Update 1.4 for X³ is now available for download

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Post Reply
CBJ
EGOSOFT
EGOSOFT
Posts: 51931
Joined: Tue, 29. Apr 03, 00:56
x4

Update 1.4 for X³ is now available for download

Post by CBJ » Wed, 15. Mar 06, 01:16

The 1.4 update for X³ provides some new game features as well as improving on those added in 1.3 and fixing a variety of problems experienced by some players in different parts of the game. For those who have been playing the 1.3.1 and 1.3.2 BETA versions, the even better news is that savegames from these versions are compatible with 1.4.


New features:
  • Tug Laser allows M6/TL class ships to move stations using a tractor beam
  • New commands for automated mobile mining are available through the Special Command Software
  • New option to have ships contact you once they have completed their current command
Other improvements:
  • Improved performance in sectors with large asteroid counts
  • If a hired TL freighter is destroyed an entry in your logbook will be created
  • New military ships have better scanners
  • M6 class ships have better energy generators
  • Adjusted collision avoidance of gates and small asteroids
  • Number of Xenon ships roaming the universe has been reduced
  • Amount of civilian ships has been rebalanced
New graphics options:
  • More Dynamic Light Sources: if disabled the number of dynamic light sources will be reduced (per pixel light is still rendered); disabling this will have a slight positive effect on game performance
  • Ship Colour Variations: if disabled ship colours will not be shifted; disabling this will have a slight positive effect on game performance
  • Disable Vertex Size Optimisation: enabling this option will fix the "black triangle" bug some ATI users reported in 1.3:

    [ external image ]

    Please note that this issue only occurs on newer ATI cards with certain driver versions. ATI has found the problem and it should be fixed in future driver versions. Please check if you still need to disable this option when you update your drivers so you can take advantage of the optimisation.
Bug fixes
  • Alt-Tab should no longer cause a crash!
  • Freeze caused by story mission fixed
  • Freeze caused by Trade Command Software MK3 fixed
  • Trade Command Software MK3 energy supply fixed
  • Factory in Bala Gi's Joy is rebuilt
  • Black screen when leaving a sector fixed
  • Jump drive functionality after buying Kha’ak specifications restored
  • Xenon ships no longer spawn in Teladi shipyards
  • Yaki pilots without face/voice fixed
  • Motionless Kha’ak clusters fixed
  • Usage of video and audio codecs optimised to fix various problems
  • Shockwave Generator and Mass Driver weapons have been optimised to reduce their impact on game performance
  • Cockpit positions for turrets corrected
  • Lighting of custom geometry (e.g. cockpit mod) fixed
  • Terran ships no longer pursue the player through the whole universe after he jumped out of the sector
  • Newly built Xenon M2 ships are properly equipped with shields
  • Uncontrolled spawning of large amounts of Yaki ships in certain sectors has been fixed. (note that it may take a few minutes after loading a savegame until the numbers are back to normal)
  • Many other minor problems resolved
Note: Savegame compatibility is maintained from all previous publicly released versions to 1.4, including public BETA versions 1.3.1 and 1.3.2.


Downloading

If you are having difficulty accessing the downloads page due to the large number of people downloading then the mirror sites are:

Update from version 1.0, 1.1, 1.2 or 1.2.01 to version 1.4 (162 MB)

Mirror
Mirror
Mirror
Mirror

Update from version 1.3 or 1.3.x BETA to version 1.4 (68.7 MB)

Mirror
Mirror
Mirror
Mirror

Xenon_Slayer
EGOSOFT
EGOSOFT
Posts: 13093
Joined: Sat, 9. Nov 02, 11:45
x4

Post by Xenon_Slayer » Wed, 15. Mar 06, 01:25

Enjoy People :-D
Come watch me on Twitch where I occasionally play several of the X games

fchopin
Posts: 3625
Joined: Fri, 12. Mar 04, 13:38
x3

Post by fchopin » Wed, 15. Mar 06, 01:27

Great news :thumb_up:
When there are no more games it is time for music.

Stu Austin
Posts: 2262
Joined: Tue, 23. Dec 03, 22:32
x4

Post by Stu Austin » Wed, 15. Mar 06, 01:31

Downloaded the patch. I must of hit it at the right time. Lost it on the first attempt but got it on the second attempt. Again thanks. :D

User avatar
TerrorTrooper
Posts: 2266
Joined: Mon, 26. Jan 04, 13:14
x4

Post by TerrorTrooper » Wed, 15. Mar 06, 01:32

nice!!!

cant wait to try this baby out!!

chrisallen76
Posts: 81
Joined: Mon, 14. Nov 05, 10:56
x3tc

Post by chrisallen76 » Wed, 15. Mar 06, 01:33

downloaded with no problems at 1.6mb per second, so only took a minute or so!!!

thankyou egosoft you have restored my faith in game developers!!

I haven't tried the patch out yet so i reserve the right to change my mind!!

User avatar
Zathos
Posts: 1645
Joined: Tue, 10. Feb 04, 01:19
x3

Post by Zathos » Wed, 15. Mar 06, 01:38

Yea :D

Great time to release the patch, downloaded so fast :D

Have a virtual malt on me :)
"A leader is best when people barely know he exists, when his work is done, his aim fulfilled, they will all say, we did this ourselves' - Lao Tse (circa 600 BC)

Bypass
Posts: 17
Joined: Sat, 4. Mar 06, 02:57
x3

Post by Bypass » Wed, 15. Mar 06, 01:38

Sahweet!!!!!

kirky365
Posts: 34
Joined: Mon, 27. Dec 04, 20:02
x3tc

Post by kirky365 » Wed, 15. Mar 06, 01:43

heh i leave the x community for a while to wait for the 1.3 patch to come out and when i come back 1.4 is out!! i should start checking in more often. anyways still downloading so i'll be back once i've installed the game and patch.

User avatar
Incubi
Posts: 5044
Joined: Mon, 2. Jan 06, 06:59
xr

Post by Incubi » Wed, 15. Mar 06, 01:48

Did not say anything about the load savegame crash or the crash when there are not enough nodes to complete a comlex... are these fixes included with
"Many other minor problems resolved" or are those for future fixes?

DIGSIN
Posts: 538
Joined: Fri, 28. Oct 05, 12:37
x4

Post by DIGSIN » Wed, 15. Mar 06, 01:49

Perfect timing i have just started a 2 week holiday.
Guess i wont be doing the things i am supposed to be doing now.

Xenon_Slayer
EGOSOFT
EGOSOFT
Posts: 13093
Joined: Sat, 9. Nov 02, 11:45
x4

Post by Xenon_Slayer » Wed, 15. Mar 06, 01:51

Incubi wrote:Did not say anything about the load savegame crash
Try it and see. You should be plesently surprised.
Come watch me on Twitch where I occasionally play several of the X games

jasonakibake
Posts: 6
Joined: Sun, 15. Jan 06, 00:42
x3

Post by jasonakibake » Wed, 15. Mar 06, 01:52

:!:

This is all kinds of awesome! Just wanted to thank all of you guys for all of the effort you have put into the patch, especially amidst the moaning of some of us. It's what makes this game so incredible. It was annoying to see so many negative posts on the board, and it just goes to show how completely undeserved it was when you all show so much dedication to this frankly stunning franchise.

Now, to play! Ah well, who needs a degree anyway? :D

Thanks once again!

Heretic666
Posts: 463
Joined: Fri, 20. Feb 04, 17:30
x3tc

Post by Heretic666 » Wed, 15. Mar 06, 01:54

YAY :D

creiss
Posts: 72
Joined: Fri, 13. Jan 06, 01:45
x3

Post by creiss » Wed, 15. Mar 06, 02:02

YAY!!!

Kvalyr
Posts: 336
Joined: Sun, 1. May 05, 15:56
x4

Post by Kvalyr » Wed, 15. Mar 06, 02:03

Awesome work, Egosoft. Knew you'd come through for us ;)

They even fixed alt-tabbing amongst everything else. Excellent job. Kudos.

Edit:
-------

Lighting for customized geometry, ie; the Cockpit mod?
I don't even use that mod but that's going beyond the call of duty, thanks Egosoft, I think you've made a lot of people very happy. Now go relax for a while and ignore any whiners that are still clinging on. ;)

Jimby
Posts: 232
Joined: Wed, 22. Feb 06, 15:43
x3

Post by Jimby » Wed, 15. Mar 06, 02:10

Has anyone actually tried this yet? I just installed a bunch of scripts.

Ironcruncher
Posts: 131
Joined: Sun, 1. Jan 06, 03:24
x3

Post by Ironcruncher » Wed, 15. Mar 06, 02:10

Gotta couple ?'s. Can the Tug Laser pull stations already placed, can it move stations with complex construction kits, and can you move other stations or tug hurt ships that cant move as fast as you?

MadBoris
Posts: 646
Joined: Thu, 26. Aug 04, 21:29
x3

Post by MadBoris » Wed, 15. Mar 06, 02:12

Very nice.
Will post my findings soon.

My only concern is the lessened Khaak forces.
I really enjoyed being opposed in certain sectors by mass amounts of them. It is one of the few things that made the late game enjoyable for me, rather than taking over a universe without having to defend sectors.

User avatar
surferx
Posts: 1184
Joined: Wed, 6. Nov 02, 20:31
x4

Post by surferx » Wed, 15. Mar 06, 02:17

Now it's time to actually buy the game and move up to the X3 universe. This will hopefully take most of the bugs out. I like the new features that have been added.
If you want to go fast, go alone.
If you want to go far, go together.

Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB

Post Reply

Return to “X Trilogy Universe”