BOREDOM OF MINING FOR CRYSTALS

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PaperDog
Posts: 68
Joined: Tue, 2. Dec 08, 05:02

Re: BOREDOM OF MINING FOR CRYSTALS

Post by PaperDog » Tue, 12. Jan 21, 20:43

Alan Phipps wrote:
Tue, 12. Jan 21, 18:08
You find crystal hunting boring and want a hint, cheat or short cut, and that's fine. Others don't want a cheat nor to be tempted by any quick fix. It was a toss up whether it moved to S&M or Spoilers and the latter won.

BTW, it's not 'my' game and I'm not 'you guys' who can influence the game design; I'm just a player like you who happens to have volunteered to moderate the forum too. :wink:
Yes. Crystal Hunting bores the crap out of me... (And subsequently, so does corn hunting) lol! In this case, the spoiler alert to crystal hunting IS 'crystal hunting', literally. Cheats are cheats... But This was more a question of asking if there was anything in the game design that provides an alternate approach to zombie flight through space... ;).
PaperDog

dtpsprt
Posts: 1014
Joined: Wed, 6. Nov 02, 21:31
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Re: BOREDOM OF MINING FOR CRYSTALS

Post by dtpsprt » Sat, 16. Jan 21, 21:45

PaperDog wrote:
Tue, 12. Jan 21, 17:39
Really? You call this a "spoiler"?
To me, A spoiler would imply the exposure of a critical (hence, meaningful) subplot to a significant and meaningful main plot. If you are even calling this crystal hunt a meaningful sub plot, then surely you guys could have added more intrigue and sensible options to it? As it currently stands, ( unless people actually enjoy navigating aimlessly through the open map), this mind numbing exercise only serves to 'kill' the spirit of the intended bigger objective. Sorry, I'm just being honest. ( In my opinion), it would have been better to offer an explicit, tactical procedure and challenge, like... You can get 'x crystals' by taking out enemies 'near' a 'pirate base', located in x sector; You can purchase Y crystals for the mere sum of 1,000,000,000 from the HOP faction, etc... Or even through a sub-series of activities to unlock various paths... ANYTHING but wandering the map , hoping to get lucky. My point being, I think this hardly qualifies as a 'spoiler' But thats just my own opinion :p
Ahhh... there were actually two quests like you described in X3 TC in 2 different subplots. Personally I don't expect anything even resembling X3 (or X2 for that reason) to "reach" X4, except for race and ship names of course...

Dachmich
Posts: 5
Joined: Mon, 13. Apr 20, 02:53

Re: BOREDOM OF MINING FOR CRYSTALS

Post by Dachmich » Mon, 18. Jan 21, 04:13

PaperDog wrote:
Tue, 12. Jan 21, 04:22
Dachmich wrote:
Tue, 12. Jan 21, 01:49
If you take control of one of the larger mining ships the lazers auto target/destroy all asteroids you get close to. The rate at which you find them is relatively quick but I recommend DO NOT use cargo drones as they will simply play bumper cars trying to dock.
I used my own miner as you have described... Perhaps I'm in the wrong asteroid field. Any sectors I should look at?
Hey PaperDog
Spoiler
Show
4.0 save, Grand Exchange 1, Chthonios Mineral (L hull) 10 crystals dropped instantly as soon as I teleported to the ship and took control. Spaceflies and Lodestones drop in similar manners.
Sry for late reply

dtpsprt
Posts: 1014
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Re: BOREDOM OF MINING FOR CRYSTALS

Post by dtpsprt » Mon, 18. Jan 21, 09:59

Usually you should try Trinity Sanctum III (where the Data Vault is, not the "north" icefield) or/and Argon Prime in the resource field that snakes around the Wharf.
That said, the crystals on demand for the mission are "easier" found on Faulty Logic and Atiya's Misfortune(!!!). So you have either "pacified" these sectors already, or you use a good Fleet to watch your back, or just plain edit the savegame....

Gimbutz
EGOSOFT
EGOSOFT
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Joined: Fri, 12. Apr 19, 21:42
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Re: BOREDOM OF MINING FOR CRYSTALS

Post by Gimbutz » Wed, 20. Jan 21, 13:43

dtpsprt wrote:
Sat, 16. Jan 21, 21:45
Ahhh... there were actually two quests like you described in X3 TC in 2 different subplots. Personally I don't expect anything even resembling X3 (or X2 for that reason) to "reach" X4, except for race and ship names of course...
Give us further specific examples of old mission mechanics you liked (ideally in a separate thread) and we'll add them to our ever-growing brainstorming session. You'll find that acting in good faith will yield better results than repeating "X4 will never have good missions" over and over again. You might even inspire others to share and discuss their thoughts instead of quenching feedback with the notion that nothing's going to change anyway.

dtpsprt
Posts: 1014
Joined: Wed, 6. Nov 02, 21:31
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Re: BOREDOM OF MINING FOR CRYSTALS

Post by dtpsprt » Wed, 20. Jan 21, 14:10

Gimbutz wrote:
Wed, 20. Jan 21, 13:43
Give us further specific examples of old mission mechanics you liked (ideally in a separate thread) and we'll add them to our ever-growing brainstorming session. You'll find that acting in good faith will yield better results than repeating "X4 will never have good missions" over and over again. You might even inspire others to share and discuss their thoughts instead of quenching feedback with the notion that nothing's going to change anyway.
Will do...

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