also you forgot the encapsulating <properties>....</properties>
because now you replace
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<properties>
<identification name="{20105,2354}" basename="{20105,2351}" shortname="{20105,2355}" description="{20105,2352}" mk="2" />
<bullet class="bullet_spl_m_sticky_01_mk2_macro" />
<heat overheat="10000" cooldelay="0.13" coolrate="1000" reenable="9500" />
<rotationspeed max="106.4" />
<rotationacceleration max="53.2" />
<reload />
<hull max="1001" hittable="0" />
</properties>
with just
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<identification name="{20105,2354}" basename="{20105,2351}" shortname="{20105,2355}" description="{20105,2352}" mk="2" />
<bullet class="bullet_spl_m_sticky_01_mk2_macro" />
<heat overheat="10000" cooldelay="0.13" coolrate="4000" reenable="9500" />
<rotationspeed max="106.4" />
<rotationacceleration max="53.2" />
<reload />
<hull max="1001" hittable="0" />
PS you should make your changes more atomic. if you just change the cool rate a
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<replace sel="//properties/heat/@coolrate">4000</replace>
is enough. no need to replace the whole properties node.
PS 2
Your File Path is also incomplete. Since this Weapon is a new File inside the Split DLC the diff file path in your mod should be in this case
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extensions\ego_dlc_split\assets\props\WeaponSystems\heavy\macros\weapon_spl_s_sticky_01_mk2_macro.xml
(your path would be correct if the file in the DLC was a diff file changing something in the original game though)
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help