[5.10 HF3 B2] Xenon K shields occasionally recharge too fast - Fix in a future build.

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Katorone
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[5.10 HF3 B2] Xenon K shields occasionally recharge too fast - Fix in a future build.

Post by Katorone » Mon, 20. Jun 22, 05:03

Video of this happening: youtube or mega.nz
Savegame: here

I've reloaded this save once, and the issue reproduced. When I teleport to another sector, the K gets destroyed in seconds. My suspicion is that this excessive shield recharging is caused by a clipping lasertower.

Imperial Good
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Re: [5.10 HF3 B2] Xenon K shields occasionally recharge too fast

Post by Imperial Good » Mon, 20. Jun 22, 18:19

Possibly video evidence of the problem reported here.

Possibly related to attention levels. Looking at the video the issue stopped when the player moved closer to the target ship (higher attention level?).

Katorone
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Re: [5.10 HF3 B2] Xenon K shields occasionally recharge too fast

Post by Katorone » Mon, 20. Jun 22, 22:43

Imperial Good wrote:
Mon, 20. Jun 22, 18:19
Looking at the video the issue stopped when the player moved closer to the target ship (higher attention level?).
I don't agree with that assessment. I moved closer to get into main cannon firing range, then stopped. After firing a salvo, the K's shields recharged from ~50% to 100% in a few seconds.

Imperial Good
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Re: [5.10 HF3 B2] Xenon K shields occasionally recharge too fast

Post by Imperial Good » Tue, 21. Jun 22, 00:15

Katorone wrote:
Mon, 20. Jun 22, 22:43
I don't agree with that assessment. I moved closer to get into main cannon firing range, then stopped. After firing a salvo, the K's shields recharged from ~50% to 100% in a few seconds.
Ops you are right. I saw the ship go closer and start to take damage but it actually was still regenerating excessively fast by the end of the video.

Diroc
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Re: [5.10 HF3 B2] Xenon K shields occasionally recharge too fast

Post by Diroc » Tue, 21. Jun 22, 08:20

Shield and Hull Regeneration tends to scale up based on the number and size of enemies nearby.
If you didn't drop all those laser towers, it wouldn't be a problem.

CBJ
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Re: [5.10 HF3 B2] Xenon K shields occasionally recharge too fast

Post by CBJ » Fri, 23. Sep 22, 14:19

We have some good news on this. Thanks to another report of a similar nature, we were able to identify a problem with multiple beam weapons firing on the same target not doing as much damage as they should. The fix for this will be in a forthcoming update.

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