Ships scale image (25 ships)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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humility925
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Post by humility925 » Sun, 4. Dec 05, 10:52

I think Boron has huge ship due water hold for them?

X-it
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Post by X-it » Sun, 4. Dec 05, 10:52

Great idea and great work! Nice to see the ships in relation to each other and so detailed (at least the biggies). I'm impressed with the ship designs in X3.

The Paranid ships looks very cool. I suspect they will be my choice when I get that far into the game.

RaGodofTehSun
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Post by RaGodofTehSun » Sun, 4. Dec 05, 10:54

my god how can the argon ships be better than the boron, especialy the carrier, argon can hold 60 where as the shark can only hold 45?!?.

DemaeRamen
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Post by DemaeRamen » Sun, 4. Dec 05, 11:17

Excellent work!
Always welcome! Cheap and filling!

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Post by Rapier » Sun, 4. Dec 05, 11:37

Fantastic work!

Might I suggest something though, stop adding extra ships and think about exactly what you want to do. What you started off doing will probably not be what you finish off doing as you have more good ideas (and suggestions from others) along the way. Now you've experiemented a bit and found out what you can and can't do, have a bit of a think about the finished product you want. i t may be you need to do things a little differently and start getting the pic's again, or in a different way. Once you've decided what you want to do, you can go ahead and finish getting al the info.

To see what can be done, I would suggest taking a look at Jeff Russell's Starship Dimensions page.
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Bishop149
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Post by Bishop149 » Sun, 4. Dec 05, 12:24

Good work, that looks awesome, keep it up!
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James_2k
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Post by James_2k » Sun, 4. Dec 05, 12:26

Well i certainly want a boron cap ship if they are that big.

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Stevio
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Post by Stevio » Sun, 4. Dec 05, 12:45

aaaaahhhhhh look at the ickle buster, its so cute :lol:

good work it will look great when its finished

stevio

Vinnie_NL
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Post by Vinnie_NL » Sun, 4. Dec 05, 13:27

Cool, I'm always trying to imagine how those ships compare to each other and how big they would be in real life. This is a great idea.

szuur
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Post by szuur » Sun, 4. Dec 05, 14:40

NICE :D how do u take ortografic pictures? u use the original 3dsax file or something? so it doesn't have perspective?

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Post by Veles343 » Sun, 4. Dec 05, 14:47

GENERAL DAVE wrote:How do you take the backgrounds off the ships ????

Nice work and ideas, i'm liking it.

I took this pickie when answering a fairy in distress, but didn't bother to use it at the time.

It shows a split TL (nellie) in comparison with a pirate base.....

I know it's no use to you but the background is very cool no?

http://img.villagephotos.com/p/2005-10/ ... cture1.gif

Hope you like :wink:
Whoa that does look cool, I do love the backgrounds in this game, they are simply amazing.

That big pic you've got looks really cool, I would say make separate pictures for each race but then you wouldn't see the difference ion sizes so well. Those boron cap shps are huge!

EDIT: Just have to say again how cool that ship pic looks :D Excellent work there

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Post by scoochy » Sun, 4. Dec 05, 17:17

RaGodofTehSun wrote:maybe make the type bigger so you can see what it says please?
Umm, when the image is at full size, the point type is actually 9 pt.

I guess I could make another image where the type is bigger so that way even when zommed out of the image, the type is still readable.
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Post by scoochy » Sun, 4. Dec 05, 17:21

Rapier wrote:Fantastic work!

Might I suggest something though, stop adding extra ships and think about exactly what you want to do. What you started off doing will probably not be what you finish off doing as you have more good ideas (and suggestions from others) along the way. Now you've experiemented a bit and found out what you can and can't do, have a bit of a think about the finished product you want. i t may be you need to do things a little differently and start getting the pic's again, or in a different way. Once you've decided what you want to do, you can go ahead and finish getting al the info.

To see what can be done, I would suggest taking a look at Jeff Russell's Starship Dimensions page.
I wouldn't mind showing scale compared to different things, but for that, I would have to know how long one of these ships is. If anyone has any length data, that would be great.

As for now, I am simply going to collect the ships, scale them, then arrange them in some nice spiffy and snazzy arrangement.
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Tsar_of_Cows
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Post by Tsar_of_Cows » Sun, 4. Dec 05, 17:25

Just a little note - you have the Split M1 and TL upside-down.

scoochy
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Post by scoochy » Sun, 4. Dec 05, 17:33

LOL, had a 50 50 chance on getting it right. I didn't, luck sucks.
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Post by X-it » Sun, 4. Dec 05, 17:34

scoochy wrote:LOL, had a 50 50 chance on getting it right. I didn't, luck sucks.
:lol:

They still look cool though! :D

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Post by scoochy » Sun, 4. Dec 05, 17:42

Split Fixed.
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Post by NZ-Wanderer » Sun, 4. Dec 05, 17:57

great work, keep it up :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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Post by Rapier » Sun, 4. Dec 05, 18:05

Double post.
Last edited by Rapier on Sun, 4. Dec 05, 18:06, edited 1 time in total.
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Rapier
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Post by Rapier » Sun, 4. Dec 05, 18:05

scoochy wrote:I wouldn't mind showing scale compared to different things, but for that, I would have to know how long one of these ships is. If anyone has any length data, that would be great.
Since you've worked on the relative scale, we only ned to know whow long one of these ships is. That can be calculated by simply knowing how long it takes to fly past one of these ships at a certain speed. There are lots of tricks that can be used to ensure that the measurement is as accurate as possible. If anyone can supply me with a savegame with a Boron M1 or M2 and a maxxed mercury with an eclyptic projector then I reckon I an work it out quite accurately.
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