[TOOL] X4 Savegame manager (Alpha)

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AeonOfTime
Posts: 5
Joined: Wed, 7. Apr 21, 07:38
x4

[TOOL] X4 Savegame manager (Alpha)

Post by AeonOfTime » Fri, 26. May 23, 21:09

Hi everyone, I am looking for people who would be willing to test my savegame management tool.

It is still a bit rough around the edges, but I am already using it with my current Kingdom End playthrough, mainly for the automatic backups when I leave the game running overnight - and to make it easier to find out where any new Khaa'k hives appear. Those buggers are the main event now that all Xenon systems have been cleared :rant:

What the current (alpha) version can do:
  • Monitor the savegame folder and auto-backup saves incrementally
  • Read the savegame XML files and extract information
  • Display a simple UI to view the extracted information
  • The extracted data is saved into JSON files
What the UI can show
  • List of owned and unowned blueprints
  • List of systems with Khaa'k hives or nests
  • List of ships losses
  • Categorized event log
Screenshots:

https://raw.githubusercontent.com/Mistr ... -saves.png

https://raw.githubusercontent.com/Mistr ... s-list.png

Requirements
  • Knowledge of PHP and Composer
  • Local installation of PHP (webserver not needed)
  • Composer to install dependencies
NOTE: If you are not familiar with PHP, this will likely be a bit difficult to get running. Comment if you would like to try anyway, I will post some instructions.

Interested? Visit the project on GitHub:

https://github.com/Mistralys/x4-savegame-parser
Last edited by Terre on Sat, 27. May 23, 06:24, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked

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