But! We have modding tools, and so I've looked through the language file to try and figure out what these 'ventures' are - maybe I've just missed a feature in the game somewhere. Helpfully, the language file includes enough data that we can figure out what the intent is:
Venture missions are an online feature - only functional in non-modified game saves - that allow you to send ships on 'ventures' to another player's universe, where they will do.... something (depends on the mission, but can include the four Xs, including attacking other people's stuff... or just selling some stuff). So you could be playing around, minding your own business in the game, when suddenly another player sends a destroyer into your game to mess your stuff up, or to sell you ore or whatever. Things can happen to your ships when they're on a venture, up to and including them getting destroyed, but when they return you get 'rewards' of some kind.0001-L044.xml, like 33761 wrote:<page id="30260" title="Venture Missions" descr="Text used to describe missions to other players' universes" voice="no">
I'm reasonably certain this is all tightly interwoven with the PHQ plot, and is probably intended to be the second-half of that plot (which I hear ends rather abruptly at the moment).
Effectively, X4 has a 'passive' multiplayer system built into it somewhere. I'm guessing from what I've seen so far - and the fact nobody has talked about it on the forums yet as far as I can see - that this isn't something that's currently functional in the game, but maybe I'm wrong. Has anyone seen the 'Ventures' stuff actually happen yet?
The one 'bad' thing about this is there are lines in the language file about how you can't participate in the Venture system if your game is Modified. I understand why - and I don't know how you could make it work with modified games easily - but it's still sad.