... heheh ... buy many games? ...Gregster6 wrote:Interesting stuff - but isn't it traditional for companies to finish developing their product before they sell it at full price?darkmason wrote:I look forward to evaluating it in the same light as many have evalulated X3 without giving them the chance to finish it ...
As ESD mentioned earlier ... '[EgoSoft] really can't win, can they?' ...
I don't remember the last time that I bought software (or hardware for that matter) where I didn't have to get an update for it to work properly, and this is for large software houses/hardware vendors, not smaller one's like Egosoft. If you read alot of posts here, you may or not believe that the 'distributor' released X3 before Egosoft was really finished with it, but seriously, you would release software (ignoring the bugs) with features missing if you had a choice ?
If I learned anything reading this forum the past several months, it's the following:
1) don't show progress pictures, because everyone will bitch about how they are the wrong color, are too shiny, or don't look real (people ... they aren't real) ...
2) don't EVER use the world realism to describe any feature in your game, because everybody is a theorical physicist (I don't care that there's no sound in space) ...
3) in fact, don't discuss features at all, because they will be picked apart; what you include will be wrong and what you miss will be necessary ...
4) don't ask for suggestions, because you will be reminded of any that aren't implemented over and over again (I want HUGE sectors and I want to be able to get anywhere instantly) ...
5) never remove a feature in a sequel (do we have cockpits yet?, why don't we have cockpits?, when are we getting cockpits?) ...
... ah hell ... how about just ...
6) don't leak any information about a game until it's gone gold, or at least until it's in the testers hands with everything implemented. That MIGHT reduce the 'since you are fixing this bug, can you add a couple lines of code to allow us to land and fight on planets with realistic randomly generated landscapes' type of questions. Actually, forget that, someone will still ask ...
People wonder if developers view these forums. If you were a developer who really cared about what they were doing, would you want to read these forums after a hard day of work? ...