[TESTREQUEST] Jolt Physics
Moderator: DevNet Public Moderators
Re: [TESTREQUEST] Jolt Physics
Unable to scan for blueprints. The scanning points are visible however they are not triggered by proximity (having the close range scanner activated).
Save game just in front of one: https://easyupload.io/izfwv7
Save game just in front of one: https://easyupload.io/izfwv7
Re: [TESTREQUEST] Jolt Physics
Imuniser wrote: ↑Wed, 25. Jan 23, 16:35Unable to scan for blueprints. The scanning points are visible however they are not triggered by proximity (having the close range scanner activated).
Save game just in front of one: https://easyupload.io/izfwv7
It's the same with me:
You have to find a large open area to place the EMP bomb and then hope that you get close enough to the cracks. In the meantime, I always save and trying in different places.
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Re: [TESTREQUEST] Jolt Physics
with the beta 2 patch i still cannot get close enough to the station to scan all the blueprint aquisition points. i have manged to soemhow et one but the other that appear ar still too close to the station or the stations geometry confluicts with the suit too much and thus i cannot finish scanning (save file attaced you are in the suit having deployed emp bomb and scanned one target but unable to scan more)
- Attachments
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- save_005.xml.gz
- save game to show above issue
- (36.07 MiB) Downloaded 22 times
Re: [TESTREQUEST] Jolt Physics
I confirm, beta 2 doesn't fix the EMP scanning nodes (thought the fix with the spacesuit being too large would fix it but it is not).
Re: [TESTREQUEST] Jolt Physics
Haven't been able to reproduce some of the issues I posted before, but they weren't all the time so will keep trying.
In the mean time having some issues with collision in the Argon XL Bridge. I have a save where I am stuck near the console to your left as you enter.
Also on the front right an NPC will sometimes stand in the middle of the little steel beam intersecting it.
Save: https://www.dropbox.com/s/di4xze8gblfq3 ... ml.gz?dl=0
Picture of NPC direct ahead standing in a steel beam: https://steamcommunity.com/sharedfiles/ ... 2924035295
In the mean time having some issues with collision in the Argon XL Bridge. I have a save where I am stuck near the console to your left as you enter.
Also on the front right an NPC will sometimes stand in the middle of the little steel beam intersecting it.
Save: https://www.dropbox.com/s/di4xze8gblfq3 ... ml.gz?dl=0
Picture of NPC direct ahead standing in a steel beam: https://steamcommunity.com/sharedfiles/ ... 2924035295
Re: [TESTREQUEST] Jolt Physics
Just tried it and if you go to the other side of the bridge at the other console as you enter you can get stuck in the same way.
Re: [TESTREQUEST] Jolt Physics
Found a reproducible collision issue.
Save: https://www.dropbox.com/s/di4xze8gblfq3 ... ml.gz?dl=0
Load and teleport to the Eclipse with ID GNW-571. A Xenon I should come through the gate, or already be through the gate. In full travel or boost speed ram the top back half of the I, or the little slits on the back side of the I. Either way you stand a pretty good chance of clipping into the I.
Save: https://www.dropbox.com/s/di4xze8gblfq3 ... ml.gz?dl=0
Load and teleport to the Eclipse with ID GNW-571. A Xenon I should come through the gate, or already be through the gate. In full travel or boost speed ram the top back half of the I, or the little slits on the back side of the I. Either way you stand a pretty good chance of clipping into the I.
Re: [TESTREQUEST] Jolt Physics
leak point
[6.0 beta 2]can't close signal leak point
save:https://drive.google.com/file/d/1vxEkkj ... sp=sharing
video:https://youtu.be/obhRb9LKsAk
[6.0 beta 2]can't close signal leak point
save:https://drive.google.com/file/d/1vxEkkj ... sp=sharing
video:https://youtu.be/obhRb9LKsAk
Re: [TESTREQUEST] Jolt Physics
Racing rings in the Worker Welfare mission might be having physics issues. I'm bouncing off every single ring while flying in a Pegasus Vanguard.
I created a separate post because I didn't see this thread originally when looking for similar issues related to this mission.
Link to the other post.
I created a separate post because I didn't see this thread originally when looking for similar issues related to this mission.
Link to the other post.
I aim to misbehave...
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Maybe we've got 'em demoralised!
Guide on How to Steal Blueprints
Guide - Raw Resource Trading Post
How I completed each Terraforming project
Re: [TESTREQUEST] Jolt Physics
Did You try with different ship? I used Takoba and had no problems. Rings don't have physics at all for me. Maybe it's the ship issue?grapedog wrote: ↑Sat, 28. Jan 23, 18:22Racing rings in the Worker Welfare mission might be having physics issues. I'm bouncing off every single ring while flying in a Pegasus Vanguard.
I created a separate post because I didn't see this thread originally when looking for similar issues related to this mission.
Link to the other post.
"Never listen to what people say. Just watch what they do."
Chrisjen Avasarala
Chrisjen Avasarala
Re: [TESTREQUEST] Jolt Physics
Hey,
it seems pretty hard to clip into stations if you fly by yourself, so thats great
BUT autopilot still manages to clip into stations and even stuck in there. Solution is to switch off autopilot and the ship instantely released itself.
In this save you will start stuck in an astrid inside a station:
https://www.dropbox.com/s/mlzge2ixibv4k ... ml.gz?dl=0
Evasion works fine in most cases, but sometimes the autopilot is still flying into stations, but i can not reproduce it.
it seems pretty hard to clip into stations if you fly by yourself, so thats great
BUT autopilot still manages to clip into stations and even stuck in there. Solution is to switch off autopilot and the ship instantely released itself.
In this save you will start stuck in an astrid inside a station:
https://www.dropbox.com/s/mlzge2ixibv4k ... ml.gz?dl=0
Evasion works fine in most cases, but sometimes the autopilot is still flying into stations, but i can not reproduce it.
Re: [TESTREQUEST] Jolt Physics
Hello!
I started the game again and the first thing that turned out when I control the starship is that the dropped containers are not picked up.
I started the game again and the first thing that turned out when I control the starship is that the dropped containers are not picked up.
Re: [TESTREQUEST] Jolt Physics
Hey,
another example for "not reachable signal leaks", in this case during a plot mission:
https://www.dropbox.com/s/spwbfnl7swq6d ... ml.gz?dl=0
Modified because of creative gamestart, no mods used.
another example for "not reachable signal leaks", in this case during a plot mission:
https://www.dropbox.com/s/spwbfnl7swq6d ... ml.gz?dl=0
Modified because of creative gamestart, no mods used.
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- EGOSOFT
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Re: [TESTREQUEST] Jolt Physics
Confirmed and fixed for the next beta.grapedog wrote: ↑Sat, 28. Jan 23, 18:22Racing rings in the Worker Welfare mission might be having physics issues. I'm bouncing off every single ring while flying in a Pegasus Vanguard.
I created a separate post because I didn't see this thread originally when looking for similar issues related to this mission.
Link to the other post.
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My art stuff
My art stuff
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Re: [TESTREQUEST] Jolt Physics
If the ship the character is on passes the gate before the ship you are following (F3), then there is a chance that the character will get stuck in the textures when switching to first person mode.
Savegame with clipped character in the video description.
Video (Link access): https://www.youtube.com/watch?v=ZA24byUWCRI
Savegame with clipped character in the video description.
Video (Link access): https://www.youtube.com/watch?v=ZA24byUWCRI
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Re: [TESTREQUEST] Jolt Physics
Sometimes the ships in my wing take a strange path to the gate and crash. Once the ship was completely destroyed. But, unfortunately, it has not yet been possible to repeat this. But I will try.
Savegame with clipped character in the video description.
Video (Link Access): https://www.youtube.com/watch?v=hCWLSES6PmE
Savegame with clipped character in the video description.
Video (Link Access): https://www.youtube.com/watch?v=hCWLSES6PmE
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- Joined: Fri, 23. Nov 18, 23:49
Re: [TESTREQUEST] Jolt Physics
Savegame link: https://drive.google.com/file/u/1/d/1ma ... share_link
Breathtaker wrote: ↑Tue, 31. Jan 23, 13:11If the ship the character is on passes the gate before the ship you are following (F3), then there is a chance that the character will get stuck in the textures when switching to first person mode.
Savegame with clipped character in the video description.
Video (Link access): https://www.youtube.com/watch?v=ZA24byUWCRI
Breathtaker wrote: ↑Tue, 31. Jan 23, 13:13Sometimes the ships in my wing take a strange path to the gate and crash. Once the ship was completely destroyed. But, unfortunately, it has not yet been possible to repeat this. But I will try.
Savegame with clipped character in the video description.
Video (Link Access): https://www.youtube.com/watch?v=hCWLSES6PmE
- geldonyetich
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Re: [TESTREQUEST] Jolt Physics
Here is a save file for Version 6.0 492669 (Beta 2) where a Xenon N is stuck inside of a Construction Vessel Elephant. It seems to be happening even on a reload of the save. I'm under the belief both of these items have been Jolted, so I hope this will be of help.
My dxdiag and config.xml.
- geldonyetich
- Posts: 264
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Re: [TESTREQUEST] Jolt Physics
Here's another save file for the same version where I used an EMP bomb on a claytronics module but the spots to scan are inaccessible from a spacesuit because the Jolt colliders are in the way.
My dxdiag and config.xml.
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Re: [TESTREQUEST] Jolt Physics
Beta needs a little more polish on the physiscs of large ships
V6.00 Beta 2 (492699)
V6.00 Beta 2 (492699)
Code: Select all
https://youtu.be/ztmfAqOL4xE
Code: Select all
https://youtu.be/QZy00PIXqHY