Abandoned/Derelict ships and locations

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RainerPrem
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Re: Abandoned/Derelict ships and locations

Post by RainerPrem » Tue, 18. Dec 18, 06:30

Ghalador wrote:
Mon, 17. Dec 18, 14:48
RainerPrem wrote:
Mon, 17. Dec 18, 13:50
Ghalador wrote:
Mon, 17. Dec 18, 13:31
Regarding the "Ships are scripted thing: Did you also have ships disappearing on you?
I've noticed 2 or 3 empty little mine fields. I always thought the darn thing might have exploded in there since Xenon seem to attack mines. But then i had an M6 vanish into thin space after a reload.
Before the reload i had it marked and afterwards there was an empty mine field. I've found the exact type of ship one sector further in later - without mines.
Is there some wonky script at work?
I *think* some scenery is prepared as soon as a mission appears, even if you don't accept it. So the empty minefields are remnants of "rescue me" missions minus the trapped ship. The patch note for 1.5 say that they fixed something about that.
Nope, they are not. I did like 5 missions so far, not more and one was a mine mission and i finished it. Never abandoned a mission in X4 so far.
I was WAY too absorbed with them bloody cretins of universal traders to care for missions! Sodding imbeciles, the lot of them!
Did you read my post? I am assuming that the " as soon as a mission appears, even if you don't accept it".

I was NOT talking about abandoned missions.

Ghalador
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Re: Abandoned/Derelict ships and locations

Post by Ghalador » Tue, 18. Dec 18, 08:40

RainerPrem wrote:
Tue, 18. Dec 18, 06:30
Ghalador wrote:
Mon, 17. Dec 18, 14:48
RainerPrem wrote:
Mon, 17. Dec 18, 13:50


I *think* some scenery is prepared as soon as a mission appears, even if you don't accept it. So the empty minefields are remnants of "rescue me" missions minus the trapped ship. The patch note for 1.5 say that they fixed something about that.
Nope, they are not. I did like 5 missions so far, not more and one was a mine mission and i finished it. Never abandoned a mission in X4 so far.
I was WAY too absorbed with them bloody cretins of universal traders to care for missions! Sodding imbeciles, the lot of them!
Did you read my post? I am assuming that the " as soon as a mission appears, even if you don't accept it".

I was NOT talking about abandoned missions.
Oh ... my bad. But with that amount of mine missions, shouldn't then there be hundreds, if not thousands, of those mine clusters?
Have fun: Gala Do.

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Violette
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Re: Abandoned/Derelict ships and locations

Post by Violette » Tue, 18. Dec 18, 15:57

Hello, on my case there were no 'M-Cerberus Sentinel" in Black Hole Sun IV.
But instead i have found a "Gorgon Vanguard" in Sacred Relic when arriving at the location for a story quest:
Spoiler
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The quest where you escort the cargo that is supposed to get the Boron out of the station.
And I'm totally sure it wasn't here the first time I came here.
Image
Image
Chi si accontenta gode.

AuGuR
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Re: Abandoned/Derelict ships and locations

Post by AuGuR » Wed, 19. Dec 18, 20:19

Since AI-controlled ships seemingly ignore environment issues (mines/damaging conditions), wouldn't it be easier to get the Odysseus Vanguard (after claiming) out by leaving the system in your "scout", and then order the pilot/ship to fly out on it's own? Just a thought =)

VincentTH
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Re: Abandoned/Derelict ships and locations

Post by VincentTH » Wed, 19. Dec 18, 20:52

AuGuR wrote:
Wed, 19. Dec 18, 20:19
Since AI-controlled ships seemingly ignore environment issues (mines/damaging conditions), wouldn't it be easier to get the Odysseus Vanguard (after claiming) out by leaving the system in your "scout", and then order the pilot/ship to fly out on it's own? Just a thought =)
The Odysseus would be attacked by fighters too. What I did was to drop a few Lasertowers at each gate, and plot a course for the Ody well below the median plane with nav beacon, and then issue the follow-me command

darrund
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Re: Abandoned/Derelict ships and locations

Post by darrund » Fri, 21. Dec 18, 14:57

I managed to find not just 1 but 2 Sunder Sentinel in Antigone Memorial, however the 2nd was inside a minefield with both visible and non visible mines

Smacksim
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Re: Abandoned/Derelict ships and locations

Post by Smacksim » Fri, 21. Dec 18, 16:36

Found 2 different Herons in Trinity with 1.5 beta 3 (just before the full release I guess). They were both surrounded by mines and fully abandoned with the signal beacon and everything. From what I can tell they have systematized much of this so that these are random chance events with some hidden parameters nobody has sussed out yet. Very cool.

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mr.WHO
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Re: Abandoned/Derelict ships and locations

Post by mr.WHO » Fri, 21. Dec 18, 17:48

Violette wrote:
Tue, 18. Dec 18, 15:57
Hello, on my case there were no 'M-Cerberus Sentinel" in Black Hole Sun IV.
But instead i have found a "Gorgon Vanguard" in Sacred Relic when arriving at the location for a story quest:
Spoiler
Show
The quest where you escort the cargo that is supposed to get the Boron out of the station.
Interesting - I didn't personally escort the freighter myself - I was cheky and send Osprey to do the job, when I was doing something else on the other side of galaxy.
Therefore it seem these ships didn't spawned for me.

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Violette
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Re: Abandoned/Derelict ships and locations

Post by Violette » Fri, 21. Dec 18, 20:50

So yeah it's probable that this is this mission that trigger the spawn of some abandoned M6, M7 ships, interesting ... Make me want to restart the game to check it out :D
Chi si accontenta gode.

VincentTH
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Re: Abandoned/Derelict ships and locations

Post by VincentTH » Fri, 21. Dec 18, 20:52

FWIW, I restarted for 1.5Release using the same game start as previously (from 1.2 I think) Explorer.

Most of the Derelict ships I found in the previous run are not there, and I found new ones not present in the previous run.

Let's hope that the Destroyer is still in its place as in previous run.

Tristavius
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Re: Abandoned/Derelict ships and locations

Post by Tristavius » Mon, 24. Dec 18, 12:09

Found the Faulty Logic Odysseus.

Games started in 1.34 (Explorer) and ship found in 1.50.

As noted, when you're out of the sector, the Captain of the ship won't hit any mines. The gate in the original system was unguarded for me, but the ship got into trouble at the gate back to HOP space and was attacked by a tonne of Xenon while it failed to navigate into the gate properly. Teleported over, faced the gate and boosted, easy fix.

Bolshy
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Re: Abandoned/Derelict ships and locations

Post by Bolshy » Mon, 24. Dec 18, 20:56

Just to confirm, looks like Faulty Logic VII Odysseus is a fixed spawn. I trashed the shield and weapons by using a boarding pod, couldn't find the access hatch data leak for spacesuit boarding and too many Xenon sniffing around....
Anyway, it auto-flew out of there no problem, took control of it through teleport when it reached Faulty One and fast traveled it to friendly space.

Bolshy
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Re: Abandoned/Derelict ships and locations

Post by Bolshy » Mon, 24. Dec 18, 22:30

Just found 3 Peregrines and one Osprey in addition to the Osprey I found earlier in the game when I joined a Teladi Guild. Two were around 30km north of the gate from Trinity Sanctum to Bright Promise, the others were around the superhighway gates at either end of Bright Promise itself. All were easily noticed from the superhighways on the way past. :D

Bolshy
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Re: Abandoned/Derelict ships and locations

Post by Bolshy » Tue, 25. Dec 18, 03:45

For those who want to find several abandoned ships - I've found and claimed more than 10 medium sized ships in a few hours, 3 Ospreys, 2 Minotaurs, 3 Peregrines, 2 Cerberii, and 2 freighters. Just spend a little time increasing your rep and receiving multiple faction ranks and joining guilds. I literally flew the main circular super highway keeping an eye on the ship list and looking for factionless ship tags. It makes it even easier and more lucrative if you have your autotraders and miners doing their thing in several sectors, as they are randomly scoping out some of the fogged sector areas while they mine or trade. Even if the spawns are random, they are generally detectable from the highway or jump gates, except for the Odysseus of course. My faction standing is at 21 with Argon fed, 18 with Tel Co, Godrealm and Antigone, and 5 or 6 with the other friendlies, through trade and Xenon gate camping.

The thing is, these ships keep popping up all over the place. Perhaps they are spawns for faction/guild missions the player has been offered, and a bug causes them to spawn before the mission is accepted. But hey, who cares? If you follow my advice here, you will find plenty. Now, if only finding Captains for them all was as easy .....

Merry Xmas!

Azulius
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Re: Abandoned/Derelict ships and locations

Post by Azulius » Tue, 25. Dec 18, 12:16

it appears that direlicts spawn in random, i got so many of them i just stopped claiming them.
bit of advice dont use marine to claim it, use spacesuit, this way it will keep all equipment

AuGuR
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Re: Abandoned/Derelict ships and locations

Post by AuGuR » Sun, 30. Dec 18, 04:50

The only derelicts in the list I've found to be static are the Odysseus (Faulty Logic), Perseus (Silent Witness), and the Osprey (Company Regard) so far. The rest listed are from the rescue mission (type determined by location of the mission itself) or apparently rep rewards or, finally, just randoms. Basically saying the list can be "shortened" to the 3 (for now). Those three have been in the same location each and every restart no matter the gamestart selected.

For those having problems finding the Odysseus, it's directly west of the defense platform (about 300km from it). You'll clear the last minefield about 15km from the ship itself and you may or may not have enemies in the area. Just look for a 3 asteroid cluster that shows up around to 100-200km mark. There is no hatch unlock, so the damage will be randomized, so save before launching the boarding pod, reload if you don't like the end result.

The Perseus and Osprey are surrounded by the untargetable mines. Best if using medium MKIIs to snipe them from a safe distance and can be a pain to center the guns on the mine themselves.

The other "derelicts"/rewards may or may not have mines. Be prepared for either with marines, guns and a lot of patience.

captainradish
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Re: Abandoned/Derelict ships and locations

Post by captainradish » Sun, 30. Dec 18, 05:03

AuGuR wrote:
Sun, 30. Dec 18, 04:50
The only derelicts in the list I've found to be static are the Odysseus (Faulty Logic), Perseus (Silent Witness), and the Osprey (Company Regard) so far. The rest listed are from the rescue mission (type determined by location of the mission itself) or apparently rep rewards or, finally, just randoms. Basically saying the list can be "shortened" to the 3 (for now). Those three have been in the same location each and every restart no matter the gamestart selected.

For those having problems finding the Odysseus, it's directly west of the defense platform (about 300km from it). You'll clear the last minefield about 15km from the ship itself and you may or may not have enemies in the area. Just look for a 3 asteroid cluster that shows up around to 100-200km mark. There is no hatch unlock, so the damage will be randomized, so save before launching the boarding pod, reload if you don't like the end result.

The Perseus and Osprey are surrounded by the untargetable mines. Best if using medium MKIIs to snipe them from a safe distance and can be a pain to center the guns on the mine themselves.

The other "derelicts"/rewards may or may not have mines. Be prepared for either with marines, guns and a lot of patience.
I've picked up the osprey many times and have never seen mines around it. The perseus DOES, but the whole sector it's in is stuffed full of them.

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Sam L.R. Griffiths
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Re: Abandoned/Derelict ships and locations

Post by Sam L.R. Griffiths » Sun, 30. Dec 18, 17:20

captainradish wrote:
Sun, 30. Dec 18, 05:03
AuGuR wrote:
Sun, 30. Dec 18, 04:50
The only derelicts in the list I've found to be static are the Odysseus (Faulty Logic), Perseus (Silent Witness), and the Osprey (Company Regard) so far. The rest listed are from the rescue mission (type determined by location of the mission itself) or apparently rep rewards or, finally, just randoms. Basically saying the list can be "shortened" to the 3 (for now). Those three have been in the same location each and every restart no matter the gamestart selected.

For those having problems finding the Odysseus, it's directly west of the defense platform (about 300km from it). You'll clear the last minefield about 15km from the ship itself and you may or may not have enemies in the area. Just look for a 3 asteroid cluster that shows up around to 100-200km mark. There is no hatch unlock, so the damage will be randomized, so save before launching the boarding pod, reload if you don't like the end result.

The Perseus and Osprey are surrounded by the untargetable mines. Best if using medium MKIIs to snipe them from a safe distance and can be a pain to center the guns on the mine themselves.

The other "derelicts"/rewards may or may not have mines. Be prepared for either with marines, guns and a lot of patience.
I've picked up the osprey many times and have never seen mines around it. The perseus DOES, but the whole sector it's in is stuffed full of them.
Just claimed the Osprey myself, and no mines - but it is near a Xenon sector gate so you may have company.

Just remember for M class ships and below you only need to scan one data leak in the space suit typically - no need for marines and marines can be wasteful due to equipment losses.

I am led to believe you can scan capture even the Odysseus BUT when I tried I could not get above 25% data scan in the space suit - ran out of air and gave up on that approach. Would have made getting it out of the Xenon sectors easier and less dicey. I ended up boarding it out sector, taking the equipment loss hit, and gambling on getting it out of the Xenon sectors using OOS dice roles. The problem with the data scan approach is that sometimes the leaks are hidden by the ship model and may not be reachable even in the space suit - detonating EMPs does not seem to improve the data scan percentages even though more leaks are created to be scanned. Got it boarded and safely to Argon Prime on about my fifth attempt - no shields/weapons but the cargo of deployables and ammo paid for my refit.

I have found at least two Cerberus Sentinels and at least two Peregrine Vanguards in various locations (inc, the ones mentioned).

On a related but off topic note...
Spoiler
Show
Had similar problems with station module data scans for the more expensive modules such has the Argon Hull Plating production module.
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Ebron
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Re: Abandoned/Derelict ships and locations

Post by Ebron » Sun, 30. Dec 18, 17:54

Last time I tried claiming the Odysseus I lowered the shields by firing at it, got out with the spacesuit and dropped an em bomb. This spawned the signal leak (well 4 of them) I repaired 1 and the ship war mine with no apparent damage.

AuGuR
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Re: Abandoned/Derelict ships and locations

Post by AuGuR » Mon, 31. Dec 18, 00:17

Ebron wrote:
Sun, 30. Dec 18, 17:54
Last time I tried claiming the Odysseus I lowered the shields by firing at it, got out with the spacesuit and dropped an em bomb. This spawned the signal leak (well 4 of them) I repaired 1 and the ship war mine with no apparent damage.
Never thought of using an EMP bomb. Will try that next restart =)

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