Multiplayer for X Games
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Multiplayer for X Games
I have played X2 and love it. I would love to get X3, but cannot find anywhere where it says it has a multiplayer to it. I assume t does not as X2 did not.
Is anyone working on a multiplayer Mod for X3 or X2?
Is anyone working on a multiplayer Mod for X3 or X2?
- spaceweedaddict
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- Joined: Sat, 9. Jul 05, 02:50
Hi Fadius !
Many of the X players would like to see at least a LAN option (think about it: organizing a big LAN party !!) but unfortunately this is not possible.
It has been discussed (for X2) over at the Dev forum but there are too many things (in KC code) missing to implement this option.
In short: it's not possible to mod.
Cheers Euclid
Many of the X players would like to see at least a LAN option (think about it: organizing a big LAN party !!) but unfortunately this is not possible.
It has been discussed (for X2) over at the Dev forum but there are too many things (in KC code) missing to implement this option.
In short: it's not possible to mod.
Cheers Euclid
I was thinking about this the other day and they could do a MP component fairly easy by including netcode and the ability for you to load in a ship to a pals universe, or him to load into yours. In that way all things would be governed by the hosting game and set according to how they are in that universe.
Doing a MMO style persistant universe for everyone would take a complete rework and eliminate many of the existing elements btu a one to one load in as above would be a nice addition and shouldn't be too hard or too requiring of change in the exisiting game.
Doing a MMO style persistant universe for everyone would take a complete rework and eliminate many of the existing elements btu a one to one load in as above would be a nice addition and shouldn't be too hard or too requiring of change in the exisiting game.
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The practicalities may be easy, the technicalities aren't. Or are you volunteering to write the netcode?
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If they want to pay me to do it I will, just like any programmer for a game would get paid.
What I was saying is that if they did it the way I suggested the netocde would be no harder to write than for any MP game because all you would be doing is loading two people in one universe, I should think you could do this with several depending on how well the netcode is written. So it wouldn't take a server as one host would act as the server - would be a similar setup to how many RTS games are done.
What I was saying is that if they did it the way I suggested the netocde would be no harder to write than for any MP game because all you would be doing is loading two people in one universe, I should think you could do this with several depending on how well the netcode is written. So it wouldn't take a server as one host would act as the server - would be a similar setup to how many RTS games are done.
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Ok, would someone please explain to me why you'd need such a large server to run MP? So you have all but 8 sectors in OOS instead of all but 1. The client computer would take care of the sector it's in itself, wouldn't it? Enlighten me, please.
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If X was online a very large server would be required to collate information about where a user had been,trading,fighting,factories and ships owned, so you can perhaps begin to imagine say example 100,000 users playing at one time would need some pretty heavy duty hardware.
Also if there was a player(s) vs player(s) battle the information would have to be relayed in real time between the user's PC's.
Also if there was a player(s) vs player(s) battle the information would have to be relayed in real time between the user's PC's.
EVE Online does it with ALL players running on the same server - and other MMOs and FPS games handle numerous to tens of thousands of players so it is possible. Now, to make X into a MMO like EVE Online would be quite impractical because much of what makes X would have to change in a large persistant common universe.TSM wrote:If X was online a very large server would be required to collate information about where a user had been,trading,fighting,factories and ships owned, so you can perhaps begin to imagine say example 100,000 users playing at one time would need some pretty heavy duty hardware.
Also if there was a player(s) vs player(s) battle the information would have to be relayed in real time between the user's PC's.
Uhm, it isn't impossible allthough turning it into a full blown MMO style is unlikely as hell. It might make sense to add netcode similar to an RTS to the game allowing for a couple friends to load into one of the others X Universe - that would be completely possible and might even make sense for ongoing sales given that X4 is goign to take a couple years to develop (game development cycles being what they are). It would make for a nice paid expansion if you ask me.Crush wrote:just forget it. it's not possible to do in our lifetime... and even if it is, i doubt that it will ever be done.
Completely possible but not viable as any one person in such a game accelerating the game clock would accelerate the game clock for all players.Bazza wrote:I take it in this multiplayer idea that SETA would be inoperable. I somehow thing a total redesign of the X-Universe gameplay would be in order.
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The reason I brought this up, is Me and a ton of others play Freelancer. SOmeone hosts a server and ppl can join, createa character, and go. The universe is persistant as long as the server is up.
I like X way better for so many reasons, but I play Freelancer because I can play with friends at the same time, in the same universe.
I like X way better for so many reasons, but I play Freelancer because I can play with friends at the same time, in the same universe.
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