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Posted: Thu, 1. Dec 05, 21:06
by FyreByrd
TP's are quite able to carry jumpdrive's i have a tp as my personal resupply vehicle carrying ecells and mass driver ammo and he quite happly uses his Jdrive - so that should have nothing to do with whether it can uni trade or not

Posted: Thu, 1. Dec 05, 21:09
by Deleted User
Really - which one do you have? The one's I've seen can only carry S type goods and the jumpdrive has an M class rating... doesn't it?

Posted: Thu, 1. Dec 05, 21:14
by FyreByrd
Although i'm still going on my already admitted dodgy ship information but....

the express,manta,iguana, and toucan all have "S" restrictions so they won't mount a jumpdrive. but all the rest have "L" restrictions so they can - my utility ship is an Iguana Vanguard (I'm sure you know the one!) which is dead useful to resupply with - and i have another capped one that I tested the tp sector trading stuff on. and once he's up to the grade I'll check the uni trader stuff with him too!

Cheers

FyreByrd

Posted: Thu, 1. Dec 05, 21:17
by Deleted User
You can cap Iggy Vanguards...?? I'm having one of those - sold the other near the start for some funds... :doh:

Posted: Thu, 1. Dec 05, 21:26
by FyreByrd
with the sound of "Split Now Give You Death" ringing in his ears...

I sold all the freebies except the iggy van it just looked far too usefull - they're also good ships to do personal trading in cos there an awfull lot faster than ts's and still got a reasonable hold on them maxed out. (Plus of course you get the satisfaction of killing off a few split to get them!)

Cheers

FyreByrd

Posted: Thu, 1. Dec 05, 21:29
by Deleted User
Yup sod the rep! Split Family Protector... my a**e!

Posted: Thu, 1. Dec 05, 21:30
by Yellowjack
Sorry Big Bad Orca but my TP is jump drive equipped and it works just fine, I won't tell it that its not supposed to have if you won't. :wink:

In fact I think that the only ships that can't be jump drive equipped are M5s due cargo size (s) limitations.

Posted: Thu, 1. Dec 05, 21:38
by Yellowjack
Can anyone confirm that Universal trader needs XL cargo carrying capacity?

If so this should be mentioned in the guide.

Posted: Thu, 1. Dec 05, 21:39
by FyreByrd
Ah well I did all my criminal activies (Capping races ships drug running, etc) at the start of the game now i'm a respectable trader and merchanteer, who occasionally when attacking a pirate in split space suffers an attack of bloodlust and unleashes all his fury on every split ship that he can.

Jumpdrives have a M size cargo rating so no ships that have S only restrictions can carry them (like most m5's and a coupla tp's (see above))

Cheers

FyreByrd

Posted: Thu, 1. Dec 05, 21:49
by Storm666
Can anyone confirm that Universal trader needs XL cargo carrying capacity?
Thats never been a requirement unless it got changed, its just a good solid reconmendation.

Posted: Thu, 1. Dec 05, 21:54
by FyreByrd
As i already stated I'm almost certain that you can uni trade with tp's and that being able to carry XL freight is a advantage not a necessary(i really wish i could spell) my TP (which is at around lvl 3/4) which i tested the tp sector trader stuff for the guide on is able to be turned into a uni trader (but it sends the message "Not Experienced enough" which leads me to believe that they are fine to be uni traders

Certainly in X2 they could be like Storm666 said and I haven't seen any evidence otherwise yet so until i get round to doing more testing and update the guide that's the best i can offer

cheers

FyreByrd

Posted: Thu, 1. Dec 05, 22:06
by Yellowjack
I have this Caimen at level 10, its specs have been checked against the guide requirements. However, the Universal trader button won't light up and I'm all out of clues.

It trades fine as Sector trader never giving me a problem but I cannot make it kick off as Universal Trader. Any Ideas? The cargo size was my last hope and it has been dashed. :(

Posted: Thu, 1. Dec 05, 22:12
by steel chicken
im constantly getting the out of energy message when power plants are only 2 jumps away, is there some way to boost the # of sectors the UT will look?

I checked the scripts for it, but its fairly complex, and couldn't find the obvious variable called "look for energy for x # of sectors"

Posted: Thu, 1. Dec 05, 22:14
by FyreByrd
First of all a Caimen is a TS not a TP so the cargo size shouldn't be a problem at all!

if you've checked and double checked (and triple checked) the things you need and you have them all then there is no reason that i can see that you shouldn't be able to turn him into a uni-trader

I can't see any reason why a tp won't turn because my tp's uni trader light is lit - make sure that if you have a tp it's not one that has a S cargo restriction see the list above for those - but other than that I'm not sure

Hope this helps - if not get back to me with the exact ship type, what equipment you have on it and any other details and i'll run some tests and find out what's going on

cheers

FyreByrd

Posted: Thu, 1. Dec 05, 22:16
by FyreByrd
Sorry Steel Chicken that's a scripters job I'm afraid - can't do anything about that until either a scripter changes it (i think a few already have?) or ego changes it.

PLEASE EGO CHANGE IT

cheers

FyreBYrd

Posted: Thu, 1. Dec 05, 23:07
by Arbalest
Yellowjack wrote:I have this Caimen at level 10, its specs have been checked against the guide requirements. However, the Universal trader button won't light up and I'm all out of clues.

It trades fine as Sector trader never giving me a problem but I cannot make it kick off as Universal Trader. Any Ideas? The cargo size was my last hope and it has been dashed. :(
I had trouble getting one ST to convert to UT. I thought I had checked everything, but had missed Fight Software. I installed Fight Software 1 and that enabled the option. I think that might be so they can use fighter drones? I installed Fight Software 2 also, just in case.

Anyway, make sure you check EVERYTHING listed in the guide.

Posted: Thu, 1. Dec 05, 23:40
by Yellowjack
Sorry, my ship is an iquana (it was before breakfast and I was still dozy).

However, I have at long last managed to get the pilot to transfer to a new ship by changing the arguement order. I was selecting: giving ship, receiving ship and place which didn't work. When I tried: receiving ship, giving ship then place it worked fine. With level 10 pilot in new Mercury the Universal trader button came on and he is now trading as a Univesal trader. :)

I am still curious as to why the Iguana couldn't trade as universal trader it had all the quals listed in the guide. :?

Posted: Fri, 2. Dec 05, 00:15
by X-it
Big Bad Orca wrote: To transfer a UT trader to another ship - you have to be in sector (I believe) and go to your own ship's command console - special commands - change pilot... then select the UT trader first, then the ship you wish him to move to and finally the station... The UT will take with him... 1x25MJ shield, 1xMk3 software, 1x fight command software mk 1, 1x fight command software... that's all he needs to do his job. Make sure your new ship does not have any of the software installed before you make the change... doesn't matter about shields, though he'll take them anyhow.
Thank you! I had been trying to move the pilot, but had no success. Tried your tip about selecting special commands / change pilots from my own ship menu, and it worked! It did not work when selecting it through the old ship's menu (it had all upgrades installed).

Step by step:
---------------

old ship=current trader
new ship=ship you'd like pilot from old ship to transfer to


- buy a new ship, but do not install any equipment on it, except for one 25MJ shield (and of course speed-, steering and cargobay upgrades if you like). If there are no 25MJ shields available in the area you can transfer one of the shields from the old ship to the new ship before starting the exchange, for example by using the freight transporter on your own ship while you're all in space.

- park both the old ship and the new ship in space somewhere - preferably in the same sector. Do not dock them at a station

- go to your own ships com menu, select 'special commands' and then 'change pilots' (you'll probably need one of the special commands upgrades to do this, but I'm not sure)

- select the sector with the old ship, then the ship itself

- select the sector with the new ship, then the ship itself

- select the sector with the station where you want the pilot exchange to take place, then the station

- the old ship will dock first at the station, then the new ship will start moving and dock as well after the old ship has docked, so this takes some time

- when both ships have docked, the new ship will be renamed to what the old ship was called before, and the old ship will be renamed to "---". This can be confusing, and you may think that the exchange hasn't succeeded, but it has. Just check the ship stats and pilots.

- the trading pilot will now have brought along any extra shields, trading software mk3 and fight software mk1 & 2 from the old ship to the new ship, as well as the jumpdrive and any fighter drones and compatible missiles (I think) if this was present on the old ship

- rename the new ship to what you want, and do what you want with the old ship, now called "---"

- transfer complete!

Thanks again for the tip, you Big Bad Orca! :D

And feel free to use this guide in your guide, Fyrebyrd... :P

Cheers,

Posted: Fri, 2. Dec 05, 01:14
by Yellowjack
Interesting when I just said that I couldn't do it that way but worked fine giving:

1) Receiving ship

2) Trader

3) the place of the trade

When I tried way suggested in previous post both ships didn't move after the orderwas completed. However when I tried the way that worked for me then both ships moved to place of exchange and the exchange took place. I have also seen the tip elsewhere in forum to try this way instead of the more usual way. And no it wasn't finger problem I have been trying the suggested way several times.

It would be interesting to find out why this is so.

Edit:
Aha, I had been using the UT ship menum, probably why things were weird. It is interesting that I wasn't the first to get it to work with reversed arguements.

Egosoft should have included this info in manual and they wonder why the forum is busy!

Posted: Fri, 2. Dec 05, 10:14
by FyreByrd
Thanks X-it will test it out sometime soon then plug it in to the guide. @yellowjack still have no idea why your iguana wouldn't turn uni trader - is it the normal igg or is it a varient - because the normal iggy has only a S cargo restriction which means he couldn't use a j-drive??

Cheers

FyreByrd