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Posted: Thu, 14. Sep 06, 13:55
by Bunny
Okay

Posted: Thu, 14. Sep 06, 22:32
by Anoik
Thanks ;)

Posted: Thu, 24. May 07, 05:05
by purza
Am I the only one who cannot target rocks? Once the have been broken up I cannot target them to see if they are collectable..

they don't show up on the sector map either, and [next target] goes right round all the targets in the sector without targeting them..

What is going on here?

Posted: Thu, 24. May 07, 10:15
by Bunny
That is odd. Normally pressing t and pointing the ship at them will get a lock.

Posted: Thu, 24. May 07, 10:46
by Carlo the Curious
purza wrote:Am I the only one who cannot target rocks? Once the have been broken up I cannot target them to see if they are collectable..

they don't show up on the sector map either, and [next target] goes right round all the targets in the sector without targeting them..

What is going on here?
Rocks won't show up on the sector map or next target - in vanilla I think the only way is to hit 't' while your ship is pointed at them.

iirc there are a couple of 'target next rock' scripts around though.

Posted: Tue, 10. Jul 07, 07:33
by Axon_parker
Okay. I did the Bala Gi mission to get the player headquarters, and in the process mined a couple hundred units of Nvidium. I've been looking everywhere for a place to sell it, and can't find any buyers. Who buys this stuff???

Posted: Tue, 10. Jul 07, 07:37
by pjknibbs
Virtually nobody, and those places that DO buy it only take 2 units at a time. If you really want to get rid of it your best bet is to buy a cheap freighter, load the Nividium into its hold, and then sell it again--you'll get a reasonable fraction (between half and three-quarters) of the value of all the goods aboard, and with Nividium being the price it is, this is well worth the effort.

Posted: Tue, 10. Jul 07, 08:01
by Painman
You might have some luck and cap a KM3/KM4 along with a few Kyon guns - if you want to repair or RE/build these ships, you'll need a few units of Nividium. Not a bad idea to keep a bit handy.

Posted: Tue, 10. Jul 07, 09:45
by Paranoid66
Noticed using collect rocks and seti to speed collection up - yawn - can result in a good few collisions. While this is one way to break up larger rocks - it is a bit risky - so good shields seem to be a must here.

Visually telling roids from rocks is not easy in x3. At least with the coloured wash of the lighting in some sectors. I didn't even realise their was a colour difference.

Posted: Tue, 10. Jul 07, 15:36
by Bunny
To Egosoft's credit they have been making tweaks with the rock management code with each game patch.

If you are in sector but not near the collecting ships then collisions *almost* never happen. The risk does drastically increase if a collecting ship or something near it is viewed (either F3 or the monitor).

There has also been some work done on how rocks reaggregate - I have not seen a large rock appear on top of a TS since patch 1.4. In addition to this, rocks do not need to be as heavily broken up as before. The game code appears to now covert the smallest non-collectible rocks to collectible ones when the existing collectable rocks have been (ahem) collected***.

This represents a considerable reduction in the number of rocks that need to be broken for collection. It also solves the problem of large fields of small non-collectible rocks being left behind by ships running "collect rocks in sector".


***Which in scripting terms is expressed as - a type 18 debris object converts to a type 19 when the two collectable rocks have been removed. This type 19 is then spontaneously "decays" to a type 20 (three collectable fragments) when not being directly viewed by the player/or is OOS.

Posted: Tue, 10. Jul 07, 16:14
by Paranoid66
All sounds very complicated I kind of miss the old simplistic X2 method, mining used to be a reasonably relaxed affair even if it wasn't so realistic.

I would like to see all collectables in range being beamed in with a transporter or dragged into your hold with a tractor beam. Then you could just concentrate on finding good roids and breaking these up. As it is the collection precess is a bit long winded and tiresome if you are doing it hands on.

However ES seem to like making you scoop stuff up the hard way. At least the rocks are big enough that you don't have to be too particular as to their placement.

Discovered picking up crates in my Demeter Miner suffers from the usual imprecisions of target reticule having nothing to do with required cargo placement. It would be nice if this moved when you open your cargo bay to reflect the necessary placement for pick ups for the ship you are in.

Posted: Sun, 26. Aug 07, 21:15
by Bront
Will mining scripts break up rocks for you or do you have to do that yourself?

Posted: Sun, 26. Aug 07, 22:30
by Carlo the Curious
Read the threads for the scripts in question and you should find out.

Bunny's does.

Posted: Sun, 9. Sep 07, 02:07
by Incubi
I strongly suggest dropping an Advanced satelite at large rock cluster areas. Particularly if your mining Nvidium in a dark or nebulae sector.
Going into the Sector map ( when you are in sector, so have those ai contolled ore collecting ships on standby ;) ) Press k and zoom to location.
This gives an idea of what you have missed, and is an easy way to tell when the rocks are clustering up again thus being time to leave sector and let the ore collectors clean up a bit. The advanced sat also makes sending oos ore collectors to postiion. Just choose move to position or jump and move to postioin and select teh advanced sat rather than manualy sending them to the exact coordinates for each and every ship.
When done just scoop up the adv sat and place on your next mining objective :D

Posted: Mon, 10. Sep 07, 13:19
by Bunny
Yeap, that is a very good tactic for keeping track of which rocks are being worked :thumb_up: .