[Mod] XPANed Sectors Advanced

The place to discuss scripting and game modifications for X4: Foundations.

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Sheglov
Posts: 13
Joined: Thu, 5. Aug 21, 15:15
xr

Re: [Mod] XPANed Sectors Advanced

Post by Sheglov » Wed, 6. Oct 21, 21:33

Falcrack wrote:
Mon, 4. Oct 21, 03:58
Does this mod have issues with decreased framerates? The DeadAir Gate Overhaul, which I played before, started out okay, but after a few hours of play, framerate slowed to a crawl.
Hello. Unlike Dead Air Gate, this mod does not change faction logic. No significant decrease in FPS was noted.

Sheglov
Posts: 13
Joined: Thu, 5. Aug 21, 15:15
xr

Re: [Mod] XPANed Sectors Advanced

Post by Sheglov » Wed, 6. Oct 21, 21:54

Wozzlebatneo Breau wrote:
Sun, 3. Oct 21, 08:48
Hi. I like the look of this mod. Would it be compatible with the MOD New Horizons / Old Lands. Sector exploration mod. 29 Sep update. I have that MOD installed in my game, but I can go back to a previous save to instaall your mod if it is not. With thanks.
Hello. These mods are compatible.

Wozzlebatneo Breau
Posts: 9
Joined: Fri, 1. Oct 21, 01:33

Re: [Mod] XPANed Sectors Advanced

Post by Wozzlebatneo Breau » Sat, 9. Oct 21, 02:21

Thanks so much

shovelmonkey
Posts: 152
Joined: Wed, 29. Feb 12, 17:34
x4

Re: [Mod] XPANed Sectors Advanced

Post by shovelmonkey » Sun, 27. Mar 22, 18:56

Just wanted to note that this is still working with TOA.

I've used this since it came out, love it. Fortunately none of the new TOA sectors interfered with any of the mod sectors.
“Not even once has life or the weather complained about a human being.”
― Mokokoma Mokhonoana

ziplock815
Posts: 310
Joined: Wed, 8. Oct 14, 20:30

Re: [Mod] XPANed Sectors Advanced

Post by ziplock815 » Tue, 29. Mar 22, 01:56

Using it with "New Horizons/Old Lands" and they do not interfere either...fortunately :)

rgiles18
Posts: 22
Joined: Sat, 19. Mar 22, 04:14
x4

Re: [Mod] XPANed Sectors Advanced

Post by rgiles18 » Mon, 11. Apr 22, 21:52

To get to "Heart Of Acrimony I" is the only way is to do the plot that activates the inactive accelerator or is there another jump gate?

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