Need help with de-coding erlking data vault

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Damian Swift
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Joined: Tue, 2. Mar 04, 21:36
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Need help with de-coding erlking data vault

Post by Damian Swift » Sun, 10. Jul 22, 20:01

5 days iv'e been looking for the Erlking last data vault and to be honest it's ruining my gaming experience (found the others with lots of satelites and long-range scanning) but the last data vault (the one with the med turrets) eludes me.

i have posted some of the code from my saved game and hoping someone can give me at least which of the 6 systems the vault is in? as of now i'm constantly back and forth scanning etc.. and nothing to show for it.

Code for the datavault from my save below ...






component class="zone" macro="tempzone" connection="sector" code="UNW-995" id="[0x176bcf]">
<events>
<event event="killcheck" time="251031.341"/>
</events>
<offset>
<position x="-321682.219" y="31721.039" z="168983.688"/>
</offset>
<masstraffic>
<network id="[0xa6fb]" dynamic="0" zonewide="1">
<behavior class="base"/>
</network>
</masstraffic>
<connections>
<connection connection="visiblezones" id="[0x176bd0]">
<connected connection="[0x176bcd]"/>
</connection>
<connection connection="objects">
<component class="object" macro="landmarks_erlking_vault_05_macro" connection="space" code="FLN-430" owner="ownerless" id="[0x176bd1]">
<events>
<event event="gravidaradded" time="252348.146"/>
</events>
<source entry="erlking_blueprint_5" seed="12161457877805630608" class="godobject"/>
<connections>
<connection connection="connection_pickup001" macro="connection_pickup001">
<component class="collectableblueprints" macro="props_sm_container_xs_erlking_blueprint_05_macro" connection="connection01" code="MPC-255" blueprints="turret_pir_m_battleship_01_gatling_02_mk1" id="[0x176bd2]">
<events>
<event event="gravidaradded" time="252348.146"/>
</events>
<offset default="1"/>
</component>
</connection>
<connection connection="connection_pickup002" macro="connection_pickup002">
<component class="collectablewares" macro="sm_gen_wares_exploration_02_a_macro" connection="connection01" code="MIO-790" money="38222000" id="[0x176bd3]">
<events>
<event event="gravidaradded" time="252348.146"/>
</events>
<offset default="1"/>
<wares>
<ware ware="inv_securitybypasssystem"/>
<ware ware="inv_remotedetonator" amount="5"/>
<ware ware="inv_advancedtargetingmodule" amount="3"/>
<ware ware="modpart_highenergycatalyst"/>
</wares>
</component>
</connection>
<connection connection="connection_trigger015" macro="connection_trigger015">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd4]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
<connection connection="connection_trigger014" macro="connection_trigger014">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd5]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
<connection connection="connection_trigger013" macro="connection_trigger013">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd6]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
<connection connection="connection_trigger012" macro="connection_trigger012">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd7]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
<connection connection="connection_trigger011" macro="connection_trigger011">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd8]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
<connection connection="connection_trigger022" macro="connection_trigger022">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd9]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="zones">
<component class="zone" macro="tempzone" connection="sector" code="XLO-618" knownto="player" id="[0x176bda]">
<offset>
<position x="-93350.43" y="9281.689" z="305801.562"/>


All advice apreciated as this has been going on for days and if soo frustrating

jlehtone
Posts: 21801
Joined: Sat, 23. Apr 05, 21:42
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Re: Need help with de-coding erlking data vault

Post by jlehtone » Sun, 10. Jul 22, 20:39

I'd use this approach:
1. list lines that have component class="sector" or erlking_vault
2. from that list show only lines with erlking_vault and line before them

Code: Select all

$ zgrep -E "component class=.sector|erlking_vault" X4/save/save_006.xml.gz  | grep -B1 erlking_vault
<component class="sector" macro="cluster_500_sector002_macro" connection="cluster" code="RNK-889" owner="scavenger" knownto="player" id="[0x75b97]">
<component class="object" macro="landmarks_erlking_vault_01_macro" connection="space" code="OXE-994" owner="ownerless" knownto="player" id="[0x7600b]">
<component class="object" macro="landmarks_erlking_vault_04_macro" connection="space" code="ZCV-679" owner="ownerless" knownto="player" id="[0x76014]">
--
<component class="sector" macro="cluster_502_sector001_macro" connection="cluster" code="UFF-975" owner="loanshark" knownto="player" known="1" read="0" id="[0x78500]">
<component class="object" macro="landmarks_erlking_vault_03_macro" connection="space" attackmethod="collided" attacktime="2580057.498" shipattacktime="2580057.498" code="YBV-510" owner="ownerless" knownto="player" id="[0x79315]">
<component class="object" macro="landmarks_erlking_vault_05_macro" connection="space" code="YUA-331" owner="ownerless" knownto="player" id="[0x79321]">
<component class="sector" macro="cluster_503_sector001_macro" connection="cluster" code="RKI-203" owner="loanshark" knownto="player" known="1" read="0" id="[0x79a37]">
<component class="object" macro="landmarks_erlking_vault_02_macro" connection="space" code="VJW-865" owner="ownerless" knownto="player" id="[0x7a394]">
In my game vaults were in cluster_500_sector002_macro, cluster_502_sector001_macro, and cluster_503_sector001_macro.
In the above I have all found already, but this data from your game should help to narrow down the search.

So, what is on the <component class="sector" macro= line that is before
the <component class="object" macro="landmarks_erlking_vault_05_macro" line?
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alt3rn1ty
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Joined: Thu, 26. Jan 06, 19:45
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Re: Need help with de-coding erlking data vault

Post by alt3rn1ty » Sun, 10. Jul 22, 20:50

I think someones already done a script to get these locations ..
viewtopic.php?p=5116566#p5116566

Make the code there into a bat file and run it.
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Damian Swift
Posts: 228
Joined: Tue, 2. Mar 04, 21:36
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Re: Need help with de-coding erlking data vault

Post by Damian Swift » Sun, 10. Jul 22, 21:21

And that the sad part, spending my nite searching through notepad instead of playing the game...

Using notepad, not sure I can cross search.

This is the most un-fun thing I've done in this game... Xenon are advancing, have ships to pirate yet I'm ****ing around the new systems pinging every inch or so.

Raptor34
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Joined: Sat, 12. Jun 10, 04:43
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Re: Need help with de-coding erlking data vault

Post by Raptor34 » Sun, 10. Jul 22, 22:09

Look back at the previous thread, someone gave a tip on how to change ownership of the data vaults to you and so it'll show on the map.
Mark the locations on paper or something then revert to previous save.

Imperial Good
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Re: Need help with de-coding erlking data vault

Post by Imperial Good » Mon, 11. Jul 22, 07:36

The important part are the cluster numbers as those translate to actual sectors. Even without knowing exactly where the vault is within these sectors, knowing which sectors they are in makes things a lot easier as you know where to look. Kind of like looking for a needle in a clump of hay rather than a hay stack.

Damian Swift
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Joined: Tue, 2. Mar 04, 21:36
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Re: Need help with de-coding erlking data vault

Post by Damian Swift » Mon, 11. Jul 22, 19:31

Thanks for advice... Guess I was just venting....

Found the cluster code and found what zone it relates to.. at least that narrows down my search :)

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