Need help with de-coding erlking data vault
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Need help with de-coding erlking data vault
5 days iv'e been looking for the Erlking last data vault and to be honest it's ruining my gaming experience (found the others with lots of satelites and long-range scanning) but the last data vault (the one with the med turrets) eludes me.
i have posted some of the code from my saved game and hoping someone can give me at least which of the 6 systems the vault is in? as of now i'm constantly back and forth scanning etc.. and nothing to show for it.
Code for the datavault from my save below ...
component class="zone" macro="tempzone" connection="sector" code="UNW-995" id="[0x176bcf]">
<events>
<event event="killcheck" time="251031.341"/>
</events>
<offset>
<position x="-321682.219" y="31721.039" z="168983.688"/>
</offset>
<masstraffic>
<network id="[0xa6fb]" dynamic="0" zonewide="1">
<behavior class="base"/>
</network>
</masstraffic>
<connections>
<connection connection="visiblezones" id="[0x176bd0]">
<connected connection="[0x176bcd]"/>
</connection>
<connection connection="objects">
<component class="object" macro="landmarks_erlking_vault_05_macro" connection="space" code="FLN-430" owner="ownerless" id="[0x176bd1]">
<events>
<event event="gravidaradded" time="252348.146"/>
</events>
<source entry="erlking_blueprint_5" seed="12161457877805630608" class="godobject"/>
<connections>
<connection connection="connection_pickup001" macro="connection_pickup001">
<component class="collectableblueprints" macro="props_sm_container_xs_erlking_blueprint_05_macro" connection="connection01" code="MPC-255" blueprints="turret_pir_m_battleship_01_gatling_02_mk1" id="[0x176bd2]">
<events>
<event event="gravidaradded" time="252348.146"/>
</events>
<offset default="1"/>
</component>
</connection>
<connection connection="connection_pickup002" macro="connection_pickup002">
<component class="collectablewares" macro="sm_gen_wares_exploration_02_a_macro" connection="connection01" code="MIO-790" money="38222000" id="[0x176bd3]">
<events>
<event event="gravidaradded" time="252348.146"/>
</events>
<offset default="1"/>
<wares>
<ware ware="inv_securitybypasssystem"/>
<ware ware="inv_remotedetonator" amount="5"/>
<ware ware="inv_advancedtargetingmodule" amount="3"/>
<ware ware="modpart_highenergycatalyst"/>
</wares>
</component>
</connection>
<connection connection="connection_trigger015" macro="connection_trigger015">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd4]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
<connection connection="connection_trigger014" macro="connection_trigger014">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd5]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
<connection connection="connection_trigger013" macro="connection_trigger013">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd6]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
<connection connection="connection_trigger012" macro="connection_trigger012">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd7]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
<connection connection="connection_trigger011" macro="connection_trigger011">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd8]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
<connection connection="connection_trigger022" macro="connection_trigger022">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd9]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="zones">
<component class="zone" macro="tempzone" connection="sector" code="XLO-618" knownto="player" id="[0x176bda]">
<offset>
<position x="-93350.43" y="9281.689" z="305801.562"/>
All advice apreciated as this has been going on for days and if soo frustrating
i have posted some of the code from my saved game and hoping someone can give me at least which of the 6 systems the vault is in? as of now i'm constantly back and forth scanning etc.. and nothing to show for it.
Code for the datavault from my save below ...
component class="zone" macro="tempzone" connection="sector" code="UNW-995" id="[0x176bcf]">
<events>
<event event="killcheck" time="251031.341"/>
</events>
<offset>
<position x="-321682.219" y="31721.039" z="168983.688"/>
</offset>
<masstraffic>
<network id="[0xa6fb]" dynamic="0" zonewide="1">
<behavior class="base"/>
</network>
</masstraffic>
<connections>
<connection connection="visiblezones" id="[0x176bd0]">
<connected connection="[0x176bcd]"/>
</connection>
<connection connection="objects">
<component class="object" macro="landmarks_erlking_vault_05_macro" connection="space" code="FLN-430" owner="ownerless" id="[0x176bd1]">
<events>
<event event="gravidaradded" time="252348.146"/>
</events>
<source entry="erlking_blueprint_5" seed="12161457877805630608" class="godobject"/>
<connections>
<connection connection="connection_pickup001" macro="connection_pickup001">
<component class="collectableblueprints" macro="props_sm_container_xs_erlking_blueprint_05_macro" connection="connection01" code="MPC-255" blueprints="turret_pir_m_battleship_01_gatling_02_mk1" id="[0x176bd2]">
<events>
<event event="gravidaradded" time="252348.146"/>
</events>
<offset default="1"/>
</component>
</connection>
<connection connection="connection_pickup002" macro="connection_pickup002">
<component class="collectablewares" macro="sm_gen_wares_exploration_02_a_macro" connection="connection01" code="MIO-790" money="38222000" id="[0x176bd3]">
<events>
<event event="gravidaradded" time="252348.146"/>
</events>
<offset default="1"/>
<wares>
<ware ware="inv_securitybypasssystem"/>
<ware ware="inv_remotedetonator" amount="5"/>
<ware ware="inv_advancedtargetingmodule" amount="3"/>
<ware ware="modpart_highenergycatalyst"/>
</wares>
</component>
</connection>
<connection connection="connection_trigger015" macro="connection_trigger015">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd4]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
<connection connection="connection_trigger014" macro="connection_trigger014">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd5]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
<connection connection="connection_trigger013" macro="connection_trigger013">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd6]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
<connection connection="connection_trigger012" macro="connection_trigger012">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd7]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
<connection connection="connection_trigger011" macro="connection_trigger011">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd8]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
<connection connection="connection_trigger022" macro="connection_trigger022">
<component class="destructible" macro="interactive_repairpanel_01_macro" connection="connection01" id="[0x176bd9]">
<offset default="1"/>
<hull value="88"/>
</component>
</connection>
</connections>
</component>
</connection>
</connections>
</component>
</connection>
<connection connection="zones">
<component class="zone" macro="tempzone" connection="sector" code="XLO-618" knownto="player" id="[0x176bda]">
<offset>
<position x="-93350.43" y="9281.689" z="305801.562"/>
All advice apreciated as this has been going on for days and if soo frustrating
Re: Need help with de-coding erlking data vault
I'd use this approach:
1. list lines that have component class="sector" or erlking_vault
2. from that list show only lines with erlking_vault and line before them
In my game vaults were in cluster_500_sector002_macro, cluster_502_sector001_macro, and cluster_503_sector001_macro.
In the above I have all found already, but this data from your game should help to narrow down the search.
So, what is on the <component class="sector" macro= line that is before
the <component class="object" macro="landmarks_erlking_vault_05_macro" line?
1. list lines that have component class="sector" or erlking_vault
2. from that list show only lines with erlking_vault and line before them
Code: Select all
$ zgrep -E "component class=.sector|erlking_vault" X4/save/save_006.xml.gz | grep -B1 erlking_vault
<component class="sector" macro="cluster_500_sector002_macro" connection="cluster" code="RNK-889" owner="scavenger" knownto="player" id="[0x75b97]">
<component class="object" macro="landmarks_erlking_vault_01_macro" connection="space" code="OXE-994" owner="ownerless" knownto="player" id="[0x7600b]">
<component class="object" macro="landmarks_erlking_vault_04_macro" connection="space" code="ZCV-679" owner="ownerless" knownto="player" id="[0x76014]">
--
<component class="sector" macro="cluster_502_sector001_macro" connection="cluster" code="UFF-975" owner="loanshark" knownto="player" known="1" read="0" id="[0x78500]">
<component class="object" macro="landmarks_erlking_vault_03_macro" connection="space" attackmethod="collided" attacktime="2580057.498" shipattacktime="2580057.498" code="YBV-510" owner="ownerless" knownto="player" id="[0x79315]">
<component class="object" macro="landmarks_erlking_vault_05_macro" connection="space" code="YUA-331" owner="ownerless" knownto="player" id="[0x79321]">
<component class="sector" macro="cluster_503_sector001_macro" connection="cluster" code="RKI-203" owner="loanshark" knownto="player" known="1" read="0" id="[0x79a37]">
<component class="object" macro="landmarks_erlking_vault_02_macro" connection="space" code="VJW-865" owner="ownerless" knownto="player" id="[0x7a394]">
In the above I have all found already, but this data from your game should help to narrow down the search.
So, what is on the <component class="sector" macro= line that is before
the <component class="object" macro="landmarks_erlking_vault_05_macro" line?
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
Re: Need help with de-coding erlking data vault
I think someones already done a script to get these locations ..
viewtopic.php?p=5116566#p5116566
Make the code there into a bat file and run it.
viewtopic.php?p=5116566#p5116566
Make the code there into a bat file and run it.
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CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
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- Posts: 228
- Joined: Tue, 2. Mar 04, 21:36
Re: Need help with de-coding erlking data vault
And that the sad part, spending my nite searching through notepad instead of playing the game...
Using notepad, not sure I can cross search.
This is the most un-fun thing I've done in this game... Xenon are advancing, have ships to pirate yet I'm ****ing around the new systems pinging every inch or so.
Using notepad, not sure I can cross search.
This is the most un-fun thing I've done in this game... Xenon are advancing, have ships to pirate yet I'm ****ing around the new systems pinging every inch or so.
Re: Need help with de-coding erlking data vault
Look back at the previous thread, someone gave a tip on how to change ownership of the data vaults to you and so it'll show on the map.
Mark the locations on paper or something then revert to previous save.
Mark the locations on paper or something then revert to previous save.
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Re: Need help with de-coding erlking data vault
The important part are the cluster numbers as those translate to actual sectors. Even without knowing exactly where the vault is within these sectors, knowing which sectors they are in makes things a lot easier as you know where to look. Kind of like looking for a needle in a clump of hay rather than a hay stack.
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- Posts: 228
- Joined: Tue, 2. Mar 04, 21:36
Re: Need help with de-coding erlking data vault
Thanks for advice... Guess I was just venting....
Found the cluster code and found what zone it relates to.. at least that narrows down my search
Found the cluster code and found what zone it relates to.. at least that narrows down my search