- Equip one or more fighters with Dumpfire missile launchers mk2
- Give them Heavy dumpfire missiles MK2
- Look at their outfit info and, surprise, their ammo is not selected
- Select their missiles manually...
- Set them to attack a Xenon station (or any other station)
- They will fly like idiots into close range without a single missile shot and get vaporized
I actually think this is not caused by the beta but already long time in this game. I played for so many hours now and I still know why i almost never use missiles in this game.
It would be great if fighters knew they have long-range capabilites (24km for heavy dumpfire mk2). Let them fire at max range on static or L/XL targets, then make a turn and start again. This should work, as x4 ships already have this absolutely *face-palm* genious mechanic of only targeting the center-gravity point of Xenon stations, instead of all surface layers that are in direct sight or multiple possible attack points.
Greetings
Frederic