[MOD Request] Unknown/Leap of Faith Sector - Jump Gate

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
rgiles18
Posts: 22
Joined: Sat, 19. Mar 22, 04:14
x4

[MOD Request] Unknown/Leap of Faith Sector - Jump Gate

Post by rgiles18 » Sat, 19. Mar 22, 17:55

An easy to find Jump Gate to reach the Unknown/Leap of Faith Sector.

Cyron43
Posts: 213
Joined: Sun, 6. Jan 19, 17:30
x4

Re: [MOD Request] Unknown/Leap of Faith Sector - Jump Gate

Post by Cyron43 » Sun, 13. Nov 22, 12:36

Yes please!

Realspace
Posts: 1342
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [MOD Request] Unknown/Leap of Faith Sector - Jump Gate

Post by Realspace » Mon, 14. Nov 22, 09:18

Would someone explain what happens in that sector? I still have not played that part of the plot, if one exists. In my galaxy remake I left it untouched and it is the only one to be. To prevent issues with plots. If an added gate won't alter the plot I'll add one and maybe split the cluster in more sectors.

Tyranos Strategos

Re: [MOD Request] Unknown/Leap of Faith Sector - Jump Gate

Post by Tyranos Strategos » Mon, 14. Nov 22, 09:23

Leave the sector alone .Dont exploit sun energy . And stop stealing protectium they are observing you .

Cyron43
Posts: 213
Joined: Sun, 6. Jan 19, 17:30
x4

Re: [MOD Request] Unknown/Leap of Faith Sector - Jump Gate

Post by Cyron43 » Mon, 14. Nov 22, 13:10

Realspace wrote:
Mon, 14. Nov 22, 09:18
Would someone explain what happens in that sector? I still have not played that part of the plot, if one exists. In my galaxy remake I left it untouched and it is the only one to be. To prevent issues with plots. If an added gate won't alter the plot I'll add one and maybe split the cluster in more sectors.
There is just one big cylinder shaped kind of station which cannot be entered (and no personell) but it spawns lots of Protectyon.
Spoiler
Show
The regular way to the "Leap of Faith" sector is through an anomaly somewhere in one of the Avarice sectors.
However this only leads to Leap of Faith right after a flood (for a couple of minutes). Any time else it just teleports you to a random sector and this is a nuisance.
The way out of Leap of Faith is through a static anomaly in the south region.
If people don't want to spoil the plot they just need to let their hands off your mod. :)

Realspace
Posts: 1342
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [MOD Request] Unknown/Leap of Faith Sector - Jump Gate

Post by Realspace » Mon, 14. Nov 22, 14:09

Cyron43 wrote:
Mon, 14. Nov 22, 13:10
If people don't want to spoil the plot they just need to let their hands off your mod. :)
Ok thanks! Well my mod remakes the entire galaxy and the idea is to have all plots working. And they should by now. So it is not an option you can choose bc the full package it comes with,....but, I think I can arrange a solution. As I did with the Boneyard ;)

What I'd like to know is: if an entrance is active, like a gate, will this stop the plot to happen?

Cyron43
Posts: 213
Joined: Sun, 6. Jan 19, 17:30
x4

Re: [MOD Request] Unknown/Leap of Faith Sector - Jump Gate

Post by Cyron43 » Mon, 14. Nov 22, 14:19

Realspace wrote:
Mon, 14. Nov 22, 14:09
What I'd like to know is: if an entrance is active, like a gate, will this stop the plot to happen?
I highly doubt it. I am 99% sure Egosoft has not implemented any query code for this. However, only a test will tell 100%.
Too bad you don't offer this gate mod as standalone.

Realspace
Posts: 1342
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [MOD Request] Unknown/Leap of Faith Sector - Jump Gate

Post by Realspace » Mon, 14. Nov 22, 16:02

Adding a single gate is very fast, I can do a mini mod for it, no problem

Cyron43
Posts: 213
Joined: Sun, 6. Jan 19, 17:30
x4

Re: [MOD Request] Unknown/Leap of Faith Sector - Jump Gate

Post by Cyron43 » Mon, 14. Nov 22, 18:11

Realspace wrote:
Mon, 14. Nov 22, 16:02
Adding a single gate is very fast, I can do a mini mod for it, no problem
YAY! <3

docwho83
Posts: 168
Joined: Mon, 15. Jun 09, 23:10
x4

Re: [MOD Request] Unknown/Leap of Faith Sector - Jump Gate

Post by docwho83 » Sun, 4. Dec 22, 13:56

Also can us this Jump Drive Research v4.01 (updated 2021-05-29) . I still use this mod enjoy it as late game it lets me have my big ships jump from anywhere to anywhere. So it will allow to transport ships to the leap of faith space and pick up goods then bring them back. It is still a pain to micro manage this.
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals

Alatorian
Posts: 3
Joined: Tue, 18. Aug 20, 23:53

Re: [MOD Request] Unknown/Leap of Faith Sector - Jump Gate

Post by Alatorian » Tue, 6. Dec 22, 11:47

Any chance to have this mod for the Gate ? :D

MiFoludek
Posts: 64
Joined: Wed, 18. May 11, 21:06
x3tc

Re: [MOD Request] Unknown/Leap of Faith Sector - Jump Gate

Post by MiFoludek » Tue, 13. Dec 22, 19:01

Alatorian wrote:
Tue, 6. Dec 22, 11:47
Any chance to have this mod for the Gate ? :D
Someone please :)

Br

Cyron43
Posts: 213
Joined: Sun, 6. Jan 19, 17:30
x4

Re: [MOD Request] Unknown/Leap of Faith Sector - Jump Gate

Post by Cyron43 » Mon, 19. Dec 22, 17:19

Realspace wrote:
Mon, 14. Nov 22, 16:02
(14. Nov 22) Adding a single gate is very fast, I can do a mini mod for it, no problem
:?

st3k
Posts: 62
Joined: Sat, 22. Dec 18, 12:45
x4

Re: [MOD Request] Unknown/Leap of Faith Sector - Jump Gate

Post by st3k » Tue, 3. Jan 23, 12:03

Realspace wrote:
Mon, 14. Nov 22, 16:02
Adding a single gate is very fast, I can do a mini mod for it, no problem
Any luck?

Realspace
Posts: 1342
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [MOD Request] Unknown/Leap of Faith Sector - Jump Gate

Post by Realspace » Tue, 3. Jan 23, 16:40

st3k wrote:
Tue, 3. Jan 23, 12:03
Realspace wrote:
Mon, 14. Nov 22, 16:02
Adding a single gate is very fast, I can do a mini mod for it, no problem
Any luck?
I am very busy nailing my mods.. but will do it :-)

st3k
Posts: 62
Joined: Sat, 22. Dec 18, 12:45
x4

Re: [MOD Request] Unknown/Leap of Faith Sector - Jump Gate

Post by st3k » Tue, 3. Jan 23, 19:36

Realspace wrote:
Tue, 3. Jan 23, 16:40
st3k wrote:
Tue, 3. Jan 23, 12:03
Realspace wrote:
Mon, 14. Nov 22, 16:02
Adding a single gate is very fast, I can do a mini mod for it, no problem
Any luck?
I am very busy nailing my mods.. but will do it :-)
Thank you.

Cyron43
Posts: 213
Joined: Sun, 6. Jan 19, 17:30
x4

Re: [MOD Request] Unknown/Leap of Faith Sector - Jump Gate

Post by Cyron43 » Mon, 23. Jan 23, 16:51

Don't bother anymore. Someone else did it in the meantime.
https://www.nexusmods.com/x4foundations ... escription

Post Reply

Return to “X4: Foundations - Scripts and Modding”