[2.60 b4] Building Drones unavailable (Shipyard) - Fix available for testing.

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paiku
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[2.60 b4] Building Drones unavailable (Shipyard) - Fix available for testing.

Post by paiku » Wed, 9. Oct 19, 16:36

After time more and more Drones become unavailable at my shipyard / wharf. If i build more after some time even more will be unavailable increasing building time by alot.
Beeing at 298/298 drones right now (297 unavailable) while not building anything.

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RoverTX
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Re: [2.60 b4] Building Drones unavailable (Shipyard)

Post by RoverTX » Wed, 9. Oct 19, 19:08

Same thing all 1200 of my build drones are unavailable at my mega shipyard. Before even with all build bays being used I didn't use all the build drones up.

In the below save a bunch of ships are being built but if you wait around for them to finish the drones do not become available again.
https://forums-rover.s3.amazonaws.com/2 ... ave.xml.gz

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Re: [2.60 b4] Building Drones unavailable (Shipyard)

Post by Imperial Good » Sat, 19. Oct 19, 04:30

I am running into this problem with 2.60 release. 1130 construction drones and all of them unavailable and ship build times hitting the 1 hour mark for L and XL. The station has the effective production capability of 2 Warfs, 3 L shipyard and 1 XL shipyard, with drone usage in 2.50 and early 2.60 betas never passing 800.

Even if I shutdown the facility so no ships are in production over 1,000 build drones remain unavailable. Teleporting to the station did not help. Changing the station manager did not help either.

Currently the only way to compensate is to build more build modules on the station so more ships are built in parallel. If this is affecting NPC stations then it would explain why some people are reporting that HOP and TEL are getting bulldozed by the Xenon since they might not have the ship production capabilities to hold back the Xenon due to the longer build times.

Save can be provided if needed.

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Re: [2.60 b4] Building Drones unavailable (Shipyard)

Post by SPiDER » Sat, 19. Oct 19, 21:57

I can't believe a bug like this made it through to release....

so sad.......

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Re: [2.60 b4] Building Drones unavailable (Shipyard)

Post by Carsten007 » Sun, 20. Oct 19, 19:52

In my Game to.
It affects all KI shipyards and my 3 yards and the xenon yards.
The result is that the ships are produced extremely slowly and so the economy is almost broken in my score.

And another engraving bug is that many ships do not properly fire their guns and towers or shoot at all.
Also newly produced from the shipyards.
Hopefully that will not be so life, because that would be the end of my score with 350 hours.

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Re: [2.60 b4] Building Drones unavailable (Shipyard)

Post by Buzz2005 » Mon, 21. Oct 19, 17:26

I have to bump this bc its a big bug and people on discord are asking whats up with that, I personalty don't have the problem yet bc new save but during the beta testing I did notice xenon shipyards started to have 1 hour build time
Fixed credits not being able to claim abandoned ships sometimes getting stuck when boarding operation sometimes getting some owner other than the player builds a station module or surface element.

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Re: [2.60 b4] Building Drones unavailable (Shipyard)

Post by SPiDER » Mon, 21. Oct 19, 19:56

It may be elated to a prvious BUG i posted about in 2.5 that some shipyards only had 1 building drone and that 3 0f 4 Xenon shipyards and the ANT shipyard were really long build times...no response to the post

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Re: [2.60 b4] Building Drones unavailable (Shipyard)

Post by BurnIt! » Tue, 22. Oct 19, 07:48

We are investigating this report, stay tuned...
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In der Ruhe liegt die Kraft. / In peace lies strength.

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Re: [2.60 b4] Building Drones unavailable (Shipyard) - Devs on the case.

Post by Imperial Good » Thu, 24. Oct 19, 01:29

I can provide a save where a warf/shipyard has over 1,000 construction drones in use, even if one shuts down ship sales and lets the queue empty. One can also add more drones to the station which seem to get into the same state pretty quickly.

In my case the facility has both maintenance and production modules for S, M and L ships. It may be related to maintenance facilities being able to produce ships when at least 1 type matching ship building module exists on the station. For example my station has 1 Warf and 1 Maintenance Bay and so can build (not just repair) 16 S or M ships at the same time, 8 at each.

My facility also has continuous queues of ships to build. It may be related to modules that just finished building a ship almost immediately starting to build another.

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Re: [2.60 b4] Building Drones unavailable (Shipyard) - Devs on the case.

Post by geronimo3 » Thu, 24. Oct 19, 11:39

i have made the same observation on every shipyard i have build. But looks like this is for some reason dynamic, some times more drones are unavailable sometimes less on a station. The unavailibility behaviour of transport drones seems logical to me. They got unavailable when bigger transporters are docking and getting released after transported undock. I would also like to know what could the contruction drones keep busy with no build order.

thx, geronimo

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Re: [2.60 b4] Building Drones unavailable (Shipyard) - Devs on the case.

Post by AquilaRossa » Fri, 25. Oct 19, 16:18

I have no option for building drones onj my shipyard? is that what people are saying is a problem?

I have them for equipment docks. On one station there are 246 and 186 unavailable. Not sure what that means. They are doing their job though and building after damage from Xenon (Eq dock defence platforms at the gates, so fighter repairs are quick). What I would like to see is defence drones work OSS, or what is the point of them. I assign a destroyer and 40 fighters to each defence platform, because I can not rely on defence drones to do their job. I think turrets are working OSS now though.

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Re: [2.60 b4] Building Drones unavailable (Shipyard) - Devs on the case.

Post by Buzz2005 » Tue, 29. Oct 19, 00:04

Building drones on CVs are broken too??? CV is building but all drones are available
Fixed credits not being able to claim abandoned ships sometimes getting stuck when boarding operation sometimes getting some owner other than the player builds a station module or surface element.

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Re: [2.60 b4] Building Drones unavailable (Shipyard) - Devs on the case.

Post by Alan Phipps » Tue, 29. Oct 19, 00:14

@ Buzz: Do you mean all shown as unavailable?
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Re: [2.60 b4] Building Drones unavailable (Shipyard) - Devs on the case.

Post by Buzz2005 » Tue, 29. Oct 19, 10:54

no, CV is mine, it is in the process of building, there is no visible drones flying from it to the module and all the drones are available under info tab

build time is high although what the build time should be anyway, is there any info on that anywhere?

usually there are drones flying from CV to module and back and In wharfs and shipyards when there are ships building drones are unavailable
Fixed credits not being able to claim abandoned ships sometimes getting stuck when boarding operation sometimes getting some owner other than the player builds a station module or surface element.

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Re: [2.60 b4] Building Drones unavailable (Shipyard) - Devs on the case.

Post by BurnIt! » Tue, 29. Oct 19, 12:34

FYI we've identified the cause for this issue and a fix should go into testing soon(tm)
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