General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.
Moderator: Moderators for English X Forum
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CBJ
- EGOSOFT
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by CBJ » Wed, 15. Mar 06, 01:16
The 1.4 update for X³ provides some new game features as well as improving on those added in 1.3 and fixing a variety of problems experienced by some players in different parts of the game. For those who have been playing the 1.3.1 and 1.3.2 BETA versions, the even better news is that savegames from these versions
are compatible with 1.4.
New features:
- Tug Laser allows M6/TL class ships to move stations using a tractor beam
- New commands for automated mobile mining are available through the Special Command Software
- New option to have ships contact you once they have completed their current command
Other improvements:
- Improved performance in sectors with large asteroid counts
- If a hired TL freighter is destroyed an entry in your logbook will be created
- New military ships have better scanners
- M6 class ships have better energy generators
- Adjusted collision avoidance of gates and small asteroids
- Number of Xenon ships roaming the universe has been reduced
- Amount of civilian ships has been rebalanced
New graphics options:
- More Dynamic Light Sources: if disabled the number of dynamic light sources will be reduced (per pixel light is still rendered); disabling this will have a slight positive effect on game performance
- Ship Colour Variations: if disabled ship colours will not be shifted; disabling this will have a slight positive effect on game performance
- Disable Vertex Size Optimisation: enabling this option will fix the "black triangle" bug some ATI users reported in 1.3:
[ external image ]
Please note that this issue only occurs on newer ATI cards with certain driver versions. ATI has found the problem and it should be fixed in future driver versions. Please check if you still need to disable this option when you update your drivers so you can take advantage of the optimisation.
Bug fixes
- Alt-Tab should no longer cause a crash!
- Freeze caused by story mission fixed
- Freeze caused by Trade Command Software MK3 fixed
- Trade Command Software MK3 energy supply fixed
- Factory in Bala Gi's Joy is rebuilt
- Black screen when leaving a sector fixed
- Jump drive functionality after buying Kha’ak specifications restored
- Xenon ships no longer spawn in Teladi shipyards
- Yaki pilots without face/voice fixed
- Motionless Kha’ak clusters fixed
- Usage of video and audio codecs optimised to fix various problems
- Shockwave Generator and Mass Driver weapons have been optimised to reduce their impact on game performance
- Cockpit positions for turrets corrected
- Lighting of custom geometry (e.g. cockpit mod) fixed
- Terran ships no longer pursue the player through the whole universe after he jumped out of the sector
- Newly built Xenon M2 ships are properly equipped with shields
- Uncontrolled spawning of large amounts of Yaki ships in certain sectors has been fixed. (note that it may take a few minutes after loading a savegame until the numbers are back to normal)
- Many other minor problems resolved
Note: Savegame compatibility is maintained from all previous publicly released versions to 1.4,
including public BETA versions 1.3.1 and 1.3.2.
Downloading
If you are having difficulty accessing the downloads page due to the large number of people downloading then the mirror sites are:
Update from version 1.0, 1.1, 1.2 or 1.2.01 to version 1.4 (162 MB)
Mirror
Mirror
Mirror
Mirror
Update from version 1.3 or 1.3.x BETA to version 1.4 (68.7 MB)
Mirror
Mirror
Mirror
Mirror
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Xenon_Slayer
- EGOSOFT
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by Xenon_Slayer » Wed, 15. Mar 06, 01:25
Enjoy People
Come watch me on
Twitch where I occasionally play several of the X games
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fchopin
- Posts: 3625
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by fchopin » Wed, 15. Mar 06, 01:27
Great news
When there are no more games it is time for music.
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Stu Austin
- Posts: 2262
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by Stu Austin » Wed, 15. Mar 06, 01:31
Downloaded the patch. I must of hit it at the right time. Lost it on the first attempt but got it on the second attempt. Again thanks.
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chrisallen76
- Posts: 81
- Joined: Mon, 14. Nov 05, 10:56
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by chrisallen76 » Wed, 15. Mar 06, 01:33
downloaded with no problems at 1.6mb per second, so only took a minute or so!!!
thankyou egosoft you have restored my faith in game developers!!
I haven't tried the patch out yet so i reserve the right to change my mind!!
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Zathos
- Posts: 1645
- Joined: Tue, 10. Feb 04, 01:19
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by Zathos » Wed, 15. Mar 06, 01:38
Yea
Great time to release the patch, downloaded so fast
Have a virtual malt on me
"A leader is best when people barely know he exists, when his work is done, his aim fulfilled, they will all say, we did this ourselves' - Lao Tse (circa 600 BC)
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Bypass
- Posts: 17
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by Bypass » Wed, 15. Mar 06, 01:38
Sahweet!!!!!
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kirky365
- Posts: 34
- Joined: Mon, 27. Dec 04, 20:02
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by kirky365 » Wed, 15. Mar 06, 01:43
heh i leave the x community for a while to wait for the 1.3 patch to come out and when i come back 1.4 is out!! i should start checking in more often. anyways still downloading so i'll be back once i've installed the game and patch.
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Incubi
- Posts: 5044
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by Incubi » Wed, 15. Mar 06, 01:48
Did not say anything about the load savegame crash or the crash when there are not enough nodes to complete a comlex... are these fixes included with
"Many other minor problems resolved" or are those for future fixes?
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DIGSIN
- Posts: 538
- Joined: Fri, 28. Oct 05, 12:37
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by DIGSIN » Wed, 15. Mar 06, 01:49
Perfect timing i have just started a 2 week holiday.
Guess i wont be doing the things i am supposed to be doing now.
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Xenon_Slayer
- EGOSOFT
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by Xenon_Slayer » Wed, 15. Mar 06, 01:51
Incubi wrote:Did not say anything about the load savegame crash
Try it and see. You should be plesently surprised.
Come watch me on
Twitch where I occasionally play several of the X games
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jasonakibake
- Posts: 6
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by jasonakibake » Wed, 15. Mar 06, 01:52
This is all kinds of awesome! Just wanted to thank all of you guys for all of the effort you have put into the patch, especially amidst the moaning of some of us. It's what makes this game so incredible. It was annoying to see so many negative posts on the board, and it just goes to show how completely undeserved it was when you all show so much dedication to this frankly stunning franchise.
Now, to play! Ah well, who needs a degree anyway?
Thanks once again!
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creiss
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by creiss » Wed, 15. Mar 06, 02:02
YAY!!!
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Kvalyr
- Posts: 336
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by Kvalyr » Wed, 15. Mar 06, 02:03
Awesome work, Egosoft. Knew you'd come through for us
They even fixed alt-tabbing amongst everything else. Excellent job. Kudos.
Edit:
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Lighting for customized geometry, ie; the Cockpit mod?
I don't even use that mod but that's going beyond the call of duty, thanks Egosoft, I think you've made a lot of people very happy. Now go relax for a while and ignore any whiners that are still clinging on.
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Jimby
- Posts: 232
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by Jimby » Wed, 15. Mar 06, 02:10
Has anyone actually tried this yet? I just installed a bunch of scripts.
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Ironcruncher
- Posts: 131
- Joined: Sun, 1. Jan 06, 03:24
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by Ironcruncher » Wed, 15. Mar 06, 02:10
Gotta couple ?'s. Can the Tug Laser pull stations already placed, can it move stations with complex construction kits, and can you move other stations or tug hurt ships that cant move as fast as you?
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MadBoris
- Posts: 646
- Joined: Thu, 26. Aug 04, 21:29
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by MadBoris » Wed, 15. Mar 06, 02:12
Very nice.
Will post my findings soon.
My only concern is the lessened Khaak forces.
I really enjoyed being opposed in certain sectors by mass amounts of them. It is one of the few things that made the late game enjoyable for me, rather than taking over a universe without having to defend sectors.
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surferx
- Posts: 1184
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by surferx » Wed, 15. Mar 06, 02:17
Now it's time to actually buy the game and move up to the X3 universe. This will hopefully take most of the bugs out. I like the new features that have been added.
If you want to go fast, go alone.
If you want to go far, go together.
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