Nice, thank you!
No problem, everything is up to you. I'm happy you are sharing your work!
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yah, definitely doable.tomchk wrote: ↑Mon, 15. Mar 21, 16:37Hi kuertee: I'm really interested in how you did the mission-giving from NPCs in some of your mods. I haven't extracted and looked yet, but I wonder ... would it be hard to implement something like this using existing missions (copied from reddit)?
Get war combat/patrol missions from a NPC (maybe the captain or someone else) onboard an allied carrier, approximating a Wing Commander-type experience. The combat tutorial has a cool example of this, but it wouldn't have to be that complex/scripted or obviously have voice--just using existing missions would be a great start. Imagine launching for a recon mission, scanning an enemy ship or station or placing a satellite, landing, and then launching for a combat mission, etc.
Thoughts? Would you be interested in trying this in one of your mods? If not, how hard do you think it would be? Thanks!
I remember when analyzed it few months ago from initial description - had a mixed feelings.kuertee wrote: ↑Thu, 25. Mar 21, 17:06Reputations and professions
https://www.nexusmods.com/x4foundations/mods/636
by kuertee
yeah, the mod is still mainly for RP purpose, though. the bonuses can be quite rewarding - especially after grinding up a profession.Mycu wrote: ↑Thu, 25. Mar 21, 19:41I remember when analyzed it few months ago from initial description - had a mixed feelings.
But now gotta admit that released version looks somehow different and quite complex. And very interesting.
Respect for the amount of work you had put into it and congrats on a mod release.
Will definitely try it.
Is is safe to add to / remove from existing game?
will do. I don't know yet when I'll get to my next mod that will open up the faction's true faction goals (via their faction goals MD code) to the player as missions.
Huh. I'm not having that issue at all, and I'm running the following kuertee mods:Huntingwolf wrote: ↑Sun, 28. Mar 21, 20:31AS far as i rly would like to use the mod´s but it seams the mod´s having problems with opening the Player´s possessions Tab.
Rly tried all but it comes all down to UI Extensions and HUD https://www.nexusmods.com/x4foundations/mods/552
Seams like Egosoft broke something again with the new update.
none of the UI´s work anymore
There are very few mods I use that I'm convinced belong in the base game.kuertee wrote: ↑Thu, 25. Mar 21, 17:06Reputations and professions
https://www.nexusmods.com/x4foundations/mods/636
by kuertee
arquebusx wrote: ↑Sun, 28. Mar 21, 20:54Huh. I'm not having that issue at all, and I'm running the following kuertee mods:Huntingwolf wrote: ↑Sun, 28. Mar 21, 20:31AS far as i rly would like to use the mod´s but it seams the mod´s having problems with opening the Player´s possessions Tab.
Rly tried all but it comes all down to UI Extensions and HUD https://www.nexusmods.com/x4foundations/mods/552
Seams like Egosoft broke something again with the new update.
none of the UI´s work anymore
* UI extensions and HUD (2.04)
* Accept mission for later (2.00)
* Active Mission Button (2.00)
* Reset mouse on menu close (2.00)
* More generic missions (1.01)
* NPC reactions (2.02)
* Reputations and professions (1.03)
* Ship scanner (2.00)
* Signal leak hunter - increasing range (5.00)
* Station scanner (2.00)
* Teleport from transporter room (2.00)
arquebusx wrote: ↑Sun, 28. Mar 21, 20:57There are very few mods I use that I'm convinced belong in the base game.kuertee wrote: ↑Thu, 25. Mar 21, 17:06Reputations and professions
https://www.nexusmods.com/x4foundations/mods/636
by kuertee
This is one of them.
I haven't even had a chance to explore a lot of what it does yet - but *at the very least* it's just really satisfying to see the stats and to watch my progress in each category. It makes my experience of the game 2x richer.
(I'm a mission-heavy player. I don't do much station building. So for me, the game is mostly about running missions and "doing stuff" in my ship. So this mod really gets me.)
yeah, some players experience that problem and others don't.Huntingwolf wrote: ↑Sun, 28. Mar 21, 22:15arquebusx wrote: ↑Sun, 28. Mar 21, 20:54Huntingwolf wrote: ↑Sun, 28. Mar 21, 20:31AS far as i rly would like to use the mod´s but it seams the mod´s having problems with opening the Player´s possessions Tab.
Rly tried all but it comes all down to UI Extensions and HUD https://www.nexusmods.com/x4foundations/mods/552
kuertee wrote: ↑Mon, 29. Mar 21, 02:51yeah, some players experience that problem and others don't.
doctorhay, on nexus, was good enough to post the relevant portion of the log.
i finally saw what breaks.
I've released a beta update here: https://drive.google.com/file/d/1lFW-JL ... sp=sharing
can you test it, please? and let me know if it works.
I've posted that on discord and nexus.
and once i get a thumbs up for it, from anyone, I'll release it properly.
EDIT: I've now corrected the link. my initial URL linked to a beta version of another mod I'm getting another to test.
kuertee wrote: ↑Mon, 29. Mar 21, 03:59i've now released the fix for UIX breaking the Property Owned Category tabs that some are experiencing.
Just grab the fix from Nexus: https://www.nexusmods.com/x4foundations ... ?tab=files
Great that it's working now!Huntingwolf wrote: ↑Mon, 29. Mar 21, 04:41Thanks man for the very very fast response . Tested it and it worked fine so far at the first view .
The the player possessions Menu Tap is working again.
Also i pushed over a little donation for you for that (next time its a bit more.for sure )
best regards.