, and possible only the ship that fired the missile at you.

Posted: Tue, 23. Jan 07, 05:04
by slip.
eh, but is there any point to having AFAA's attack my target? their range seems very short.

i was hoping to avoid the mosquito missile script, as i was going to play without any scripts... but maybe its necessary... for now ill set them all to attack all enemies, and then get mosquito later tonight



also, does anyone know where the xenon station in xenon sector 598 is (between grand exchange and zrts dominion)?

Posted: Tue, 23. Jan 07, 08:01
by jlehtone
I've never seen a station in X598.

AFAIK,
- "Protect ship" targets any ship that has shooted at you
- "Missile Def" targets any incoming missile first and, if there are none, acts like "Protect ship"
- "Attack my target" targets the target of the ship, unless that target is out of range and there are other foes in range. Then it targets one of those.

Thus, "Missile Def" is same and more than "Protect ship". Requires Fight Mk2, while "Protect" is in Fight Mk1.

IME getting the top turret to attack my target is so difficult that the front turret has already killed the foe before the top wakes up. But Python running out of gun energy with that layout ... quite unlikely.

M1/M2 can kill another M1/M2 much more quickly than the M7 can. Python kills the fighters too. And Python can kill a K without the K ever firing a single shot at the Python. M7 has to get close. It will sustain some shield damage while doing that.

Posted: Tue, 23. Jan 07, 08:39
by Sam L.R. Griffiths
slip. wrote:i was hoping to avoid the mosquito missile script, as i was going to play without any scripts... but maybe its necessary... for now ill set them all to attack all enemies, and then get mosquito later tonight
I believe the Mosquitto missile script is part of the Bonus Pack 3.1.0.5, so technically could be considered an official part of the game.