Blueprint Liste

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User avatar
The_Chos0
Posts: 115
Joined: Wed, 2. Mar 05, 13:18
x4

Blueprint Liste

Post by The_Chos0 » Sat, 1. Dec 18, 18:18

Hi,
ich möchte hier mal alle Blueprints sammel die man so finden kann. Sie sind im Save_xx.xml im Tag <blueprints> zu finden.

Hier meine:

Kleidung (?):
<blueprint ware="clothingmod_0001"/>
<blueprint ware="clothingmod_0002"/>

Printmod:
<blueprint ware="paintmod_0006"/>
<blueprint ware="paintmod_0048"/>
<blueprint ware="paintmod_0049"/>
<blueprint ware="paintmod_0050"/>

Stationsmodule:
<blueprint ware="module_arg_dock_m_01_lowtech"/>
<blueprint ware="module_arg_pier_l_01"/>
<blueprint ware="module_arg_stor_container_s_01"/>
<blueprint ware="module_arg_conn_base_01"/>
<blueprint ware="module_arg_conn_cross_01"/>
<blueprint ware="module_arg_conn_vertical_01"/>
<blueprint ware="module_gen_prod_energycells_01"/>
<blueprint ware="module_arg_prod_meat_01"/>
<blueprint ware="module_arg_hab_s_01"/>
<blueprint ware="module_arg_dock_m_01_hightech"/>
<blueprint ware="module_arg_hab_m_01"/>

Hoffe wir finden einiges damit man nicht mühsam suchen muss.
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User avatar
Gerfried [USC]
Posts: 138
Joined: Sun, 20. Nov 05, 23:06
x4

Re: Blueprint Liste

Post by Gerfried [USC] » Sun, 2. Dec 18, 01:44

Bitteschön der Herr, hab noch ein paar Updates für dich:

(Diverses?)

<blueprint ware="clothingmod_0001"/>
<blueprint ware="clothingmod_0002"/>


Paintjobs:

<blueprint ware="paintmod_0006"/>
<blueprint ware="paintmod_0048"/>
<blueprint ware="paintmod_0049"/>
<blueprint ware="paintmod_0050"/>

Stationsmodule / Produktionsanlagen:

<blueprint ware="module_arg_dock_m_01_lowtech"/>
<blueprint ware="module_arg_pier_l_01"/>
<blueprint ware="module_arg_stor_container_s_01"/>
<blueprint ware="module_arg_conn_base_01"/>
<blueprint ware="module_arg_conn_cross_01"/>
<blueprint ware="module_arg_conn_vertical_01"/>
<blueprint ware="module_gen_prod_energycells_01"/>
<blueprint ware="module_arg_prod_meat_01"/>
<blueprint ware="module_arg_stor_container_m_01"/>
<blueprint ware="module_gen_prod_antimatterconverters_01"/>
<blueprint ware="module_arg_dock_m_02_lowtech"/>
<blueprint ware="module_gen_prod_antimattercells_01"/>
<blueprint ware="module_arg_conn_base_03"/>
<blueprint ware="module_arg_dock_m_01_hightech"/>
<blueprint ware="module_arg_pier_l_02"/>
<blueprint ware="module_arg_conn_base_02"/>
<blueprint ware="module_arg_def_tube_01"/>
<blueprint ware="module_arg_dock_m_02_hightech"/>
<blueprint ware="module_arg_dock_m_02"/>
<blueprint ware="module_arg_dock_m_01"/>
<blueprint ware="module_gen_prod_engineparts_01"/>
<blueprint ware="module_arg_stor_liquid_s_01"/>
<blueprint ware="module_gen_prod_refinedmetals_01"/>
<blueprint ware="module_arg_conn_vertical_02"/>
<blueprint ware="module_gen_prod_siliconwafers_01"/>
<blueprint ware="module_arg_stor_solid_s_01"/>
<blueprint ware="module_gen_prod_advancedcomposites_01"/>
<blueprint ware="module_gen_prod_water_01"/>
<blueprint ware="module_gen_prod_dronecomponents_01"/>
<blueprint ware="module_arg_stor_liquid_l_01"/>
<blueprint ware="module_gen_prod_superfluidcoolant_01"/>
<blueprint ware="module_gen_prod_graphene_01"/>
<blueprint ware="module_arg_prod_medicalsupplies_01"/>
<blueprint ware="module_arg_stor_solid_m_01"/>
<blueprint ware="module_arg_stor_liquid_m_01"/>
<blueprint ware="module_arg_stor_container_l_01"/>
<blueprint ware="module_arg_stor_solid_l_01"/>
<blueprint ware="module_gen_prod_spices_01"/>
<blueprint ware="module_arg_def_disc_01"/>
<blueprint ware="module_gen_prod_plasmaconductors_01"/>
<blueprint ware="module_arg_prod_foodrations_01"/>
<blueprint ware="module_gen_prod_quantumtubes_01"/>
<blueprint ware="module_gen_prod_shieldcomponents_01"/>
<blueprint ware="module_gen_prod_microchips_01"/>
<blueprint ware="module_gen_prod_hullparts_01"/>
<blueprint ware="module_gen_prod_claytronics_01"/>
<blueprint ware="module_arg_prod_wheat_01"/>
<blueprint ware="module_gen_prod_scanningarrays_01"/>

Geschütztürme:

<blueprint ware="turret_arg_m_laser_02_mk1"/>
<blueprint ware="turret_arg_m_shotgun_02_mk1"/>
<blueprint ware="turret_arg_m_dumbfire_02_mk1"/>
<blueprint ware="turret_arg_m_guided_02_mk1"/>
<blueprint ware="turret_arg_m_plasma_02_mk1"/>
<blueprint ware="turret_arg_m_beam_02_mk1"/>
<blueprint ware="turret_arg_m_gatling_02_mk1"/>

Schilde:

<blueprint ware="shield_arg_xl_standard_01_mk1"/>
<blueprint ware="shield_arg_s_standard_01_mk3"/>
<blueprint ware="shield_arg_s_standard_01_mk2"/>
<blueprint ware="shield_arg_s_standard_01_mk1"/>
<blueprint ware="shield_arg_m_standard_02_mk1"/>
<blueprint ware="shield_arg_m_standard_02_mk2"/>
Alle Forschungen von *Spoiler*
Show
Alle Forschungen Player HQ:

<blueprint ware="mod_engine_boostduration_01_mk1"/>
<blueprint ware="mod_engine_boostshielddrain_01_mk1"/>
<blueprint ware="mod_engine_boostthrust_01_mk1"/>
<blueprint ware="mod_engine_boostthrust_02_mk1"/>
<blueprint ware="mod_engine_forwardthrust_01_mk1"/>
<blueprint ware="mod_engine_forwardthrust_02_mk1"/>
<blueprint ware="mod_engine_rotationthrust_02_mk1"/>
<blueprint ware="mod_engine_strafethrust_01_mk1"/>
<blueprint ware="mod_engine_strafethrust_02_mk1"/>
<blueprint ware="mod_engine_travelattacktime_01_mk1"/>
<blueprint ware="mod_engine_travelchargetime_01_mk1"/>
<blueprint ware="mod_engine_travelreleasetime_01_mk1"/>
<blueprint ware="mod_engine_travelstartthrust_01_mk1"/>
<blueprint ware="mod_engine_travelthrust_01_mk1"/>
<blueprint ware="mod_engine_travelthrust_02_mk1"/>
<blueprint ware="mod_ship_countermeasurecapacity_01_mk1"/>
<blueprint ware="mod_ship_deployablecapacity_01_mk1"/>
<blueprint ware="mod_ship_drag_01_mk1"/>
<blueprint ware="mod_ship_mass_01_mk1"/>
<blueprint ware="mod_ship_maxhull_01_mk1"/>
<blueprint ware="mod_ship_missilecapacity_01_mk1"/>
<blueprint ware="mod_ship_radarrange_01_mk1"/>
<blueprint ware="mod_ship_unitcapacity_01_mk1"/>
<blueprint ware="mod_weapon_beamlength_01_mk1"/>
<blueprint ware="mod_weapon_chargetime_01_mk1"/>
<blueprint ware="mod_weapon_cooling_01_mk1"/>
<blueprint ware="mod_weapon_cooling_02_mk1"/>
<blueprint ware="mod_weapon_cooling_03_mk1"/>
<blueprint ware="mod_weapon_damage_01_mk1"/>
<blueprint ware="mod_weapon_damage_02_mk1"/>
<blueprint ware="mod_weapon_damage_03_mk1"/>
<blueprint ware="mod_weapon_lifetime_01_mk1"/>
<blueprint ware="mod_weapon_mining_01_mk1"/>
<blueprint ware="mod_weapon_reload_01_mk1"/>
<blueprint ware="mod_weapon_rotationspeed_01_mk1"/>
<blueprint ware="mod_weapon_speed_01_mk1"/>
<blueprint ware="mod_weapon_sticktime_01_mk1"/>
<blueprint ware="mod_shield_capacity_01_mk1"/>
<blueprint ware="mod_shield_rechargedelay_01_mk1"/>
<blueprint ware="mod_shield_rechargerate_01_mk1"/>
<blueprint ware="mod_ship_drag_01_mk2"/>
<blueprint ware="mod_ship_mass_01_mk2"/>
<blueprint ware="mod_engine_boostthrust_01_mk2"/>
<blueprint ware="mod_engine_boostthrust_02_mk2"/>
<blueprint ware="mod_engine_forwardthrust_01_mk2"/>
<blueprint ware="mod_engine_forwardthrust_02_mk2"/>
<blueprint ware="mod_engine_travelthrust_01_mk2"/>
<blueprint ware="mod_engine_travelthrust_02_mk2"/>
<blueprint ware="mod_shield_capacity_01_mk2"/>
<blueprint ware="mod_shield_rechargerate_01_mk2"/>
<blueprint ware="mod_weapon_cooling_01_mk2"/>
<blueprint ware="mod_weapon_cooling_02_mk2"/>
<blueprint ware="mod_weapon_cooling_03_mk2"/>
<blueprint ware="mod_weapon_cooling_04_mk2"/>
<blueprint ware="mod_weapon_cooling_05_mk2"/>
<blueprint ware="mod_weapon_damage_01_mk2"/>
<blueprint ware="mod_weapon_damage_02_mk2"/>
<blueprint ware="mod_weapon_damage_03_mk2"/>
<blueprint ware="mod_weapon_damage_04_mk2"/>
<blueprint ware="mod_weapon_damage_05_mk2"/>
<blueprint ware="mod_weapon_sticktime_01_mk2"/>
<blueprint ware="mod_weapon_sticktime_02_mk2"/>
<blueprint ware="mod_weapon_sticktime_03_mk2"/>
<blueprint ware="mod_ship_mass_01_mk3"/>
<blueprint ware="mod_weapon_damage_01_mk3"/>
<blueprint ware="mod_weapon_damage_02_mk3"/>
<blueprint ware="mod_weapon_mining_01_mk3"/>
<blueprint ware="mod_weapon_speed_01_mk3"/>
<blueprint ware="mod_engine_boostthrust_01_mk3"/>
<blueprint ware="mod_engine_forwardthrust_01_mk3"/>
<blueprint ware="mod_engine_rotationthrust_01_mk3"/>
<blueprint ware="mod_engine_travelthrust_01_mk3"/>
<blueprint ware="mod_shield_capacity_01_mk3"/>
<blueprint ware="mod_shield_capacity_02_mk3"/>
<blueprint ware="mod_shield_rechargerate_01_mk3"/>

User avatar
The_Chos0
Posts: 115
Joined: Wed, 2. Mar 05, 13:18
x4

Re: Blueprint Liste

Post by The_Chos0 » Sun, 2. Dec 18, 05:44

Danke schön werde wenn wir einigers gefunden haben die Liste updaten und nach modulen und so sortieren :)
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alphata
Posts: 5
Joined: Sat, 1. Dec 18, 09:37
x4

Re: Blueprint Liste

Post by alphata » Sun, 2. Dec 18, 09:39

Hier sind glaub ich alle

Blueprints
Spoiler
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Paraniden
Paraniden Module:
<blueprint ware="module_par_pier_l_01"/>
<blueprint ware="module_par_stor_container_s_01"/>
<blueprint ware="module_par_conn_base_01"/>
<blueprint ware="module_par_conn_cross_01"/>
<blueprint ware="module_par_conn_vertical_01"/>
<blueprint ware="module_par_prod_sojabeans_01"/>
<blueprint ware="module_par_conn_base_02"/>
<blueprint ware="module_par_conn_base_03"/>
<blueprint ware="module_par_conn_cross_02"/>
<blueprint ware="module_par_conn_cross_03"/>
<blueprint ware="module_par_conn_vertical_02"/>
<blueprint ware="module_par_def_claim_01"/>
<blueprint ware="module_par_def_disc_01"/>n
<blueprint ware="module_par_def_tube_01"/>
<blueprint ware="module_par_hab_l_01"/>
<blueprint ware="module_par_hab_m_01"/>
<blueprint ware="module_par_hab_s_01"/>
<blueprint ware="module_par_pier_l_02"/>
<blueprint ware="module_par_pier_l_03"/>
<blueprint ware="module_par_prod_majadust_01"/>
<blueprint ware="module_par_prod_majasnails_01"/>
<blueprint ware="module_par_prod_medicalsupplies_01"/>
<blueprint ware="module_par_prod_sojahusk_01"/>
<blueprint ware="module_par_stor_container_l_01"/>
<blueprint ware="module_par_stor_container_m_01"/>
<blueprint ware="module_par_stor_liquid_l_01"/>
<blueprint ware="module_par_stor_liquid_s_01"/>
<blueprint ware="module_par_stor_liquid_m_01"/>
<blueprint ware="module_par_stor_solid_l_01"/>
<blueprint ware="module_par_stor_solid_s_01"/>
<blueprint ware="module_par_stor_solid_m_01"/>


Paraniden Geschütztürme:
<blueprint ware="turret_par_l_beam_01_mk1"/>
<blueprint ware="turret_par_l_dumbfire_01_mk1"/>
<blueprint ware="turret_par_l_guided_01_mk1"/>
<blueprint ware="turret_par_l_laser_01_mk1"/>
<blueprint ware="turret_par_l_mining_01_mk1"/>
<blueprint ware="turret_par_l_plasma_01_mk1"/>
<blueprint ware="turret_par_m_beam_01_mk1"/>
<blueprint ware="turret_par_m_beam_02_mk1"/>
<blueprint ware="turret_par_m_dumbfire_01_mk1"/>
<blueprint ware="turret_par_m_dumbfire_02_mk1"/>
<blueprint ware="turret_par_m_gatling_01_mk1"/>
<blueprint ware="turret_par_m_gatling_02_mk1"/>
<blueprint ware="turret_par_m_guided_01_mk1"/>
<blueprint ware="turret_par_m_guided_02_mk1"/>
<blueprint ware="turret_par_m_laser_01_mk1"/>
<blueprint ware="turret_par_m_laser_02_mk1"/>
<blueprint ware="turret_par_m_mining_01_mk1"/>
<blueprint ware="turret_par_m_mining_02_mk1"/>
<blueprint ware="turret_par_m_plasma_01_mk1"/>
<blueprint ware="turret_par_m_plasma_02_mk1"/>
<blueprint ware="turret_par_m_shotgun_01_mk1"/>
<blueprint ware="turret_par_m_shotgun_02_mk1"/>


Paraniden Schilde:
<blueprint ware="shield_par_l_standard_01_mk1"/>
<blueprint ware="shield_par_l_standard_01_mk2"/>
<blueprint ware="shield_par_m_standard_01_mk1"/>
<blueprint ware="shield_par_m_standard_01_mk2"/>
<blueprint ware="shield_par_m_standard_02_mk1"/>
<blueprint ware="shield_par_m_standard_02_mk2"/>
<blueprint ware="shield_par_s_standard_01_mk1"/>
<blueprint ware="shield_par_s_standard_01_mk2"/>
<blueprint ware="shield_par_s_standard_01_mk3"/>
<blueprint ware="shield_par_xl_standard_01_mk1"/>
Teladi
Teladi Module:
<blueprint ware="module_tel_conn_base_01"/>
<blueprint ware="module_tel_conn_base_02"/>
<blueprint ware="module_tel_conn_base_03"/>
<blueprint ware="module_tel_conn_cross_01"/>
<blueprint ware="module_tel_conn_vertical_01"/>
<blueprint ware="module_tel_conn_vertical_02"/>
<blueprint ware="module_tel_def_claim_01"/>
<blueprint ware="module_tel_def_disc_01"/>n
<blueprint ware="module_tel_def_tube_01"/>
<blueprint ware="module_tel_hab_l_01"/>
<blueprint ware="module_tel_hab_m_01"/>
<blueprint ware="module_tel_hab_s_01"/>
<blueprint ware="module_tel_pier_l_01"/>
<blueprint ware="module_tel_pier_l_02"/>
<blueprint ware="module_tel_pier_l_03"/>
<blueprint ware="module_tel_prod_advancedcomposites_01"/>
<blueprint ware="module_tel_prod_engineparts_01"/>
<blueprint ware="module_tel_prod_hullparts_01"/>
<blueprint ware="module_tel_prod_medicalsupplies_01"/>
<blueprint ware="module_tel_prod_nostropoil_01"/>
<blueprint ware="module_tel_prod_scanningarrays_01"/>
<blueprint ware="module_tel_prod_spaceweed_01"/>
<blueprint ware="module_tel_prod_sunriseflowers_01"/>
<blueprint ware="module_tel_prod_swampplant_01"/>
<blueprint ware="module_tel_prod_teladianium"/>
<blueprint ware="module_tel_stor_container_l_01"/>
<blueprint ware="module_tel_stor_container_s_01"/>
<blueprint ware="module_tel_stor_container_m_01"/>
<blueprint ware="module_tel_stor_liquid_l_01"/>
<blueprint ware="module_tel_stor_liquid_s_01"/>
<blueprint ware="module_tel_stor_liquid_m_01"/>
<blueprint ware="module_tel_stor_solid_l_01"/>
<blueprint ware="module_tel_stor_solid_s_01"/>
<blueprint ware="module_tel_stor_solid_m_01"/>


Teladi Geschütztürme:
<blueprint ware="turret_tel_l_beam_01_mk1"/>
<blueprint ware="turret_tel_l_dumbfire_01_mk1"/>
<blueprint ware="turret_tel_l_guided_01_mk1"/>
<blueprint ware="turret_tel_l_laser_01_mk1"/>
<blueprint ware="turret_tel_l_mining_01_mk1"/>
<blueprint ware="turret_tel_l_plasma_01_mk1"/>
<blueprint ware="turret_tel_m_beam_01_mk1"/>
<blueprint ware="turret_tel_m_beam_02_mk1"/>
<blueprint ware="turret_tel_m_dumbfire_01_mk1"/>
<blueprint ware="turret_tel_m_dumbfire_02_mk1"/>
<blueprint ware="turret_tel_m_gatling_01_mk1"/>
<blueprint ware="turret_tel_m_gatling_02_mk1"/>
<blueprint ware="turret_tel_m_guided_01_mk1"/>
<blueprint ware="turret_tel_m_guided_02_mk1"/>
<blueprint ware="turret_tel_m_laser_01_mk1"/>
<blueprint ware="turret_tel_m_laser_02_mk1"/>
<blueprint ware="turret_tel_m_mining_01_mk1"/>
<blueprint ware="turret_tel_m_mining_02_mk1"/>
<blueprint ware="turret_tel_m_plasma_01_mk1"/>
<blueprint ware="turret_tel_m_plasma_02_mk1"/>
<blueprint ware="turret_tel_m_shotgun_01_mk1"/>
<blueprint ware="turret_tel_m_shotgun_02_mk1"/>


Teladi Schilde:
<blueprint ware="shield_tel_l_standard_01_mk1"/>
<blueprint ware="shield_tel_l_standard_01_mk2"/>
<blueprint ware="shield_tel_m_standard_01_mk1"/>
<blueprint ware="shield_tel_m_standard_01_mk2"/>
<blueprint ware="shield_tel_m_standard_02_mk1"/>
<blueprint ware="shield_tel_m_standard_02_mk2"/>
<blueprint ware="shield_tel_s_standard_01_mk1"/>
<blueprint ware="shield_tel_s_standard_01_mk2"/>
<blueprint ware="shield_tel_s_standard_01_mk3"/>
<blueprint ware="shield_tel_xl_standard_01_mk1"/>
Argon
Argon Module:
<blueprint ware="module_arg_conn_base_01"/>
<blueprint ware="module_arg_conn_base_02"/>
<blueprint ware="module_arg_conn_base_03"/>
<blueprint ware="module_arg_conn_cross_01"/>
<blueprint ware="module_arg_conn_vertical_01"/>
<blueprint ware="module_arg_conn_vertical_02"/>
<blueprint ware="module_arg_def_claim_01"/>
<blueprint ware="module_arg_def_disc_01"/>
<blueprint ware="module_arg_def_tube_01"/>
<blueprint ware="module_arg_hab_l_01"/>
<blueprint ware="module_arg_hab_m_01"/>
<blueprint ware="module_arg_hab_s_01"/>
<blueprint ware="module_arg_pier_l_01"/>
<blueprint ware="module_arg_pier_l_02"/>
<blueprint ware="module_arg_pier_l_03"/>
<blueprint ware="module_arg_prod_foodrations_01"/>
<blueprint ware="module_arg_prod_meat_01"/>
<blueprint ware="module_arg_prod_medicalsupplies_01"/>
<blueprint ware="module_arg_prod_spacefuel_01"/>
<blueprint ware="module_arg_prod_wheat_01"/>
<blueprint ware="module_arg_stor_container_l_01"/>
<blueprint ware="module_arg_stor_container_m_01"/>
<blueprint ware="module_arg_stor_container_s_01"/>
<blueprint ware="module_arg_stor_liquid_l_01"/>
<blueprint ware="module_arg_stor_liquid_m_01"/>
<blueprint ware="module_arg_stor_liquid_s_01"/>
<blueprint ware="module_arg_stor_solid_l_01"/>
<blueprint ware="module_arg_stor_solid_m_01"/>
<blueprint ware="module_arg_stor_solid_s_01"/>


Argon Geschütztürme:
<blueprint ware="turret_arg_l_beam_01_mk1"/>
<blueprint ware="turret_arg_l_dumbfire_01_mk1"/>
<blueprint ware="turret_arg_l_guided_01_mk1"/>
<blueprint ware="turret_arg_l_laser_01_mk1"/>
<blueprint ware="turret_arg_l_mining_01_mk1"/>
<blueprint ware="turret_arg_l_plasma_01_mk1"/>
<blueprint ware="turret_arg_m_beam_01_mk1"/>
<blueprint ware="turret_arg_m_beam_02_mk1"/>
<blueprint ware="turret_arg_m_dumbfire_01_mk1"/>
<blueprint ware="turret_arg_m_dumbfire_02_mk1"/>
<blueprint ware="turret_arg_m_gatling_01_mk1"/>
<blueprint ware="turret_arg_m_gatling_02_mk1"/>
<blueprint ware="turret_arg_m_guided_01_mk1"/>
<blueprint ware="turret_arg_m_guided_02_mk1"/>
<blueprint ware="turret_arg_m_laser_01_mk1"/>
<blueprint ware="turret_arg_m_laser_02_mk1"/>
<blueprint ware="turret_arg_m_mining_01_mk1"/>
<blueprint ware="turret_arg_m_mining_02_mk1"/>
<blueprint ware="turret_arg_m_plasma_01_mk1"/>
<blueprint ware="turret_arg_m_plasma_02_mk1"/>
<blueprint ware="turret_arg_m_shotgun_01_mk1"/>
<blueprint ware="turret_arg_m_shotgun_02_mk1"/>


Argon Schilde:
<blueprint ware="shield_arg_l_standard_01_mk1"/>
<blueprint ware="shield_arg_l_standard_01_mk2"/>
<blueprint ware="shield_arg_m_standard_01_mk1"/>
<blueprint ware="shield_arg_m_standard_01_mk2"/>
<blueprint ware="shield_arg_m_standard_02_mk1"/>
<blueprint ware="shield_arg_m_standard_02_mk2"/>
<blueprint ware="shield_arg_s_standard_01_mk1"/>
<blueprint ware="shield_arg_s_standard_01_mk2"/>
<blueprint ware="shield_arg_s_standard_01_mk3"/>
<blueprint ware="shield_arg_xl_standard_01_mk1"/>

Allgemeine
Allgemeine Module:
<blueprint ware="module_arg_dock_m_01"/>
<blueprint ware="module_arg_dock_m_01_hightech"/>
<blueprint ware="module_arg_dock_m_01_lowtech"/>
<blueprint ware="module_arg_dock_m_02"/>
<blueprint ware="module_arg_dock_m_02_hightech"/>
<blueprint ware="module_arg_dock_m_02_lowtech"/>
<blueprint ware="module_gen_prod_energycells_01"/>
<blueprint ware="module_gen_prod_advancedcomposites_01"/>
<blueprint ware="module_gen_prod_advancedelectronics_01"/>
<blueprint ware="module_gen_prod_antimattercells_01"/>
<blueprint ware="module_gen_prod_antimatterconverters_01"/>
<blueprint ware="module_gen_prod_claytronics_01"/>
<blueprint ware="module_gen_prod_dronecomponents_01"/>
<blueprint ware="module_gen_prod_engineparts_01"/>
<blueprint ware="module_gen_prod_fieldcoils_01"/>
<blueprint ware="module_gen_prod_graphene_01"/>
<blueprint ware="module_gen_prod_hullparts_01"/>
<blueprint ware="module_gen_prod_microchips_01"/>
<blueprint ware="module_gen_prod_missilecomponents_01"/>
<blueprint ware="module_gen_prod_plasmaconductors_01"/>
<blueprint ware="module_gen_prod_quantumtubes_01"/>
<blueprint ware="module_gen_prod_refinedmetals_01"/>
<blueprint ware="module_gen_prod_scanningarrays_01"/>
<blueprint ware="module_gen_prod_shieldcomponents_01"/>
<blueprint ware="module_gen_prod_siliconwafers_01"/>
<blueprint ware="module_gen_prod_smartchips_01"/>
<blueprint ware="module_gen_prod_spices_01"/>
<blueprint ware="module_gen_prod_superfluidcoolant_01"/>
<blueprint ware="module_gen_prod_turretcomponents_01"/>
<blueprint ware="module_gen_prod_water_01"/>
<blueprint ware="module_gen_prod_weaponcomponents_01"/>


Expeditionsmodule:
<blueprint ware="module_gen_conn_venturerbase_01"/>
<blueprint ware="module_gen_conn_venturerbase_02"/>
<blueprint ware="module_gen_conn_venturerbase_03"/>
<blueprint ware="module_gen_conn_venturercross_01"/>
<blueprint ware="module_gen_conn_venturervertical_01"/>
<blueprint ware="module_gen_conn_venturervertical_02"/>
<blueprint ware="module_gen_dock_m_venturer_01"/>
<blueprint ware="module_gen_dock_xl_venturer_01"/>
<blueprint ware="module_gen_ventureplatform_cross_01"/>


Raketen:
<blueprint ware="missile_cluster_heavy_mk1"/>
<blueprint ware="missile_cluster_light_mk1"/>
<blueprint ware="missile_dumbfire_heavy_mk1"/>
<blueprint ware="missile_dumbfire_heavy_mk2"/>
<blueprint ware="missile_dumbfire_light_mk1"/>
<blueprint ware="missile_dumbfire_light_mk2"/>
<blueprint ware="missile_emp_mk1"/>
<blueprint ware="missile_guided_heavy_mk1"/>
<blueprint ware="missile_guided_light_mk1"/>
<blueprint ware="missile_heatseeker_heavy_mk1"/>
<blueprint ware="missile_heatseeker_light_mk1"/>
<blueprint ware="missile_smart_heavy_mk1"/>
<blueprint ware="missile_smart_light_mk1"/>
<blueprint ware="missile_swarm_heavy_mk1"/>
<blueprint ware="missile_swarm_light_mk1"/>
<blueprint ware="missile_torpedo_heavy_mk1"/>
<blueprint ware="missile_torpedo_light_mk1"/>


Modifikationen:
<blueprint ware="mod_engine_boostduration_01_mk1"/>
<blueprint ware="mod_engine_boostshielddrain_01_mk1"/>
<blueprint ware="mod_engine_boostthrust_01_mk1"/>
<blueprint ware="mod_engine_boostthrust_01_mk2"/>
<blueprint ware="mod_engine_boostthrust_01_mk3"/>
<blueprint ware="mod_engine_boostthrust_02_mk1"/>
<blueprint ware="mod_engine_boostthrust_02_mk2"/>
<blueprint ware="mod_engine_forwardthrust_01_mk1"/>
<blueprint ware="mod_engine_forwardthrust_01_mk2"/>
<blueprint ware="mod_engine_forwardthrust_01_mk3"/>
<blueprint ware="mod_engine_forwardthrust_02_mk1"/>
<blueprint ware="mod_engine_forwardthrust_02_mk2"/>
<blueprint ware="mod_engine_rotationthrust_01_mk1"/>
<blueprint ware="mod_engine_rotationthrust_01_mk3"/>
<blueprint ware="mod_engine_rotationthrust_02_mk1"/>
<blueprint ware="mod_engine_strafethrust_01_mk1"/>
<blueprint ware="mod_engine_strafethrust_02_mk1"/>
<blueprint ware="mod_engine_travelattacktime_01_mk1"/>
<blueprint ware="mod_engine_travelchargetime_01_mk1"/>
<blueprint ware="mod_engine_travelreleasetime_01_mk1"/>
<blueprint ware="mod_engine_travelstartthrust_01_mk1"/>
<blueprint ware="mod_engine_travelthrust_01_mk1"/>
<blueprint ware="mod_engine_travelthrust_01_mk2"/>
<blueprint ware="mod_engine_travelthrust_01_mk3"/>
<blueprint ware="mod_engine_travelthrust_02_mk1"/>
<blueprint ware="mod_engine_travelthrust_02_mk2"/>
<blueprint ware="mod_shield_capacity_01_mk1"/>
<blueprint ware="mod_shield_capacity_01_mk2"/>
<blueprint ware="mod_shield_capacity_01_mk3"/>
<blueprint ware="mod_shield_capacity_02_mk3"/>
<blueprint ware="mod_shield_rechargedelay_01_mk1"/>
<blueprint ware="mod_shield_rechargerate_01_mk1"/>
<blueprint ware="mod_shield_rechargerate_01_mk2"/>
<blueprint ware="mod_shield_rechargerate_01_mk3"/>
<blueprint ware="mod_ship_countermeasurecapacity_01_mk1"/>
<blueprint ware="mod_ship_deployablecapacity_01_mk1"/>
<blueprint ware="mod_ship_drag_01_mk1"/>
<blueprint ware="mod_ship_drag_01_mk2"/>
<blueprint ware="mod_ship_mass_01_mk1"/>
<blueprint ware="mod_ship_mass_01_mk2"/>
<blueprint ware="mod_ship_mass_01_mk3"/>
<blueprint ware="mod_ship_maxhull_01_mk1"/>
<blueprint ware="mod_ship_missilecapacity_01_mk1"/>
<blueprint ware="mod_ship_radarrange_01_mk1"/>
<blueprint ware="mod_ship_unitcapacity_01_mk1"/>
<blueprint ware="mod_weapon_beamlength_01_mk1"/>
<blueprint ware="mod_weapon_chargetime_01_mk1"/>
<blueprint ware="mod_weapon_cooling_01_mk1"/>
<blueprint ware="mod_weapon_cooling_01_mk2"/>
<blueprint ware="mod_weapon_cooling_02_mk1"/>
<blueprint ware="mod_weapon_cooling_02_mk2"/>
<blueprint ware="mod_weapon_cooling_03_mk1"/>
<blueprint ware="mod_weapon_cooling_03_mk2"/>
<blueprint ware="mod_weapon_cooling_04_mk2"/>
<blueprint ware="mod_weapon_cooling_05_mk2"/>
<blueprint ware="mod_weapon_damage_01_mk1"/>
<blueprint ware="mod_weapon_damage_01_mk2"/>
<blueprint ware="mod_weapon_damage_01_mk3"/>
<blueprint ware="mod_weapon_damage_02_mk1"/>
<blueprint ware="mod_weapon_damage_02_mk2"/>
<blueprint ware="mod_weapon_damage_02_mk3"/>
<blueprint ware="mod_weapon_damage_03_mk1"/>
<blueprint ware="mod_weapon_damage_03_mk2"/>
<blueprint ware="mod_weapon_damage_04_mk2"/>
<blueprint ware="mod_weapon_damage_05_mk2"/>
<blueprint ware="mod_weapon_lifetime_01_mk1"/>
<blueprint ware="mod_weapon_mining_01_mk1"/>
<blueprint ware="mod_weapon_mining_01_mk3"/>
<blueprint ware="mod_weapon_reload_01_mk1"/>
<blueprint ware="mod_weapon_rotationspeed_01_mk1"/>
<blueprint ware="mod_weapon_speed_01_mk1"/>
<blueprint ware="mod_weapon_speed_01_mk3"/>
<blueprint ware="mod_weapon_sticktime_01_mk1"/>
<blueprint ware="mod_weapon_sticktime_01_mk2"/>
<blueprint ware="mod_weapon_sticktime_02_mk2"/>
<blueprint ware="mod_weapon_sticktime_03_mk2"/>
Andere Sachen
Lizenzen:
<licence type="capitalequipment" factions="alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="capitalship" factions="alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<license type="ceremonyally" factions="antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<license type="ceremonyfriend" factions="antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="generaluseequipment" factions="alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="generaluseship" factions="alliance antigone argon holyorder ministry paranid teladi"/>
<licence type="militaryequipment" factions="alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="militaryship" factions="alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="police" factions="argon holyorder ministry paranid"/>
<licence type="subgroupfriend" factions="argon hatikvah scaleplate teladi"/>
<licence type="station_equip_lxl" factions="antigone argon holyorder ministry paranid teladi"/>
<licence type="station_equip_sm" factions="antigone argon holyorder ministry paranid teladi"/>
<licence type="station_gen_advanced" factions="antigone argon holyorder ministry paranid teladi"/>
<licence type="station_gen_basic" factions="antigone argon holyorder ministry paranid teladi"/>
<licence type="station_gen_intermediate" factions="antigone argon holyorder ministry paranid teladi"/>
<licence type="station_illegal" factions="scaleplate hatikvah ministry teladi"/>
<licence type="tradesubscription" factions="alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
Forschungen:
<research ware="research_radioreceiver" method="research"/>
<research ware="research_sensorbooster" method="research"/>
<research ware="research_tradeinterface" method="research"/>
<research ware="research_module_build" method="research"/>
<research ware="research_module_defence" method="research"/>
<research ware="research_module_dock" method="research"/>
<research ware="research_module_habitation" method="research"/>
<research ware="research_module_production" method="research"/>
<research ware="research_module_storage" method="research"/>
<research ware="research_module_venture" method="research"/>
<research ware="research_mod_engine_mk1" method="research"/>
<research ware="research_mod_engine_mk2" method="research"/>
<research ware="research_mod_engine_mk3" method="research"/>
<research ware="research_mod_shield_mk1" method="research"/>
<research ware="research_mod_shield_mk2" method="research"/>
<research ware="research_mod_shield_mk3" method="research"/>
<research ware="research_mod_ship_mk1" method="research"/>
<research ware="research_mod_ship_mk2" method="research"/>
<research ware="research_mod_ship_mk3" method="research"/>
<research ware="research_mod_weapon_mk1" method="research"/>
<research ware="research_mod_weapon_mk2" method="research"/>
<research ware="research_mod_weapon_mk3" method="research"/>
<research ware="research_teleportation" method="research"/>
<research ware="research_teleportation_range_01" method="research"/>
<research ware="research_teleportation_range_02" method="research"/>
<research ware="research_teleportation_range_03" method="research"/>
Last edited by alphata on Wed, 5. Dec 18, 08:47, edited 5 times in total.

User avatar
The_Chos0
Posts: 115
Joined: Wed, 2. Mar 05, 13:18
x4

Re: Blueprint Liste

Post by The_Chos0 » Sun, 2. Dec 18, 11:40

Cool danke damit könnten wie schon die Erste Deutsche Resccource stellen für Modder
Image

Lord_Viper87
Posts: 5
Joined: Sun, 14. Oct 07, 18:58
x4

Re: Blueprint Liste

Post by Lord_Viper87 » Mon, 3. Dec 18, 00:39

Hi,
Bei den:
<license type="ceremonyally" factions="alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<license type="ceremonyfriend" factions="alliance antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
ist ein kleiner Fehler:
Die "alliance" darf nicht mit drin stehen

ich habe es hier direkt aud dem Forum kopiert, dadurch gemerkt, dass ich schon mit den Argonen befreundet war und nach dem Bearbeiten des Speicherstandes nicht mehr. Das Feld war wieder grau und ich konnte es mir trotz "Rufverbeserung" nicht wieder holen
Nach ein paarmal ausprobieren hat es bei mir geklappt als es so aussah:

<licence type="ceremonyfriend" factions="antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>
<licence type="ceremonyally" factions="antigone argon hatikvah holyorder ministry paranid scaleplate teladi"/>

alphata
Posts: 5
Joined: Sat, 1. Dec 18, 09:37
x4

Re: Blueprint Liste

Post by alphata » Mon, 3. Dec 18, 11:43

Danke habe den Beitrag von mir entsprechend geändert.

User avatar
The_Chos0
Posts: 115
Joined: Wed, 2. Mar 05, 13:18
x4

Re: Blueprint Liste

Post by The_Chos0 » Mon, 3. Dec 18, 19:55

Ich wühle mich dann mal durch die Innerreien des Spiels

FÜR DIE WISSENSCHAFT!!!
FÜR DIE TASSE!!!
Image

Blackscorp_81
Posts: 72
Joined: Sat, 20. Aug 11, 19:25
x4

Re: Blueprint Liste

Post by Blackscorp_81 » Tue, 4. Dec 18, 11:20

Liste von (ich denke mal) allen Paintmods:
Spoiler
Show
<ware ware="paintmod_0001" amount="901"/>
<ware ware="paintmod_0002" amount="902"/>
<ware ware="paintmod_0003" amount="903"/>
<ware ware="paintmod_0004" amount="904"/>
<ware ware="paintmod_0005" amount="905"/>
<ware ware="paintmod_0006" amount="906"/>
<ware ware="paintmod_0007" amount="907"/>
<ware ware="paintmod_0008" amount="908"/>
<ware ware="paintmod_0009" amount="909"/>
<ware ware="paintmod_0010" amount="910"/>
<ware ware="paintmod_0011" amount="911"/>
<ware ware="paintmod_0012" amount="912"/>
<ware ware="paintmod_0013" amount="913"/>
<ware ware="paintmod_0014" amount="914"/>
<ware ware="paintmod_0015" amount="915"/>
<ware ware="paintmod_0016" amount="916"/>
<ware ware="paintmod_0017" amount="917"/>
<ware ware="paintmod_0018" amount="918"/>
<ware ware="paintmod_0019" amount="919"/>
<ware ware="paintmod_0020" amount="920"/>
<ware ware="paintmod_0021" amount="921"/>
<ware ware="paintmod_0022" amount="922"/>
<ware ware="paintmod_0023" amount="923"/>
<ware ware="paintmod_0024" amount="924"/>
<ware ware="paintmod_0025" amount="925"/>
<ware ware="paintmod_0026" amount="926"/>
<ware ware="paintmod_0027" amount="927"/>
<ware ware="paintmod_0028" amount="928"/>
<ware ware="paintmod_0029" amount="929"/>
<ware ware="paintmod_0030" amount="930"/>
<ware ware="paintmod_0031" amount="931"/>
<ware ware="paintmod_0032" amount="932"/>
<ware ware="paintmod_0033" amount="933"/>
<ware ware="paintmod_0034" amount="934"/>
<ware ware="paintmod_0035" amount="935"/>
<ware ware="paintmod_0036" amount="936"/>
<ware ware="paintmod_0037" amount="937"/>
<ware ware="paintmod_0038" amount="938"/>
<ware ware="paintmod_0039" amount="939"/>
<ware ware="paintmod_0040" amount="940"/>
<ware ware="paintmod_0041" amount="941"/>
<ware ware="paintmod_0042" amount="942"/>
<ware ware="paintmod_0043" amount="943"/>
<ware ware="paintmod_0044" amount="944"/>
<ware ware="paintmod_0045" amount="945"/>
<ware ware="paintmod_0046" amount="946"/>
<ware ware="paintmod_0047" amount="947"/>
<ware ware="paintmod_0048" amount="948"/>
<ware ware="paintmod_0049" amount="949"/>
<ware ware="paintmod_0050" amount="950"/>
<ware ware="paintmod_0051" amount="951"/>
<ware ware="paintmod_0052" amount="952"/>
<ware ware="paintmod_0053" amount="953"/>
<ware ware="paintmod_0054" amount="954"/>
<ware ware="paintmod_0055" amount="955"/>
<ware ware="paintmod_0056" amount="956"/>
Spoiler
Show
Chrome FTW!!!
Image
Image
Um diese dem Inventar hinzuzufügen im Savegame nach <entity post="playerpilot"/> oder <connection connection="player"> suchen und dann im Abschnitt "Inventory" einfügen.
Bitte entschuldigt die seltsamen Mengen. Diese habe ich verwendet um ingame zu sehen, um welche ID es sich handelt.

User avatar
The_Chos0
Posts: 115
Joined: Wed, 2. Mar 05, 13:18
x4

Re: Blueprint Liste

Post by The_Chos0 » Tue, 4. Dec 18, 21:59

cool danke
Könnte jemand noch die Dock von Schiffswerfen finden??
Image

alphata
Posts: 5
Joined: Sat, 1. Dec 18, 09:37
x4

Re: Blueprint Liste

Post by alphata » Wed, 5. Dec 18, 09:05

Hier sind die Docks, haben aber den tag: tags="module noplayerblueprint"
Spoiler
Show
module_gen_build_dockarea_m_01
module_gen_build_l_01
module_gen_build_m_01
module_gen_build_s_01
module_gen_build_xl_01
aber diesbezüglich ist schon ein mod in arbeit
viewtopic.php?f=181&t=403662

User avatar
The_Chos0
Posts: 115
Joined: Wed, 2. Mar 05, 13:18
x4

Re: Blueprint Liste

Post by The_Chos0 » Wed, 5. Dec 18, 15:53

okay die sollten wohl mit Release kommen aber waren noch zu buggy.
Soll wohl nachgereicht werden.

Ist eigentlich jemanden aufgefallen das die Argon Discoverer wieder auf dem X-BTF Design basiert??
Image

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