scoochy wrote:LOL, had a 50 50 chance on getting it right. I didn't, luck sucks.
They still look cool though!
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Since you've worked on the relative scale, we only ned to know whow long one of these ships is. That can be calculated by simply knowing how long it takes to fly past one of these ships at a certain speed. There are lots of tricks that can be used to ensure that the measurement is as accurate as possible. If anyone can supply me with a savegame with a Boron M1 or M2 and a maxxed mercury with an eclyptic projector then I reckon I an work it out quite accurately.scoochy wrote:I wouldn't mind showing scale compared to different things, but for that, I would have to know how long one of these ships is. If anyone has any length data, that would be great.
You know what would be wonderful....a script that had every single ship, in the same sector, all DIW. Then I could do some nice all angle detailed shots for each ship. Diagrams pointing out turret hanger bays, bridge etc...xeon_1 wrote:@ rapier just script one in and see how long it is
if you want i can make that script for you?
Sounds like scoochy is ahead of me. But a copy of whatever you produce would be helpful.xeon_1 wrote:@ rapier just script one in and see how long it is
if you want i can make that script for you?
But it's so huge Ship! Of coures how come M3 destory M1 or M2 single hand due to Shield too slow to recover to give M3 keep shooting, and some anit-fighter gun like flak short ranges, and some gun like PPC is very slow, yeah I know there mod out fixed this but I was talk about Normal X-3 1.2.1. Way to look at TL almost same size to M1 or M2 and yet their shield is lighter then M1, or M2?Sandalpocalypse wrote:well no,
that bit is more about
you literally can't fit a TS or a TP into the docking bay