Ships scale image (25 ships)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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X-it
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Post by X-it » Sun, 4. Dec 05, 17:34

scoochy wrote:LOL, had a 50 50 chance on getting it right. I didn't, luck sucks.
:lol:

They still look cool though! :D

scoochy
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Post by scoochy » Sun, 4. Dec 05, 17:42

Split Fixed.
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Post by NZ-Wanderer » Sun, 4. Dec 05, 17:57

great work, keep it up :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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Post by Rapier » Sun, 4. Dec 05, 18:05

Double post.
Last edited by Rapier on Sun, 4. Dec 05, 18:06, edited 1 time in total.
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Post by Rapier » Sun, 4. Dec 05, 18:05

scoochy wrote:I wouldn't mind showing scale compared to different things, but for that, I would have to know how long one of these ships is. If anyone has any length data, that would be great.
Since you've worked on the relative scale, we only ned to know whow long one of these ships is. That can be calculated by simply knowing how long it takes to fly past one of these ships at a certain speed. There are lots of tricks that can be used to ensure that the measurement is as accurate as possible. If anyone can supply me with a savegame with a Boron M1 or M2 and a maxxed mercury with an eclyptic projector then I reckon I an work it out quite accurately.
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xeon_1
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Post by xeon_1 » Sun, 4. Dec 05, 18:54

@ rapier just script one in and see how long it is

if you want i can make that script for you?

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Post by anyawow » Sun, 4. Dec 05, 19:07

Great job scoochy. Thankyou very much for your work!

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Post by scoochy » Sun, 4. Dec 05, 20:39

I was actually thinking of using a gate as a reference for scale. Should be pretty simple math, since it is a circle, you only need to find the distance to the outer edge from the middle, which is already marked when targeted.
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Post by Fendalis » Sun, 4. Dec 05, 20:44

I was going to suggest getting the gate size in there too...and stations while you're at it. :) Very slick work!

I've got a Wheat Farm Complex that's 14 km end to end...
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Post by scoochy » Sun, 4. Dec 05, 20:58

xeon_1 wrote:@ rapier just script one in and see how long it is

if you want i can make that script for you?
You know what would be wonderful....a script that had every single ship, in the same sector, all DIW. Then I could do some nice all angle detailed shots for each ship. Diagrams pointing out turret hanger bays, bridge etc... :)
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Post by scoochy » Sun, 4. Dec 05, 22:27

For a sense of how big these ships are, I have intorduced a scale. 200 meter increments to 1km. The boron M2 comes in at a whopping 2975 meters! I am going to do some more work and scale the ships to equal a pixel per meter to get a more accurate measurement.
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Post by xeon_1 » Sun, 4. Dec 05, 22:36

i will make one so you can have all the ship's

how do you want it

all m5 M4 andso together or order them per race

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Post by szuur » Sun, 4. Dec 05, 22:40

are u updateing the link from the 1ste post or making a new one?
this is gona be nice:D

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Post by Bishop149 » Sun, 4. Dec 05, 22:46

Good work Scoochy!!
Really looking forward to the completed version of this! . . . not meaning to hurry you or anything. . . . but. . . Hurry up! :roll: :P
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Post by Rapier » Sun, 4. Dec 05, 22:47

xeon_1 wrote:@ rapier just script one in and see how long it is

if you want i can make that script for you?
Sounds like scoochy is ahead of me. But a copy of whatever you produce would be helpful.

And thank you.
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Post by scoochy » Sun, 4. Dec 05, 23:17

xeon_1 - doesn't really matter how they are formed up. I don't mind flying around, just need them seperated by a few kilometers on all sides. Thank you so much for that, gonna help out a TON. I was waiting for these ships to come to all stop while trying to get lined up for the shot, VERY time consuming.

szuur - I am updating the link on the first page with every change I make


Thinking of an in detail chart for each ship, which will include ship specs (weapons, speed etc), hardpoint locations, things of interest, length, width, height....

And seperate image with all the ships to compare size...

Finished measuring the ships, I am going to just type the result here, and update it, until I figure out how I want to organize all this.

Boron: M1 2885 meters
M2 2831 meters
M6 152 meters

Split: M1 1928 meters
TL 2052 meters
M6 148 meters

Paranid: M1 1340 meters
TL 1649 meters
M6 181 Meters

Argon: Titan 1745 meters
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Post by xeon_1 » Sun, 4. Dec 05, 23:56

i will make tommorow

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Post by Ceowulf » Mon, 5. Dec 05, 02:21

Firstly, this is a fantastic piece of work. I'm still looking at the picture, its a work of art.

Second, I think this now completely removes any argument about people saying "Of course you can't fit a super freighter into a TL or M1 or M2, it's got as much cargo space as them!". Or why you can't fit a few fighters into a M2. This is complete proof that the reasons you can't are not logical or consistant at all, just a nerf.

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Sandalpocalypse
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Post by Sandalpocalypse » Mon, 5. Dec 05, 02:24

well no,

that bit is more about

you literally can't fit a TS or a TP into the docking bay :)

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Post by humility925 » Mon, 5. Dec 05, 02:30

Sandalpocalypse wrote:well no,

that bit is more about

you literally can't fit a TS or a TP into the docking bay :)
But it's so huge Ship! Of coures how come M3 destory M1 or M2 single hand due to Shield too slow to recover to give M3 keep shooting, and some anit-fighter gun like flak short ranges, and some gun like PPC is very slow, yeah I know there mod out fixed this but I was talk about Normal X-3 1.2.1. Way to look at TL almost same size to M1 or M2 and yet their shield is lighter then M1, or M2?

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