NEWS: X³ 2.0: Bala Gi Research Missions
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Will BP 3.1.02 be supported with X³ 2.0: Bala Gi Research Missions?
I have a quick question,
I'm running X3 with X³ Reunion - Bonus Pack 3.1.02. When X³ 2.0: Bala Gi Research Missions is available, will my current save games be supported with the X³ Reunion - Bonus Pack 3.1.02 installed?
Kindest regards
Zooze
P.S. Wasn't sure which forum this should go in, but hopefully this is the right one as I dont have any technical support issues.
I'm running X3 with X³ Reunion - Bonus Pack 3.1.02. When X³ 2.0: Bala Gi Research Missions is available, will my current save games be supported with the X³ Reunion - Bonus Pack 3.1.02 installed?
Kindest regards
Zooze
P.S. Wasn't sure which forum this should go in, but hopefully this is the right one as I dont have any technical support issues.
Re: Will BP 3.1.02 be supported with X³ 2.0: Bala Gi Research Missions?
From the first post in this thread:zooze wrote:will my current save games be supported with the X³ Reunion - Bonus Pack 3.1.02 installed?
So, yes.Note: This update will be available free to all owners of X³: Reunion, and will be compatible with existing savegames.
M7 Prototype Battleship
now, i know you might all start screaming at me that this has already been asked, but i've spent hours searching.
has anyone got any informationa bout the upcoming ship in X3 2.0? or do we have to wait?
has anyone got any informationa bout the upcoming ship in X3 2.0? or do we have to wait?
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Re: M7 Prototype Battleship
All the known information about the patch is in the announcement and in a screenshot that you can find on the homepage, nothing more.Chris_ni wrote:now, i know you might all start screaming at me that this has already been asked, but i've spent hours searching.
has anyone got any informationa bout the upcoming ship in X3 2.0? or do we have to wait?
"For the love of the Fish-Queen!"
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Even if we were 'allowed' to give specifics about the ships/station, the likelyhood that those 'stats' would change between now and release are quite high.
So we're not going to release any specifics until release. Sorry.
So we're not going to release any specifics until release. Sorry.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
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Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
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- Sam L.R. Griffiths
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The bug I am refering to is not of stability which your "mod" may make a workaround for but rather a basic bug that makes it very difficult to rotate stations to the desired angle. This is something I have reported time and time again and seem to get blatently ignored.apricotslice wrote:Its on the recent bugs list submitted to the devs.Roger L.S. Griffiths wrote:So does this mean that that annoying bug with Tractor Beam physics is gonna finally be fixed??? To be honest that bug is perhaps the main bug that has ruined this game for me as it makes complexes a royal pain to make look nice.
Does anyone know of a "mod" that allows us to avoid this issue or even fix it???
1 mod and 1 script.
I modded the beam to have a longer range that makes it more stable. Mod is off my HQ, link in the sig.
Bunny did a script that changes the whole way the tractor beam works. Link is on my forum X3 mods section, other link in my sig.
(sorry been a long day and I'm too stuffed to find and post the links)
The bug is simply that the rotational momentum induced by an offset tractor beam is inverted on ALL stations!!! Which makes aligning stations a Royal Pain In The Arse. This issue will also cause stations to be unstable if towed off axis. The tractor beam being lengthened just means that the station has a chance of rotating to a point where you are on axis again or make it so that the tractor beam can maintain it's lock on the station roling around behind you. A fair workaround but hardly a fix.
For those that are not versed in matrix mathematics typically used in 3D transformations (e.g. applying forces to objects) this kind of issue is typically caused by multiplying the matrices in the wrong order. For 3 matrices A, B, and C where C = A * B it is NOT true to say that C = B * A.
For such a trivial bug to persist is blatentl lazyness at best and total incompetance at worst.
Lenna (aka [SRK] The_Rabbit)
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55
"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb
"When eating an elephant take one bite at a time" - Creighton Abrams
That's something I'm really curious about too. A centaur that can have two fighters dock and replaces some of the front guns with more turrets is what I'm hoping for.Chris_ni wrote:no problem, i just wanted to know if it was going to fill the m6-m2 gap or if it was supposed to be more powerful/more manouverable than m1/m2
but i can wait
Re: NEWS: X³ 2.0: Bala Gi Research Missions
Sounds great, can't wait for the release. But there's just one thing.
Define "fighter ship" (e.g. M5, M4, M3)CBJ wrote:Get hold of the exclusive (and unique) M7 class prototype battleship, once owned by the Pontifex Maximus Paranidia himself. This ship is lean and mean and can dock two fighter ships.
My Bad, Didnt Read the Stickey About No CD for X3
Sorry, my bad, I know the word Star### shouldnt be used, I did'nt read about the update 2.0. Great news! I had installed the game and did'nt run it, followed by patch. When I ran it I noticed the Protection screen came up.
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Only the 'full' upgrade would be close, people just needin the patch probably need a 20-50meg patch upgrade.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
- apricotslice
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