Try Anarkis Carrier Commands- it effects when your TL/M1 fires back or launches fighters and much more. Makes carrier battle groups sustainable and possible IMO.teladianium wrote:I keep trying to lure enemy ships into firing on TLs and M6s but even when it works they just take it lying down.
I was in Brennans Triumph and managed to get a pirate trio to chase me and flew around a Mammoth a few times and that TL got sprayed good and proper, I checked in the sector map and its shields were going down but it didn't even fire back.
Before that I got jumped by half a dozen pirates in The Vault so I flew around an Osprey which took loads of fire and it just carried on its merry way at 40 m/s and didn't bat an eyelid.
I think the AI could be a *little* bit better. b.
PS. I have cleared Brennans Triumph and held it for 5 game days now- cleared with two Elephants maxed with Novas and a Centaur set to defend each Elephant. After killing all the pirates I destroyed their base and left an Elephant and it's M6 set to patrol that sector and the surrounding sectors. If a new base "pops" up, I pop in and take it out in my Dragon. This would not however be possible without the aforementioned script.
Cheers!