Fighter drone problem in version 1.3

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androidbfg9000
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Fighter drone problem in version 1.3

Post by androidbfg9000 » Tue, 28. Mar 23, 04:50

First of all, I am Korean, so please understand that I use the Google translation function.

Trade ships such as station managers and UTs automatically equip fighter drones,
and these drones often lower the reputation of my allies automatically.
This greatly reduces the overall satisfaction and quality of the game.
As the owner of the fleet, I set a global command not to eject drones at them, but all of them are ignored.
I ordered no ejection and they ejected the drone to discredit me.
I haven't done anything wrong with this. But my reputation goes down.
I'm so stressed out by this that I even play the game by giving up trade and station manager altogether.
This halves the fun of running a space fleet.

Also, I don't defend the sector with turrets because of the laser turrets ignoring my commands.
They also ignore my global command and try self-defense because my reputation will only decrease.
that's so unfair.

Of course, I am a FL lover. I don't just want to complain, but I want you to correct the unreasonable part.

So, I would like to make one suggestion.
I would like to change the global command so that it is recognized as an absolute command.
If this is difficult, I would like to remove fighter drones from ships operated by UT and station managers.
I've rarely seen a case where a trade ship survives by carrying a fighter drone.
I don't think it's meaningful to see them jump back into the sector after spraying a drone and running away.
Even if the fighter drone is gone, most of the stress I receive will be relieved.

And please suggest different ways for players to acquire or purchase Jump Beacons.
This is a PC single game. Killing convenience won't increase satisfaction.

I'm uploading videos on YouTube to promote the game,
but it's not easy to explain these stressful parts to beginners.

It may be difficult to correct, but please consider. 읽어줘서 고마워요 :D

DanKara
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Re: Fighter drone problem in version 1.3

Post by DanKara » Tue, 28. Mar 23, 07:54

I suggest leaving the sector yourself, if you see some of your traders appearing in sector (and apologize as soon and as much as possible).

The troubles you have is probably due to some misfired shots (friendly fire) that cascades into large-scale-battles. Such does not happen, whenn you are Out-Of-Sector (OOS).

androidbfg9000
Posts: 5
Joined: Tue, 28. Mar 23, 04:22

Re: Fighter drone problem in version 1.3

Post by androidbfg9000 » Tue, 28. Mar 23, 21:34

Unfortunately, this is a problem that occurs even in OOS state due to the dynamic reputation system.
For example, if Argon is friendly and Terracorp and Otas are hostile,
my ship will occasionally be attacked by them and eject drones even in the OOS state in the Argon sector.
The ship has acted in self-defence, but my reputation suffers.

It's the hostile trade fleet that attacked first, but my reputation is ruined.

This happens frequently in all scenarios, so most are giving up. At some point,
if the message about the loss of reputation pops up continuously, it's because the drone was launched.

I'm putting a lot of time into this game and I don't comment on minor issues.
However, this works too unreasonably in conjunction with the dynamic reputation system.

I'm sorry that I'm using Google Translate, so it's hard to make sure my intentions are conveyed accurately. Thank you for reading.

Cycrow
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Re: Fighter drone problem in version 1.3

Post by Cycrow » Tue, 28. Mar 23, 22:15

you say you set the global commands to no deploy drones, did you actually apply the settings to the ships themselves ?

the settings in the global commands are the defaults used for new ships.

you can set it per ship in the ships command console.

androidbfg9000
Posts: 5
Joined: Tue, 28. Mar 23, 04:22

Re: Fighter drone problem in version 1.3

Post by androidbfg9000 » Wed, 29. Mar 23, 06:12

of course. I check everything, even individual orders. As in the case of the laser tower,
it was too stressful from the trade ships. Almost paranoid, I tried to manage over 40 trading ships one by one.

The process I'm thinking of is this.
Sometimes friendly trading stations and equipmentdock are hostile.(Until hacked through an agent)
They own a laser tower.
The laser tower attacks my trade ships that are in range.(also oos)
My trade ships define them as enemies even though I set the friendly & foe setting to No.
It also unleashes fighter drones when attacked in an allied sector.
Even though the individual settings are also set to not emit.
The opponents are then set as hostile by the individual trade ships themselves.

And in another case, when attacked by a hostile company's ship in a friendly sector,
they release the drone. Of course, even though I told them not to release it in global and individual orders,
they released the drone for defense and used force in the friendly sector,
so my reputation was ruined. loses And for individual settings,
it turns attackers hostile. Sometimes the allies judge it as a hostile act and attack my ship,
but in this case, they also launch drones for defense and attack the allies. Reputation fades quickly.

I've tried countless times to go through all of this and fix it,
but I can't seem to control them to fit my intentions in the usual way.

It's only safe to send a ranged +2 sector trader into terran realm.
This is because sector trades do not automatically have drones and
only ATFs travel in and out of their territory.
Therefore, it is very difficult to operate trade ships in FL.
Of course you have to make money.
It is very stressful to have a bad reputation for reasons that are not just my fault.
It's literally because I didn't set it up wrong.

I even tried a game without trade ships at all.
But this is very long and difficult.
They also tried using warships, but they were also equipped with fighter drones.
Therefore, I knew that it was by coding and the ship class was irrelevant.

In the end, my conclusion is that there should be no fighter drones.
Even if the trade ships die easily, I think it's better than having your reputation continue to drop.

It's really hard to explain.. It's hard for you to see my opinion. Thank you for always XD

androidbfg9000
Posts: 5
Joined: Tue, 28. Mar 23, 04:22

Re: Fighter drone problem in version 1.3

Post by androidbfg9000 » Wed, 29. Mar 23, 06:35

https://blog.naver.com/bess7848

This is a case of xenon attack, but I just took a screenshot to see if my order was ignored and the drone was released.

Even if you are attacked by a hostile company in the friendly sector, you will respond in the same way.

BrigandPhantos77
Posts: 517
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Re: Fighter drone problem in version 1.3

Post by BrigandPhantos77 » Sun, 25. Jun 23, 22:48

androidbfg9000 wrote:
Wed, 29. Mar 23, 06:35
https://blog.naver.com/bess7848

This is a case of xenon attack, but I just took a screenshot to see if my order was ignored and the drone was released.

Even if you are attacked by a hostile company in the friendly sector, you will respond in the same way.
2 changes I would suggest that I saw based on screenshots.....

Attacked Behaviour set to Flee
Turret Behaviour set to Missiles only

Defend - Means fight back
Missile Defense - Includes protect me: shoot at attackers too.

I also set emergency jump for shield value to 95%. First shot should activate this event. Even works if you shoot them yourself. Double check ship has energy cells as well.
Peace is a state of mind!
War is absolute!
~ Phantos ~

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