[REQUEST] 10X HAB PROD STORAGE

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Halpog
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by Halpog » Wed, 31. Mar 21, 21:21

https://drive.google.com/file/d/1siQo5N ... 1tm8Q/view

here u go,
10x variants for L+M cargo ships ..
10x prod modules
10x habbitat
10x storage modules

all modas are from nexxus, but the author wont update anymore.

Melraki
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by Melraki » Wed, 31. Mar 21, 21:24

You have updated them with terran dlc?

I have posted 10x variant a few post ago, but we are waiting for an updated version ^^

Halpog
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by Halpog » Wed, 31. Mar 21, 21:27

nope terran modules are not updatet in my uploads
and i have no clue how to update them at all^^

popjoke
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by popjoke » Thu, 1. Apr 21, 12:26

I tried the mod, while it's working and great, there is one problem.
It changed the food requirement for Paranid and Teladi into Food Rations and kinda killed all the population since the galaxy cant keep up with the demand and only argon station made the food ration.
Anyone having the same issue?

Melraki
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by Melraki » Thu, 1. Apr 21, 13:33

I take some lessons in modding to try to update it. I will check if i can reduce food requirement. Or maybe, x10 food production.

ll187
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by ll187 » Fri, 2. Apr 21, 20:23

Melraki wrote:
Wed, 31. Mar 21, 11:29
I have found in my HDD an old mod with 10x production module variant. Original post : viewtopic.php?t=409782
The modders stopped update it.

The mods : https://www.mediafire.com/file/tcj693hb ... s.rar/file

If anyone wants to update it with Split and Terran update :)
Hi sry for not checking back earlier
I got those but ty for posting in case if it was not the one i had much appreciated:)

Artdeux
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by Artdeux » Sat, 3. Apr 21, 07:38

popjoke wrote:
Thu, 1. Apr 21, 12:26
I tried the mod, while it's working and great, there is one problem.
It changed the food requirement for Paranid and Teladi into Food Rations and kinda killed all the population since the galaxy cant keep up with the demand and only argon station made the food ration.
Anyone having the same issue?
Having the same issue here. My PC can't handle the megastations I make to support my shipyards, so I'd also really enjoy an updated version of this mod.

popjoke
Posts: 11
Joined: Fri, 1. May 20, 19:06
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by popjoke » Sat, 3. Apr 21, 16:33

Artdeux wrote:
Sat, 3. Apr 21, 07:38
popjoke wrote:
Thu, 1. Apr 21, 12:26
I tried the mod, while it's working and great, there is one problem.
It changed the food requirement for Paranid and Teladi into Food Rations and kinda killed all the population since the galaxy cant keep up with the demand and only argon station made the food ration.
Anyone having the same issue?
Having the same issue here. My PC can't handle the megastations I make to support my shipyards, so I'd also really enjoy an updated version of this mod.
Does your paranid and teladi population also need food ration instead of soja husk and nostrop oil? even the AI? Cause there is starvation everywhere

Melraki
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by Melraki » Sun, 4. Apr 21, 00:16

I have uploaded the 3 first edited 10x mods in steam worshop.
I'm still working on 10x variant module production.

10X storage
10x habitat
5x L and M Cargo

Melraki
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Joined: Tue, 29. Dec 09, 12:08
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by Melraki » Sun, 4. Apr 21, 19:58

Litlle question, anybody know what product="x" is for in wares.xml?

Code: Select all

<ware id="quantumtubes" name="{20201,3101}" description="{20201,3102}" factoryname="{20201,3104}" group="hightech" transport="container" volume="22" tags="container economy">
    <price min="225" average="300" max="375" />
    <production time="720" amount="94" method="default" name="{20206,101}">
      <primary>
        <ware ware="energycells" amount="40" />
        <ware ware="graphene" amount="116" />
        <ware ware="superfluidcoolant" amount="30" />
      </primary>
      <effects>
        <effect type="work" product="0.53" />
      </effects>
    </production>
    <icon active="ware_quantumtubes" video="ware_quantumtubes_macro" />
  </ware>
Thanks :)

Halpog
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by Halpog » Mon, 5. Apr 21, 01:40

Melraki wrote:
Sun, 4. Apr 21, 00:16
I have uploaded the 3 first edited 10x mods in steam worshop.
I'm still working on 10x variant module production.

10X storage
10x habitat
5x L and M Cargo
upload them on nexxus too, notonly steam , many ppl ahve the gog version lime me


Melraki
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by Melraki » Mon, 5. Apr 21, 20:49

And just finish to update 10x station module :)
https://www.nexusmods.com/x4foundations/mods/660

https://steamcommunity.com/sharedfiles/ ... 2447757614

I will create a new post if needed for maintenance.

Artdeux
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by Artdeux » Tue, 6. Apr 21, 01:10

Melraki wrote:
Mon, 5. Apr 21, 20:49
And just finish to update 10x station module :)
https://www.nexusmods.com/x4foundations/mods/660

https://steamcommunity.com/sharedfiles/ ... 2447757614

I will create a new post if needed for maintenance.
Has the same issue with workforce ware requirements being reset to Argon food and medical supplies, regardless of if non-argon species are working. Whichever way Egosoft is handling workunit calculations, it doesn't handle the new buildings very well.

This trying it on an existing save though, I don't know if new games are unaffected.

Melraki
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by Melraki » Tue, 6. Apr 21, 03:18

There is no reasons this happens with 10x storage and habitat. I don't change anything in ware requirement. Wednesday, I'll have time to check this issue.

popjoke
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by popjoke » Tue, 6. Apr 21, 06:11

Artdeux wrote:
Tue, 6. Apr 21, 01:10
Melraki wrote:
Mon, 5. Apr 21, 20:49
And just finish to update 10x station module :)
https://www.nexusmods.com/x4foundations/mods/660

https://steamcommunity.com/sharedfiles/ ... 2447757614

I will create a new post if needed for maintenance.
Has the same issue with workforce ware requirements being reset to Argon food and medical supplies, regardless of if non-argon species are working. Whichever way Egosoft is handling workunit calculations, it doesn't handle the new buildings very well.

This trying it on an existing save though, I don't know if new games are unaffected.
Yeah, trust me, i scoured the mod files even when it first came out by the original modder, can't find a single thing why it's like that. I did messaged the original modder and he never replied.

Melraki
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by Melraki » Tue, 6. Apr 21, 08:25

The problem is the same with terran and split?

Edit : there are some bugs from the first version that was not fixed. I'm on it.

popjoke
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by popjoke » Tue, 6. Apr 21, 17:46

Melraki wrote:
Tue, 6. Apr 21, 08:25
The problem is the same with terran and split?

Edit : there are some bugs from the first version that was not fixed. I'm on it.
No, just the paranid and teladi, the problem existed before the split DLC came out

Melraki
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by Melraki » Tue, 6. Apr 21, 18:06

popjoke wrote:
Tue, 6. Apr 21, 17:46
Melraki wrote:
Tue, 6. Apr 21, 08:25
The problem is the same with terran and split?

Edit : there are some bugs from the first version that was not fixed. I'm on it.
No, just the paranid and teladi, the problem existed before the split DLC came out


Ok. I will include new blueprint for Storage and Habitat. No AI will get 10x. I think it will solve the problem.

Melraki
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Re: [REQUEST] 10X HAB PROD STORAGE

Post by Melraki » Tue, 6. Apr 21, 19:54

Updated with Storage and Habitat.
Tell me if it resolve your problem. (PS : Unsubscribe 10x storage and habitat)

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