Patch 1.3 Feedback

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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MillerTime
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Post by MillerTime » Fri, 23. Dec 05, 14:30

Ok I played some more, this is no more just a re-balancing they just enabled the suicide diffculty level.

There is just no way to build any sort of an empire without Massive Defence. I'm talking 20-50 ships per sector to start.

To me the level of AI balancing should be enabled along with your trading/fighting rank. This xtreme level is just to ridiculous now and feel as if the Eggheads are cheating us now.

There are three things we can do to fix this flawed patch.

1. Go back to 1.2.01 untill you have 100 Billion Credits stored in your many fabs and some 2000 ships M1/M2/M6 and have all M6's replacing your TP's. Then enable the xtreme level, I mean patch to 1.3.

2. Script yourself in 100 Billion Credits to fix the re-balance of the game now and play 1.3.

3. Shelve the game until some sort of sanity comes back to Ego.

I agree that the AI needed a rebalance but again not to this insane level. Well not until you get the rank of xtreme anyway.

I just don't know what to say other than that.
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acrh2
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Post by acrh2 » Fri, 23. Dec 05, 14:41

Maybe we should give up on Egosoft and fix the game ourselves.

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kalrus
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Post by kalrus » Fri, 23. Dec 05, 14:50

I have played a little more today and i had my first ever freeze with patch 1.3.

Also my strafe drive does;nt seem to be working.

And AP seems to of lost the Mammoth... Iv checked all surounding sectors and zip... nothing.... How do i buy a station ?. Iv been saveing up and ready to buy a power plant.... Now i cant.... Let's hope it respawns.

random50
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Post by random50 » Fri, 23. Dec 05, 15:06

So it's just me that's NOT having a ridiculous time with pirates/xenon then?

I almost didn't patch my x-treme game (which was about 12 hours old) because of the comments on here. I'm glad I decided to give it a try!

At first there was more activity, but it quickly settled down. In fact, I had to abandon my fighter because my plan of capping my way to my first factory ran into a serious lack of pirates without stepping out way into the borders. I wonder if perhaps it works like this:

1. Level of activity is related to the size of your empire (I noticed a sudden blip in activity when I bought my first trader...might have been coincidence)

2. The patch dumps the extra enemies on immediately, but takes time to regenerate the friendly ships players report disappearing from longer games.

What this would mean for anyone applying the patch with a huge empire already in place is a MASSIVE initial invasion which will seem even worse because there aren't enough friendly ships to help out, either directly or by acting as cannon fodder. Depending on how they respawn the friendly ships there might be a problem here...namely they get picked off before they can regenerate to the sort of levels you'd expect from a new game played to that point.

IF this is correct, then frankly it sounds like a good thing, for the new starters at least. The problem with this game (I suspect) and X2 previously is that the difficulty didn't scale. Once you had a few factories and UTs in place, the money was rolling in faster than you could spend it and there was absolutely no challenge left. I like the idea that now as your empire grows, so does the amount you have to spend on maintaining it. Having hundreds of factories in place safely is now an achievement rather than just a question of simple gametime.

BTW, I wonder if people are suffering so badly because they feel like they HAVE to defend every trader and factory? In a large empire, you cannot win every battle. Or at least you shouldn't be able to!

steel chicken
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Post by steel chicken » Fri, 23. Dec 05, 15:32

I only had about an hour or so to play last night with the new patch.

I have a huge empire of factory complexs and transports, a handful of UT's, and maybe 10 defense ships, couple M6's, 5 M3's and some M4 escorts.

I got hit hard immediately after the patch: My weapons complex in Getsu Fune and a smaller complex in Bluish Snout, Half of my transports were killed by incoming Xenon. It was kinda fun trying to respond to get the surviving transports out while I ordered my defense ships to jump in. I killed them and they kept coming, so finally I just backed off and they did their little migration and stopped shortly after. In about 2-3 other sectors, I lost another 6-10 transports from pirates I think. They are much more agrressive and numerous now. The attacks come so fast and I can only respond personally in one sector at a time, it was a little frustrating. I just started ordering transports to dock while I build up some defenses.

Those like me who had big station empires but not alot to defend it will be in trouble for sure. A handful of lasertowers are just about useless as well. I dont have enough cash for a M1 or M2 yet. Hopefully I can keep my empire together long enough to save up. I spent most of my free cash on buying some M6's and tyring to get them equipped.


I think Egosoft did a good job with the graphics, the FPS especially SETA is much improved. There still alot of lag in combat, but overall its a much smoother experience. I never had many CTD's so I cant comment on that.

1.3, is far from perfect, but its what they SHOULD have released when they went gold.

I dont want to start over though, ive got way too much work in my current empire. Besides, its fun to try to hold it together against the onslaught!
Those who give up freedom for security deserve neither.

mattjenko
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Post by mattjenko » Fri, 23. Dec 05, 16:08

To add to my essay earlier, I have actually had a great time fighting fires with this patch. Things have calmed down a lot since the insanity began. The other good thing about it has been the ability to up my ranking quicker as I was beginning to think that I would play for nearly 3 weeks game time and still not have enough rep to buy an M1/M2.

There are still lots more pirates and the Xenon are quite nomadic now. I have had to really quickly try and reorganise and it has been quite a rewarding challenge. I don't mind getting owned now and again :wink: . I haven't had to deal with a loony Kha'ak destroyer in my own sector yet, for which it sounds like I should be grateful. Whatever happens from now on, I certainly know what ships I can count on and which are kak. I certainly don't think I will have much need for Boron ships from now on :twisted: , although to be fair, my wingman Hydra did a good job until he too finally succumbed in the battle for New Income.

PS - capping has been no better or worse for me with 1.3... I even managed a few caps whilst pummelling pirates in a Nemesis.

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Trevelvis
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Post by Trevelvis » Fri, 23. Dec 05, 16:11

and there are extra graphics settings in the x3 splash screen menu.
Where are these I cant seem to find them ???

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euclid
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Post by euclid » Fri, 23. Dec 05, 16:14

Trevelvis wrote:
and there are extra graphics settings in the x3 splash screen menu.
Where are these I cant seem to find them ???
Check gfx settings in the little startwindow (just after the SF check).

Cheers Euclid

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Trevelvis
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Post by Trevelvis » Fri, 23. Dec 05, 16:19

Check gfx settings in the little startwindow (just after the SF check).
Thanks M8 was so eager to play with 1.3 installed missed it. Is there somewhere that tells you the best settings for performance with a crap system :lol:

LostPilot
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Post by LostPilot » Fri, 23. Dec 05, 17:59

I still recommend, lasertowers if you use the "upgrade script." from scripts section which adds 125MJ shields, its not a cheat they're supposed to use those. I have placed over 30 lasertowers, near a gate where i get the baddies. They get vaporized before they can even do damage. If its a bigger group, i'll go in too :P. But the invasions are starting cease.

all hail family rhonkar.

JKoopman
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Post by JKoopman » Fri, 23. Dec 05, 18:33

Most of the complaints I see of "impossible odds" with patch 1.3 seem to be from people who, in their own words, have vast, gigantic, galaxy-spanning empires overflowing with factories and complexes and streaming with freighters and transports... with practically nothing at all to defend them but a few tolken fighters and a handful of laser towers.

Do you honestly think that was the way the game was intended to be played? People actually thought the designers intended them to be able to put the game on SETA 10X overnight while they slept and watch their fortune grow all on it's own? Because that's how the game was pre-1.3.

In my opinion, 1.3 fixed a broken system. Now you actually have to spend time and money building a comparable defense for your economic infrastructure.

Lhirondelle
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Post by Lhirondelle » Fri, 23. Dec 05, 18:36

LOL I havnt seen any enemy ship get out of hand in any home sectors in my game yet, and i guess I should count myself lucky too.

Alot more game to hunt now while on patrol, but compared to the boredom I suffered through with no enemies, it is a relief.
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ravinhood
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Post by ravinhood » Fri, 23. Dec 05, 18:59

The problem with this patch for many is the "starting over feeling" it is giving to many of us. I mean I got 32 million credits and no ships, no factories (all destroyed by the mongol horde lol) and I've spent two weeks of play time getting to this point and now it justs feels futile to "start over". It's a pain in the butt getting UT's ready, having to fly down south (my main income was in Boron and Teladi space) and get jumpdrives and then placing them in sectors for hours until they were UT ready as I had to get them 25mj shields and they had to gain experience.

The other pain was hiring a TL to transport my factories to the locations I wanted. That's a lot of time an effort down the tubes. And that just killed all the fun inbetween those frustrating times to setting up UT's and Factories in the first place, at least I had some tradings and exploring to do then. All that is done now. I'm left with just "redoing" everything I've already done, now THAT'S BORING to have to redo the same thing again.

On a funnier note, I reloaded the game once more and just took my buster and started hopping around until I found the main assault group of pirates coming up the chute of Split and Telani, caught up with them in Greater Profit. For the fun of it I took a mile wide move around the edges of the sector and came in behind them and then "followed" the very last one of them. To my surprise they didn't turn and attack me. So, I got a nice view of the destruction of things in their path. There were (15) of them of all types. I followed these boogers into Siezewell, Profits Share (one of my home bases used to be lol), Ceo's Buckzoid, Rolk's Fate, Atreus Clouds, then through two pirate sectors, watching them waste factories and NPC ships. It was hilarious, there I was, just following this little dude and him fighting and firing away at all this stuff and none of them even taking a 2nd glance at me. UNTIL that 2nd pirate sector where they met up with some more pirates in a group, more than I could count and that's when I got attacked and before I could jump out I was gone. Yeah boy what fun....lol

There's no way in hell a starting player or someone who's only been able to put a little time a day into the game can compete with this armada and that was just pirates, I'll probably reload and see if I can find the Khaaks and Xenon armadas and watch them smear everything. Although I haven't explored as much as some have probably, I counted the sectors today and I've uncovered 50 of them, so according to the box that's only 1/3rd of what's all out there. So, there's a lot I won't get to see that I'm sure others are experiencing and getting extra armada's coming into the CORE (so don't give me that BS that the CORE is the safe spot cause it ain't, those Pirates poured through Siezewell like they OWNed the place). They wasted Siezewells TL like it was a buster. lol I swear you'd think they all had mass drivers, lol, it doesn't look like they run out of energy at all. lol They did lose some ships along the way I think when we hit Atrous Clouds they had (9) out of the (15) left, but, there were more in Atreus Clouds, but, these were 2 paks setting on factories that I'd seen there since I been playing before the patch. They just harass fire at these factories but don't have the firepower to take them out. But, this armada did. ;)

I'd never seen these two pirate sectors we went through before either, so, they helped me discover two sectors I wasn't even aware of. lol I haven't even look hardly south of Argon Prime except for the temple and the jumpdrives I need for my northern "used to be expansion". ;(

mcb0001
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Post by mcb0001 » Fri, 23. Dec 05, 19:21

To all those that keep saying the incoming hoard only attacks players with massive empires, YOU ARE WRONG! I have 3 little factories all within 2 jumps of Argon Prime and they are toast thanks to Kha'ak destroyers and other large or multiple ships.
The only stratagy now is to have no assets and just do Ass missions. Thats just not my type of game.

shasla5
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Post by shasla5 » Fri, 23. Dec 05, 19:38

AI pathfinding is still godawful. I've said before, and I'm going to keep saying it until it's fixed.
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Logan321
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Post by Logan321 » Fri, 23. Dec 05, 19:47

I've played for a few hours in the 1.3 patch, and haven't seen the massive destruction that everyone's been complaining about... I have about 10 factories, some in complexes, several trading ships per factory, and 4 UTs at lvl 25... I haven't lost anything but an m3 in an assassination mission against a TL, M6, and 5 M3s.

My factories are mostly centered in Split space tho, within a few jumps of Family Pride... Maybe the khaak and pirates just have it out for teladi and argon space? Donno.

Just how many of the people complaining about this destruction are SETA-addicts, I wonder? No, you can't leave the game on SETA-10x overnight anymore. And that's a good thing, imo. What's the point of playing if you can just use a "legal" cheat to do it?
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Xaffax
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Post by Xaffax » Fri, 23. Dec 05, 20:55

Well acording to a lot of people here, the game has become a lot more agressive with the 1.3 patch. That would be a good thing.

I'm afraid I won't use it because the 1.3 patch has turned my X3 from what was a reasonably stable game into a twitchy buggy unstable afair.

Doesn't really matter with no cocpits and an interface from hell I won't play it much anyway.
Xaffax out!
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Fendalis
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Post by Fendalis » Fri, 23. Dec 05, 22:02

Boy, the whiners are out in force...

First, I love the 1.3 patch. Awesome. Way way way fun.

now, onto the whiners...if you have hundreds of fabs and no sector defense (or minimal sector defense), you deserve what you get. Where's the challenge if you can build and build without having to defend your empire? Now I haven't played on easy, humble merchant, or anything like that...I'm on Xtreme, with 4 factories, a TL, and a small fleet of M3s, and yeah, I've seen the Xenon flooding in from their sectors...and I'm having a blast holding them back wherever possible.

Seriously though, and I don't mean to bash people who are having trouble, but really...part of the game is Fight, and part is Think...so you've got to do more than Build and Trade, or you're going to be toast. Think about what you're doing, where you're deploying, how much defense you have...and if they come after you (Khaak, Pirates, Xenon) Fight Back!!! They aren't unbeatable...use some strategy...Think. For example, I was fighting some Pirates in Profit Share...in my Pirate Buster. Last pirate left was a Nova...I blasted him a couple times and then ran off to my TL Hercules...well the Nova was still dumb enough to blast the TL which then launched fighters....a minute later, the Nova was very dead.
:twisted:

Try playing instead of griping.
Try thinking your way out instead of waiting for another patch or a script.
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BugMeister
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Post by BugMeister » Fri, 23. Dec 05, 23:22

waited - sought - found - bought

traded - fought - built - thought

..then blew a gasket!! :lol:

- naah, only joshin'..

- it's a great game!! :D
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:

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Classic Style
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Post by Classic Style » Sat, 24. Dec 05, 00:33

Thank god I had my Mammoth prior to the patch, otherwise I'd be in huge trouble...

I have had to send it to Farnahm's Legend and leave it to patrol because of the constant stream of various pirate Pirhanas and nova vanguards that see it and flee. Mind you this is after losing 16 Busters to the same sector. Which brings me (finally) to the problem I'm having.

I can't find weapons to outfit my ships, I can't make money to buy the stations to build the compenents to make the weapons which protect my transports which make my money, which yadda yadda yadda... Any ideas? ¬.¬*

Mind you, I love the fact there's so much activity... just wish it were a little slower to respawn :P
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