The Car Wash

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ChaosByDesign
Posts: 4
Joined: Sun, 10. Dec 23, 09:42
x4

The Car Wash

Post by ChaosByDesign » Mon, 11. Dec 23, 12:28

Took what advice the community had regarding my last gate checkpoint, and yea, that was a bit nuts, especially considering that any deployment of this in my game would usually have at least 4 Phoenixes also in the neighborhood (if the SCA is going to keep providing them, I'm going to keep taking them). Here's the next, and probably final iteration. Replaced all the flak turrets with beam turrets, so this thing should basically just be a laser lightshow of death to anything hostile to it. Still may augment with a couple hundred laser towers for good measure, since the Xenon have taken to trying to run my gates at full travel speed.
20231211111531_1.jpg
Same 7-ring design as v2, Argon Admin Center, 3M6S Standard Dock, Argon 1-Dock Pier, 40x Argon Disc Defense Platforms. Argon Base Connection Structures for everything else. Each Disc contains 8x ARG M Beam Turret Mk1 and 16x ARG L Beam Turret Mk1. Total estimated build price is just under 68M Cr.
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Car Wash V3.xml
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Ska-Ara|Sl-A
Posts: 588
Joined: Fri, 25. Jul 08, 20:46
x4

Re: The Car Wash

Post by Ska-Ara|Sl-A » Mon, 1. Jan 24, 11:52

how can i build something like that? in my save there is a blue box around the gates so i cannot build around them?

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rc1149
Posts: 43
Joined: Thu, 21. Nov 13, 10:23
x4

Re: The Car Wash

Post by rc1149 » Sun, 7. Jan 24, 02:30

you can place one next to it and expand the claim over the gate.
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shortfried
Posts: 5
Joined: Wed, 12. Dec 18, 16:20

Re: The Car Wash

Post by shortfried » Tue, 6. Feb 24, 16:19

Wow, gonna try this in my next session! :o

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