iXenon wrote: ↑Wed, 8. Jun 22, 15:00Try to use fast M3 or M4 with not so powerful weapon in order not to kill the Sabre accidentally. Let Sabre go ahead and take you place behind, synchronize your speed, make sure it's about 350 meters in front of you, then 'Save'. When you bail the pilot (actually, it works similar to xenon ships, there is no pilot in space after that) you now have 2-20 seconds (it's random and I'm not sure about the exact range) before it blows up. Press hotkey to stop, steer you ship right above or below Sable, then immediately open the ship menu and try to catch moment when the 'Claim' option is active, then claim. If you were lucky enough then ship will be claimed. Open menu, then cargo menu. If there are no lasers and so on (as usually happens) your cursor will be exactly on the 'Jump Beacon'. Then quickly eject it to the Space and that's all. If there is something else like EMPC try to eject it as well, but after the beacon. If something went wrong just 'Load' and try again. First times it took me 10+ attempts to claim the ship but when I decreased the distance to 350 meters it started to work much better. One or two times I got the beacon from the first attempt on new ships. In sum I did it 5 times and then waited a bit till my complex appeared. The picked up the complex (it was one station, actually) and finished the mission to build that type of station I had taken before. In result, 5 beacons in the cargo bay, the mission is complete and no complex that I don't need. And no loss of rating.
P.S. I think there will be no problem to get 6 beacons and let the construction service to fail, but I decided to let them finish their work. And leave your mouse right after bailing, use keyboard and hotkeys for the rest. This will save a lot of time.
Best way to get permanent jump beacons?
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Re: Best way to get permanent jump beacons?
Thx for that extra input! Guess, I need some extra patenience, too.
Re: Best way to get permanent jump beacons?
You are completely right! It cost me about 13 million (10 million for the service plus the station and complex prices plus some fee), but I got instead 5 beacons for 1,4 billiard (280x5) and some reward for station build mission, which covers the station price. A nice deal I'd say. But now I know that works and next time may claim that Sabre 6 times. Not sure, to be honest, if I need that much. I have 3 my own sectors behind TOA and will definitely place beacons there. Where would you place rest? May be in some useful sector with NPC shipyards but without gates?
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Re: Best way to get permanent jump beacons?
If you're planning on building complexes and need upgrade kits it can shorten travel times considerably. If you're on good terms with the Paranid, Heaven's Assertion is great because the yard there sells both the L and XL kits and is only a stone's throw from the gate already. Same for the Goner Wharf in Elysium of Light selling S kits. Depths of Silence is your best bet for M kits but that shipyard is a bit more distant from its respective gate compared to the others. It's worth checking for NPC jump beacons as they seem to be randomly placed, in my game there's one a few short km from the shipyard in Family T'kr so no need to place any of my own.iXenon wrote: ↑Wed, 8. Jun 22, 16:23You are completely right! It cost me about 13 million (10 million for the service plus the station and complex prices plus some fee), but I got instead 5 beacons for 1,4 billiard (280x5) and some reward for station build mission, which covers the station price. A nice deal I'd say. But now I know that works and next time may claim that Sabre 6 times. Not sure, to be honest, if I need that much. I have 3 my own sectors behind TOA and will definitely place beacons there. Where would you place rest? May be in some useful sector with NPC shipyards but without gates?
The best use of jump beacons is the ship selling trick. Jump Beacons- the gift that keeps on giving!
I got another 5 beacons yesterday using the 2-ship method. First, use a Scorpion armed with Mass Drivers to shred the Sabre's hull down to (almost) nothing, which kills 2 birds with one stone because it slows it down to a crawl and increases the chance to bail. Then switch to a Mako with Ion Disruptors, get as close as you can, match its speed and light the Sabre up. It's worth saving often, when the sabre appears, when you destroy the hull and when you bring the lightning. With the hull almost gone there's a very real chance the Sabre will bail the first time you drain it with the ions, and because it'll be moving a lot slower it's far easier to claim as well. I just got another 5 beacons today, took about 5 minutes for each one. Make sure you have 100 cargo space, beacons are M-sized.
Re: Best way to get permanent jump beacons?
This is complex, and I mean, where is this "personel..." setting then? I just wish that what was in the game was also at some point buyable....
Ps. Computers can make errors, they are made and programmed by error-making humans.
Re: Best way to get permanent jump beacons?
It's the Personal menu on the sidebar. From there, choose Empire Management, then Complex Planner. Once you've designed a complex, save it, then you can choose to let HephCorp build it, or your own Build MK3 equipped TL to do the job.