[TESTREQUEST] Jolt Physics

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Imuniser
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Re: [TESTREQUEST] Jolt Physics

Post by Imuniser » Wed, 25. Jan 23, 16:35

Unable to scan for blueprints. The scanning points are visible however they are not triggered by proximity (having the close range scanner activated).

Save game just in front of one: https://easyupload.io/izfwv7

groepaz
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Re: [TESTREQUEST] Jolt Physics

Post by groepaz » Thu, 26. Jan 23, 15:21

Imuniser wrote:
Wed, 25. Jan 23, 16:35
Unable to scan for blueprints. The scanning points are visible however they are not triggered by proximity (having the close range scanner activated).

Save game just in front of one: https://easyupload.io/izfwv7
:evil:
It's the same with me:

You have to find a large open area to place the EMP bomb and then hope that you get close enough to the cracks. In the meantime, I always save and trying in different places.

silverstone08
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Re: [TESTREQUEST] Jolt Physics

Post by silverstone08 » Thu, 26. Jan 23, 21:05

with the beta 2 patch i still cannot get close enough to the station to scan all the blueprint aquisition points. i have manged to soemhow et one but the other that appear ar still too close to the station or the stations geometry confluicts with the suit too much and thus i cannot finish scanning (save file attaced you are in the suit having deployed emp bomb and scanned one target but unable to scan more)
Attachments
save_005.xml.gz
save game to show above issue
(36.07 MiB) Downloaded 22 times

Imuniser
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Re: [TESTREQUEST] Jolt Physics

Post by Imuniser » Thu, 26. Jan 23, 22:33

I confirm, beta 2 doesn't fix the EMP scanning nodes (thought the fix with the spacesuit being too large would fix it but it is not).

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RoverTX
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Re: [TESTREQUEST] Jolt Physics

Post by RoverTX » Fri, 27. Jan 23, 00:20

Haven't been able to reproduce some of the issues I posted before, but they weren't all the time so will keep trying.

In the mean time having some issues with collision in the Argon XL Bridge. I have a save where I am stuck near the console to your left as you enter.

Also on the front right an NPC will sometimes stand in the middle of the little steel beam intersecting it.

Save: https://www.dropbox.com/s/di4xze8gblfq3 ... ml.gz?dl=0

Picture of NPC direct ahead standing in a steel beam: https://steamcommunity.com/sharedfiles/ ... 2924035295

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RoverTX
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Re: [TESTREQUEST] Jolt Physics

Post by RoverTX » Fri, 27. Jan 23, 00:23

Just tried it and if you go to the other side of the bridge at the other console as you enter you can get stuck in the same way.

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RoverTX
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Re: [TESTREQUEST] Jolt Physics

Post by RoverTX » Fri, 27. Jan 23, 00:38

Found a reproducible collision issue.

Save: https://www.dropbox.com/s/di4xze8gblfq3 ... ml.gz?dl=0

Load and teleport to the Eclipse with ID GNW-571. A Xenon I should come through the gate, or already be through the gate. In full travel or boost speed ram the top back half of the I, or the little slits on the back side of the I. Either way you stand a pretty good chance of clipping into the I.

sceic
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Re: [TESTREQUEST] Jolt Physics

Post by sceic » Fri, 27. Jan 23, 12:06

leak point

[6.0 beta 2]can't close signal leak point

save:https://drive.google.com/file/d/1vxEkkj ... sp=sharing
video:https://youtu.be/obhRb9LKsAk

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grapedog
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Re: [TESTREQUEST] Jolt Physics

Post by grapedog » Sat, 28. Jan 23, 18:22

Racing rings in the Worker Welfare mission might be having physics issues. I'm bouncing off every single ring while flying in a Pegasus Vanguard.

I created a separate post because I didn't see this thread originally when looking for similar issues related to this mission.

Link to the other post.

Pejot
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Re: [TESTREQUEST] Jolt Physics

Post by Pejot » Sat, 28. Jan 23, 20:21

grapedog wrote:
Sat, 28. Jan 23, 18:22
Racing rings in the Worker Welfare mission might be having physics issues. I'm bouncing off every single ring while flying in a Pegasus Vanguard.

I created a separate post because I didn't see this thread originally when looking for similar issues related to this mission.

Link to the other post.
Did You try with different ship? I used Takoba and had no problems. Rings don't have physics at all for me. Maybe it's the ship issue?
"Never listen to what people say. Just watch what they do."

Chrisjen Avasarala

Repli
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Re: [TESTREQUEST] Jolt Physics

Post by Repli » Sat, 28. Jan 23, 21:01

Hey,
it seems pretty hard to clip into stations if you fly by yourself, so thats great ;)
BUT autopilot still manages to clip into stations and even stuck in there. Solution is to switch off autopilot and the ship instantely released itself.
In this save you will start stuck in an astrid inside a station:
https://www.dropbox.com/s/mlzge2ixibv4k ... ml.gz?dl=0

Evasion works fine in most cases, but sometimes the autopilot is still flying into stations, but i can not reproduce it.

G89365
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Re: [TESTREQUEST] Jolt Physics

Post by G89365 » Sun, 29. Jan 23, 05:03

Hello!

I started the game again and the first thing that turned out when I control the starship is that the dropped containers are not picked up.

Repli
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Re: [TESTREQUEST] Jolt Physics

Post by Repli » Sun, 29. Jan 23, 20:58

Hey,
another example for "not reachable signal leaks", in this case during a plot mission:
https://www.dropbox.com/s/spwbfnl7swq6d ... ml.gz?dl=0
Modified because of creative gamestart, no mods used.

linolafett
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EGOSOFT
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Re: [TESTREQUEST] Jolt Physics

Post by linolafett » Mon, 30. Jan 23, 14:47

grapedog wrote:
Sat, 28. Jan 23, 18:22
Racing rings in the Worker Welfare mission might be having physics issues. I'm bouncing off every single ring while flying in a Pegasus Vanguard.

I created a separate post because I didn't see this thread originally when looking for similar issues related to this mission.

Link to the other post.
Confirmed and fixed for the next beta.
01001100 01101001 01101110 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101001 01101101 01100101 01110011 00101110 00101110 00101110

My art stuff

Breathtaker
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Re: [TESTREQUEST] Jolt Physics

Post by Breathtaker » Tue, 31. Jan 23, 13:11

If the ship the character is on passes the gate before the ship you are following (F3), then there is a chance that the character will get stuck in the textures when switching to first person mode.
Savegame with clipped character in the video description.

Video (Link access): https://www.youtube.com/watch?v=ZA24byUWCRI

Breathtaker
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Re: [TESTREQUEST] Jolt Physics

Post by Breathtaker » Tue, 31. Jan 23, 13:13

Sometimes the ships in my wing take a strange path to the gate and crash. Once the ship was completely destroyed. But, unfortunately, it has not yet been possible to repeat this. But I will try.
Savegame with clipped character in the video description.

Video (Link Access): https://www.youtube.com/watch?v=hCWLSES6PmE

Breathtaker
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Re: [TESTREQUEST] Jolt Physics

Post by Breathtaker » Tue, 31. Jan 23, 14:17

Savegame link: https://drive.google.com/file/u/1/d/1ma ... share_link
Breathtaker wrote:
Tue, 31. Jan 23, 13:11
If the ship the character is on passes the gate before the ship you are following (F3), then there is a chance that the character will get stuck in the textures when switching to first person mode.
Savegame with clipped character in the video description.

Video (Link access): https://www.youtube.com/watch?v=ZA24byUWCRI
Breathtaker wrote:
Tue, 31. Jan 23, 13:13
Sometimes the ships in my wing take a strange path to the gate and crash. Once the ship was completely destroyed. But, unfortunately, it has not yet been possible to repeat this. But I will try.
Savegame with clipped character in the video description.

Video (Link Access): https://www.youtube.com/watch?v=hCWLSES6PmE

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geldonyetich
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Re: [TESTREQUEST] Jolt Physics

Post by geldonyetich » Fri, 3. Feb 23, 02:25

Here is a save file for Version 6.0 492669 (Beta 2) where a Xenon N is stuck inside of a Construction Vessel Elephant. It seems to be happening even on a reload of the save. I'm under the belief both of these items have been Jolted, so I hope this will be of help.

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geldonyetich
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Re: [TESTREQUEST] Jolt Physics

Post by geldonyetich » Sat, 4. Feb 23, 00:48

Here's another save file for the same version where I used an EMP bomb on a claytronics module but the spots to scan are inaccessible from a spacesuit because the Jolt colliders are in the way.

kennet0508
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Re: [TESTREQUEST] Jolt Physics

Post by kennet0508 » Sat, 4. Feb 23, 16:47

Beta needs a little more polish on the physiscs of large ships
V6.00 Beta 2 (492699)

Code: Select all

https://youtu.be/ztmfAqOL4xE

Code: Select all

https://youtu.be/QZy00PIXqHY

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