NEWS: X³ 2.0: Bala Gi Research Missions - download now!
Moderator: Moderators for English X Forum
softweir wrote:
This is almost certainly due to an incompatibility with a mod, or possibly a corrupt download. There are several mods which create new ships and use the slot EgoSoft has used for the yacht, thus causing it to be invisible and hard to tow.
There is only one solution to mod incompatibility, and that is to deactivate the mod and lose the additional ships it provides. You may or may not be able to use a savegame that has been affected by the mod, I can't help with that.
If you are absolutely certain you aren't using any mods then I suggest you re-download the 2.0.02 patch and see if that makes the yacht reappear. If you use the BitTorrent download then you can instruct the BitTorrent client to save over your existing download, and it will check the download and re-download only damaged portions of the file. You then need to reinstall the patch!
Hope this fixes it. If not, ask for more help in Technical Support.
Thanks for your help, you were correct about the ship mods. I deactivated them out and had to go back to a save before I installed them and it works. No problem with towing through the gate now.
This is almost certainly due to an incompatibility with a mod, or possibly a corrupt download. There are several mods which create new ships and use the slot EgoSoft has used for the yacht, thus causing it to be invisible and hard to tow.
There is only one solution to mod incompatibility, and that is to deactivate the mod and lose the additional ships it provides. You may or may not be able to use a savegame that has been affected by the mod, I can't help with that.
If you are absolutely certain you aren't using any mods then I suggest you re-download the 2.0.02 patch and see if that makes the yacht reappear. If you use the BitTorrent download then you can instruct the BitTorrent client to save over your existing download, and it will check the download and re-download only damaged portions of the file. You then need to reinstall the patch!
Hope this fixes it. If not, ask for more help in Technical Support.
Thanks for your help, you were correct about the ship mods. I deactivated them out and had to go back to a save before I installed them and it works. No problem with towing through the gate now.
Just want to post my thanks here to Egosoft for X3 and all its updates. This game has literally been a dream come true for me, having been a fan of the 'Elite' style games ever since I played it back on the BBC micro. I've spent many intrigued and fun filled hours engrossed in X3, I cannot think of any other game that I have had greater value from, than this.
OUTSTANDING WORK!
In the words of Ali G... Big up yourselves Egosoft!
OUTSTANDING WORK!

In the words of Ali G... Big up yourselves Egosoft!

And I for one certainly second thatGoon wrote:Just want to post my thanks here to Egosoft for X3 and all its updates. This game has literally been a dream come true for me, having been a fan of the 'Elite' style games ever since I played it back on the BBC micro. I've spent many intrigued and fun filled hours engrossed in X3, I cannot think of any other game that I have had greater value from, than this.
OUTSTANDING WORK!![]()
In the words of Ali G... Big up yourselves Egosoft!

Zoozer
-
- Posts: 774
- Joined: Mon, 3. Jul 06, 17:47
Great patch, a real present for me for sure - good new craft, HQ and other improvements - but still with a few problems still not fixed..
1. The "floating shoreline" effect (planet shader mistake causing the watery layer to move out of sync with the land one, can be best seen in Emperor Mines for example, but actually in nearly every sector - especially with 10x SETA) is still there..
2. The khaakpits lod bug + missing engine pod on Khaak fighters still persists..
3. No missile flares, but it's my moaning in fact
4. New mission once too easy - need more enemy craft for sure!
5. Capship explosions - that's just ridiculous
(waiting for better explos + debris to remain, like with stations..)
6. Xenon stations and pirate bases still leave no wrecks, unlike other installations..
1. The "floating shoreline" effect (planet shader mistake causing the watery layer to move out of sync with the land one, can be best seen in Emperor Mines for example, but actually in nearly every sector - especially with 10x SETA) is still there..
2. The khaakpits lod bug + missing engine pod on Khaak fighters still persists..
3. No missile flares, but it's my moaning in fact

4. New mission once too easy - need more enemy craft for sure!
5. Capship explosions - that's just ridiculous

6. Xenon stations and pirate bases still leave no wrecks, unlike other installations..
Attach the nails and electrodes!
-
- Posts: 2874
- Joined: Fri, 17. Feb 06, 05:55
These are not bugs:TheBypasser wrote:1. The "floating shoreline" effect (planet shader mistake causing the watery layer to move out of sync with the land one, can be best seen in Emperor Mines for example, but actually in nearly every sector - especially with 10x SETA) is still there..
2. The khaakpits lod bug + missing engine pod on Khaak fighters still persists..
3. No missile flares, but it's my moaning in fact
4. New mission once too easy - need more enemy craft for sure!
5. Capship explosions - that's just ridiculous(waiting for better explos + debris to remain, like with stations..)
6. Xenon stations and pirate bases still leave no wrecks, unlike other installations..
1) Stop staring at the planets unless you enter the atmosphere

2) There is NOTHING wrong with the Kha'ak LoD. What you're missing is those 'pods' that you think are for engines, are actually WEAPON pods. They show mounted weapons.
3) Missiles can have trails. Having 'flares' would become annoying very quickly
4) Which mission are you talking about. Try it in a Disco


5) If you want better explosions, you can mod them yourself. Ships won't leave debris because they blow themselves apart
6) Pirate Bases are technically a TL cap ships, see above. Xenon Stations are instantly recycled for construction of the next station upon their destruction.
Also, X3 has reached EoL (End of Life). I wouldn't expect any more fixes.
Last edited by Jakesnake5 on Mon, 27. Nov 06, 10:52, edited 1 time in total.
Perfection is in the hands of God, we bags of dirt can only do the best we can©

Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©

Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
-
- Posts: 244
- Joined: Mon, 29. Dec 03, 02:59
-
- Posts: 2874
- Joined: Fri, 17. Feb 06, 05:55
Technically, there weren't supposed to be any fixes in Bala Gi. But since there were, now everybody expects their pet peeves to be handled.
Perfection is in the hands of God, we bags of dirt can only do the best we can©

Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©

Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
-
- Posts: 28
- Joined: Fri, 7. Jan 05, 00:41
I have finally found that M7 Yacht. I'm not sure if it's always the same, but in my game it was pretty far from the north gate, all way down to south and little bit to east. I used 3 advanced satellites to find it.
One more thing, when you are using tractor beam and cross the gate, just go for a while and the Yacht will come behind you. Don't be confused by your speed
Oh, if you don't want to be surprised by pirates after finding that M7 Yacht target all other ships around. Those with full shields and pilots sitting in them are pirates that are waiting for you. They start to act as soon you use your tractor beam. So it's better to kill them before they have a chance to attack.
One more thing, when you are using tractor beam and cross the gate, just go for a while and the Yacht will come behind you. Don't be confused by your speed

Oh, if you don't want to be surprised by pirates after finding that M7 Yacht target all other ships around. Those with full shields and pilots sitting in them are pirates that are waiting for you. They start to act as soon you use your tractor beam. So it's better to kill them before they have a chance to attack.

-
- Posts: 28
- Joined: Fri, 7. Jan 05, 00:41
-
- Posts: 774
- Joined: Mon, 3. Jul 06, 17:47
lolJakesnake5 wrote:1) Stop staring at the planets unless you enter the atmosphere![]()

Then why can't I see the cockpit on them unless they get far enough for getting another lod value (or on the target monitor where they have a lower detail so the cockpits are displayed)?Jakesnake5 wrote:2) There is NOTHING wrong with the Kha'ak LoD.

that's apart from lod lol - actually they are both engines and guns, but the problem is that the M3 class with that problem lacks one kyon, also with no cockpit it looks a bit fubar..Jakesnake5 wrote:What you're missing is those 'pods' that you think are for engines, are actually WEAPON pods. They show mounted weapons.
I'd prefer small glares so a missile would be easyer to be sighted.. But that's just a random thought (it was 6am here lol - and I was just goin' to bed..Jakesnake5 wrote:3) Missiles can have trails. Having 'flares' would become annoying very quickly

The BGResesarch one of course - and I'll never do it in a Disco as it lacks tractor beams and can't carry nividiumJakesnake5 wrote:4) Which mission are you talking about. Try it in a Disco![]()
![]()

Well yeah, I agree - ship debris is for posers - it would be just a lag generator if you fight off a large fleet, but M2 explosion with a size of an M5 explo is just stupidJakesnake5 wrote:5) If you want better explosions, you can mod them yourself. Ships won't leave debris because they blow themselves apart

ok, I believe youJakesnake5 wrote:6) Pirate Bases are technically a TL cap ships, see above. Xenon Stations are instantly recycled for construction of the next station upon their destruction.

so, X4 is coming next month, am I correct?Jakesnake5 wrote:Also, X3 has reached EoL (End of Life). I wouldn't expect any more fixes.

Attach the nails and electrodes!