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General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Graphil
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Post by Graphil » Fri, 8. Dec 06, 18:09

Current discussion moved to separate thread here.
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clcabbage
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Post by clcabbage » Sat, 9. Dec 06, 17:57

You didn't give a link. Note it will only be included if the walkthrough is for the most recent version of the game.
Please note i have edited my reply with both a link and a small explanation , hope you find it useful.

-------clcabbage :wink: :) 8)

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giskard
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Post by giskard » Fri, 29. Dec 06, 15:47

Hi all.

Edited 2 april 2007

For my guides, just go to this post in this thread
http://forum.egosoft.com/viewtopic.php? ... 75#1986175

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Last edited by giskard on Mon, 2. Apr 07, 21:26, edited 2 times in total.
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Post by giskard » Fri, 29. Dec 06, 16:57

Updated another guide.

Whilst this guide has been updated, I wish to point out that there are no new trading features worthy of mentioning for X3 that were not in 1.3. So any trading guide update is basically a removal of 1.3 references.

X3 Economy Guide.
http://www.respawn.co.uk/content/view/317/135/

Changes.

Removed 1.3 references since those features are now old and not new. Reworded the sections to make sure it flows with the rest of the guide.

Reworded other sections to explain points better and add stuff ive learnt since i first wrote this guide.

Added some GOD related issues that occur after a game has been played for some time. 1 year in my case.

Explained a default trading script bug relating to freigthers using that script with trading stations and forgetting they are carrying goods if they failed to sell them (not reported, will bring it up on devnet with the guys later).

Added a word on current third party scripts relating to trade and trading stations.

Added some references to the bonus pack updates.

Changed the untested trading networks reference to reflect the fact its not only been heavily tested now but theres a whole guide dedicated to it. Linked to said guide too. A minor over sight :)

The HQ has not been mentioned because its not a trade related station
IMO. Its a shipyard basically and so more suitable for my trading network guide with details with the flow of goods and their usage.

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Last edited by giskard on Fri, 29. Dec 06, 17:32, edited 1 time in total.
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Post by giskard » Fri, 29. Dec 06, 17:15

Updated to 2.02.

X3 Combat: The right role guide.
http://www.respawn.co.uk/content/view/338/135/

Added a version number to the top of the guide since the new additions make it 2.02 specific.

Added M3+ and M7 Sections.

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Post by giskard » Fri, 29. Dec 06, 17:29

Graph: Some feedback for you.

The first post layout may be better if you separate the X2 guides from the M3 guides. Its a little to easy to click on an x2 guide by mistake right now.

Also.

Trade guides.
1.3 introduced a lot of trade related changes so any guide prior to that is outdated. Any guide for 1.3 or over will still be current and accurate. 1.3 was THE trader patch.

Combat.
These must be 2.02 specific due to the new ships if not the new weapons.

Plot guides.
1.4 is the latest version a plot guide should be to remain accurate today. I think its actually 1.3 but 1.4 should be a safe bet. All changes since 1.4 have been minor and would not effect any guide. Prior to this, lots of major and minor changes occured in every patch since the games release.

Equipement:

I think the presence or lack of equipement in a guide is personal choice. For my part, i prefer to leave some stuff for the player to find out. EG a certain new weapon introduced in 2.02. You know the one :D.

Ships on the other hand should be mentioned and ive found and corrected that in all my guides now that required the new ships be listed. Mainly the combat guide since thats the one that deals with those ships.

A small over sight on my part.
Actually i totally forgotten about them :lol:

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WillWilk
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Post by WillWilk » Sat, 30. Dec 06, 20:30

giskard wrote:Whilst this guide has been updated, I wish to point out that there are no new trading features worthy of mentioning for X3 that were not in 1.3. So any trading guide update is basically a removal of 1.3 references.

X3 Economy Guide.
http://www.respawn.co.uk/content/view/317/135/


X3 Combat: The right role guide.
http://www.respawn.co.uk/content/view/338/135/

Added a version number to the top of the guide since the new additions make it 2.02 specific.

Added M3+ and M7 Sections.

Giskard
I've noticed you only quote the specs for 1 of the 2 variants of the Super freighters in the economy guide - AFAIK all these come in 2 versions one with more cargo and the other with greater speed.

Also the Combat guide doesn't cover the use of TLs for OOS defence - IMO the Elephant's one of the best wingleaders for OOS patrols.

Good guides though, particularly for new players :D

Will

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giskard
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Post by giskard » Sun, 31. Dec 06, 02:27

Thats right, I avoid long boring stats lists and just provide examples to get players started. I think theres a difference between a guide and a reference docs. What your asking about is more suitable for reference docs than a guide.

As for TLs in combat.

My Guide is called "X3 Combat: The Right Role"

Do you think a TL as a sector defender is truely suitable for a guide with a name like that :)

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Post by WillWilk » Sun, 31. Dec 06, 02:46

Fair enough - It's just that the ship list is pretty complete and many new players might not realise that there are 2 varieties of the SFs.

I also understand where you're comming from on the sector defenders, it's just that many people (myself included) find Elephants to be one of the most cost effective OOS ships in the game.

As I said before, they're great guides and obviously took considerable effort to write and maintain 8)

Will

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giskard
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Post by giskard » Sun, 31. Dec 06, 14:54

The thing I tend to go by with guides is not to try and explain everything. I like to leave stuff for the player to figure out because a game thats fully explained gets boring fast.

I do like to cover the basics and I like to explain how some unusual combinations of features can be made to work in ways players have not considered.

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Freols
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Post by Freols » Sun, 31. Dec 06, 17:02

Can Roguey's excellent Bala Gi plot walkthrough be added to the guides list too?
It would, I am sure, help decrease the ammount of "stuck on Bala Gi" topics.
http://forum2.egosoft.com/viewtopic.php?t=160713
http://roguey.ueuo.com/gaming/pc/x3/spo ... a_gi-1.php

:paranid:
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Post by mcsquared » Sun, 31. Dec 06, 20:21

Freols said: "Can Roguey's excellent Bala Gi plot walkthrough be added to the guides list too?
It would, I am sure, help decrease the ammount of "stuck on Bala Gi" topics."

I don't think I could have completed successfully the Bala Gi missions without Roguey's superb plot walkthrough.

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Freols
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Post by Freols » Mon, 1. Jan 07, 17:40

Yea me neither. It's not a very easy to follow plot really, it is hard to work out what part of what you are ordered to do triggers the next part of the plot.
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Graphil
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Post by Graphil » Wed, 3. Jan 07, 15:11

For info, I've got connection stability issues ATM so I will be updating things once things are restored to normal.
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Post by giskard » Thu, 4. Jan 07, 00:22

Graph:

Np mate, there seems to be a lot of that going around right now. Got similar issues my self.

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