REQ - Logbook only shows rep gained/lost if it actually changes.

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Axeface
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REQ - Logbook only shows rep gained/lost if it actually changes.

Post by Axeface » Sun, 7. May 23, 01:29

I have a mod that makes the notification ticker not show rep gained unless the number actually raises or falls - but I'de like to request a supplimentary mod that makes these rep changes only appear in the logbook if the number changes too. The logbook is spammed with these entries that as far as im concerned are worthless, probably 90% of the logbook are these.
Could anyone make it so? :)

Mycu
Posts: 410
Joined: Fri, 28. Sep 12, 08:30
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Re: REQ - Logbook only shows rep gained/lost if it actually changes.

Post by Mycu » Sun, 7. May 23, 08:20

Axeface wrote:
Sun, 7. May 23, 01:29
I have a mod that makes the notification ticker not show rep gained unless the number actually raises or falls - but I'de like to request a supplimentary mod that makes these rep changes only appear in the logbook if the number changes too. The logbook is spammed with these entries that as far as im concerned are worthless, probably 90% of the logbook are these.
Could anyone make it so? :)
Hi Axeface, please try this one: https://www.dropbox.com/s/ppg7plsdx70id ... e.zip?dl=0
X3 AP 3.1 + XRM
X3 AP 3.1 + LU

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Axeface
Posts: 2943
Joined: Fri, 18. Nov 05, 00:41
x4

Re: REQ - Logbook only shows rep gained/lost if it actually changes.

Post by Axeface » Sun, 7. May 23, 15:08

Mycu wrote:
Sun, 7. May 23, 08:20
Hi Axeface, please try this one: https://www.dropbox.com/s/ppg7plsdx70id ... e.zip?dl=0
Wow, thank you very much! I will test it out today :)

Edit: It works! Its so great and imo makes the logbook so much more readable, thanks again.

Gen.d.Pz.Tr.Seb
Posts: 39
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Re: REQ - Logbook only shows rep gained/lost if it actually changes.

Post by Gen.d.Pz.Tr.Seb » Sun, 7. May 23, 16:48

Thanks so much for this! I more or less gave up on using the log as it was spammed full of these garbage messages which I had to clean out every 10 minutes. This really should be, at the very least, a settings checkbox in the game itself.
Iucundi acti labores

daBeschi
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Joined: Mon, 28. Jan 19, 14:04
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Re: REQ - Logbook only shows rep gained/lost if it actually changes.

Post by daBeschi » Sun, 7. May 23, 19:23

Hello,
Do you plan on putting this on Nexusmods or steam workshop?
Greetings

Mycu
Posts: 410
Joined: Fri, 28. Sep 12, 08:30
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Re: REQ - Logbook only shows rep gained/lost if it actually changes.

Post by Mycu » Sun, 7. May 23, 20:48

Axeface wrote:
Sun, 7. May 23, 15:08
Mycu wrote:
Sun, 7. May 23, 08:20
Hi Axeface, please try this one: https://www.dropbox.com/s/ppg7plsdx70id ... e.zip?dl=0
Wow, thank you very much! I will test it out today :)

Edit: It works! Its so great and imo makes the logbook so much more readable, thanks again.
Nice! Great that you find it useful.
X3 AP 3.1 + XRM
X3 AP 3.1 + LU

Mycu
Posts: 410
Joined: Fri, 28. Sep 12, 08:30
x4

Re: REQ - Logbook only shows rep gained/lost if it actually changes.

Post by Mycu » Sun, 7. May 23, 20:48

daBeschi wrote:
Sun, 7. May 23, 19:23
Hello,
Do you plan on putting this on Nexusmods or steam workshop?
Greetings
Hi daBeschi, no I don't plan to release it.
X3 AP 3.1 + XRM
X3 AP 3.1 + LU

daBeschi
Posts: 76
Joined: Mon, 28. Jan 19, 14:04
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Re: REQ - Logbook only shows rep gained/lost if it actually changes.

Post by daBeschi » Fri, 12. May 23, 19:53

Hello,
Thanks for the info. I made myself a copy ... for safety reasons :mrgreen:
Greetings

RPINerd
Posts: 54
Joined: Fri, 8. Mar 19, 20:21
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Re: REQ - Logbook only shows rep gained/lost if it actually changes.

Post by RPINerd » Tue, 16. May 23, 22:33

Mycu wrote:
Sun, 7. May 23, 20:48
daBeschi wrote:
Sun, 7. May 23, 19:23
Hello,
Do you plan on putting this on Nexusmods or steam workshop?
Greetings
Hi daBeschi, no I don't plan to release it.
Oh man I had no idea how much I needed this tiny change! Mycu, would you be okay with me incorporating this into my quasi-modpack on the nexus? Full credit everywhere to you of course :)

Mycu
Posts: 410
Joined: Fri, 28. Sep 12, 08:30
x4

Re: REQ - Logbook only shows rep gained/lost if it actually changes.

Post by Mycu » Wed, 17. May 23, 15:59

RPINerd wrote:
Tue, 16. May 23, 22:33
Mycu wrote:
Sun, 7. May 23, 20:48
daBeschi wrote:
Sun, 7. May 23, 19:23
Hello,
Do you plan on putting this on Nexusmods or steam workshop?
Greetings
Hi daBeschi, no I don't plan to release it.
Oh man I had no idea how much I needed this tiny change! Mycu, would you be okay with me incorporating this into my quasi-modpack on the nexus? Full credit everywhere to you of course :)
I'm completely okay with that.
In the future maybe Phipsz will merge it into his former mod, we'll see.
X3 AP 3.1 + XRM
X3 AP 3.1 + LU

NilusBavarius
Posts: 231
Joined: Sun, 27. Nov 05, 18:52
x3

Re: REQ - Logbook only shows rep gained/lost if it actually changes.

Post by NilusBavarius » Thu, 18. May 23, 10:19

Greetings Mycu,
Mycu wrote:
Sun, 7. May 23, 08:20
Hi Axeface, please try this one: https://www.dropbox.com/s/ppg7plsdx70id ... e.zip?dl=0
That is another godsent mod of yours you don't want to publish!?
I really need to search through your posts here to maybe find some other hidden gems you haven't put on the Nexus :mrgreen:
Axeface wrote:
Sun, 7. May 23, 15:08
...It works! Its so great and imo makes the logbook so much more readable, thanks again.
You won't believe what he created on my request a week ago!
Still trying to convince him to publish it but he's a stubborn Pole :P

Have already contacted kuertee (as his UIExt Mod is a requirement) if he might be able/willing to put it on his profile but currently seems busy and hasn't replied, yet.
Maybe you want to try it out too (for me it's a gamechanger)?

What it does:
It opens up the warebasket of Station Subordinates (Traders and Miners) to be changeable AND sticks to the vessel settings, even if the Station Warebasket changes ... so Ware-dedicated Station-Vessels are a possibility!

Cheers,
Nilus

Mycu
Posts: 410
Joined: Fri, 28. Sep 12, 08:30
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Re: REQ - Logbook only shows rep gained/lost if it actually changes.

Post by Mycu » Fri, 19. May 23, 18:51

Hi Nilus, I don't know who's being more stubborn here :D
That is another godsent mod of yours you don't want to publish!?
Short version is that usually there is not enough time to balance family, work and hobbies fully - so basically I have to watch out what I'm releasing wider, as it also brings a 'maintenance' duty with.
Had the weekend off, that was initially planned for starting a new playthrough - but since the game is not yet ready for me, made a few mod requests and updates to existing mods instead of playing :)

But any of those request mods are free to be released without my additional permissions.
X3 AP 3.1 + XRM
X3 AP 3.1 + LU

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