Compatible to X4 only and Split DLC. Savegame compatible.
This mod introduces XRebirth style explosions and burning modules after they got destroyed.
Explosions have a bigger variety, explosions in general last way longer, wreckages burn and smoke for a long time after battle as well as their destroyed modules.
It changes explosions for S, M, L and XL ships (I think stations use L explosions so they should be changed as well).
Will this hit my performance a lot?
I can not say this for sure, but I noticed just a very small difference. Asteroids are way more difficult to handle than the explosions, but in asteroid belts or huge battles, where the performance is bad anyway, it might lower the fps even more. But you need to try it out yourself how good your PC can run it. Its easy to deactivate, so worth a try.
Changelog
1.0.4
- added custom explosions and fire for station modules
- fixed error messages for Xenon and Khak modules
- fixed some errors in effects
- improved S ship explosions
- reduced chance and range of hull rumble sound
- added fire and smoke effects to split modules
- added fire and smoke effects to WeaponPack mod modules
- fixed plasma effect reference to WeaponsPack mod
- fixed wrong reference paths resulting in black textures
I wanted to make a new video to show the effects in action, but after 2 hours of hard work the video editing program crashed and now I am too lazy, so I have only the old one and some new screenshots.
So here is a youtube video:
https://www.youtube.com/watch?v=wMHPm1WtKPg
I started the mod with the FireFx mod from Ansgar and fixed all bugs I found. Credits for burning modules go to him.
Download
On Nexus:
https://www.nexusmods.com/x4foundations/mods/433/
On Steam:
https://steamcommunity.com/sharedfiles/ ... 2055992841