I created an impact effect, that is working fine, when the bullet that uses ist is no "beam" weapon - the scale-property is set to 0 (scale="0")
When i set scale="1" the effect is not renderes as long as the target has shields.
When the shields are down it is rendered.
The effect:
Code: Select all
<effect name="weapon_kosh_railgun_l_impact" alignment="object">
<elements>
<element id="1" ref="explosion_xl_01_distortion02_macro" forkeffect="none" delay="0.1" duration="1.0" fadeout="0.4" emitterspace="zone" forklod="none"/>
<element id="4" ref="effect_dummy_macro" forkeffect="none" duration="3.0" forklod="mediumeffect">
<sound ref="explosion_large_lp"/>
</element>
<element id="6" ref="dummyemitter_macro" forkeffect="explosion_m_01_explosion02" delay="0.1" alignment="normal" forklod="megaeffect" duration="2" minscale="0.3" maxscale="0.35">
<propagation number="1" duration="0.1" timevariance="0" timefunction="0" directional="false"/>
</element>
<element id="12" ref="explosion_xl_01_distortion01_macro" forkeffect="none" delay="2" duration="0.5" fadeout="0.4" emitterspace="zone" forklod="largeeffect"/>
<element id="13" ref="explosion_xl_01_distortion01_macro" forkeffect="none" delay="3" duration="0.5" fadeout="0.4" emitterspace="zone" forklod="largeeffect"/>
</elements>
</effect>